예제 #1
0
        private static YOrientedRectangle GetEdgeLabelLocation(LayoutGraph graph, Edge e, IEdgeLabelLayout ell)
        {
            YOrientedRectangle ellp = ell.LabelModel.GetLabelPlacement(
                ell.BoundingBox,
                graph.GetLayout(e),
                graph.GetLayout(e.Source),
                graph.GetLayout(e.Target),
                ell.ModelParameter);

            return(ellp);
        }
예제 #2
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        /// <summary>
        /// Returns the calculated location of the edge label. Note that the labeling
        /// machinery returns the edge labels positions as a parameter
        /// of the model that belongs to the label. This model parameter can be used
        /// to retrieve the actual location of the label as shown in this method.
        /// </summary>
        private static YPoint GetEdgeLabelLocation(LayoutGraph graph, Edge e, IEdgeLabelLayout ell)
        {
            var placement = ell.LabelModel.GetLabelPlacement(
                ell.BoundingBox,
                graph.GetLayout(e),
                graph.GetLayout(e.Source),
                graph.GetLayout(e.Target),
                ell.ModelParameter);
            YPoint ellp = new YPoint(placement.Anchor.X, placement.Anchor.Y - placement.Height);

            return(ellp);
        }
        /// <summary>
        /// Called by the various node creation callbacks to create a node in the resulting graph view
        /// that corresponds to the provided <paramref name="layoutNode"/>.
        /// </summary>
        /// <remarks>
        /// If a model node is provided, the ports of the original node will be copied to the created view node.
        /// Also, a clone of the original node style will be used as the style of the created node.
        /// </remarks>
        /// <param name="pageLayoutGraph">The layout graph representing the current page</param>
        /// <param name="pageView">The <see cref="IGraph"/> that is built to show the multi-page layout in a graph canvas</param>
        /// <param name="layoutNode">The node of the layout graph that should be copied</param>
        /// <param name="modelNode">The node of the original input graph that corresponds to the <paramref name="layoutNode"/> (may be <see langword="null"/>)</param>
        /// <param name="isReferenceNode"></param>
        /// <param name="nodeDefaults"></param>
        /// <returns>the created node</returns>
        /// <seealso cref="CreateConnectorNode"/>
        /// <seealso cref="CreateNormalNode"/>
        /// <seealso cref="CreateGroupNode"/>
        /// <seealso cref="CreateProxyNode"/>
        /// <seealso cref="CreateProxyReferenceNode"/>
        protected INode CreateNodeCore(LayoutGraph pageLayoutGraph, IGraph pageView, Node layoutNode, INode modelNode, bool isReferenceNode, INodeDefaults nodeDefaults)
        {
            // get the layout from the layout graph
            INodeLayout nodeLayout = pageLayoutGraph.GetLayout(layoutNode);
            // get the style from the node defaults or the model node (or the default style if none is provided)
            INodeStyle style = (INodeStyle)(nodeDefaults.Style != NullNodeStyle
                                         ? nodeDefaults.GetStyleInstance()
                                         : (modelNode != null
                                              ? modelNode.Style.Clone()
                                              : pageView.NodeDefaults.Style.Clone()));
            var tag = modelNode != null ? modelNode.Tag : null;
            // create the copied node
            INode viewNode = pageView.CreateNode(new RectD(nodeLayout.X, nodeLayout.Y, nodeLayout.Width, nodeLayout.Height), style, tag);

            // copy the ports of the model node
            if (modelNode != null)
            {
                CopyPorts(pageView, layoutNode, viewNode, modelNode);
            }

            viewToLayoutNode[viewNode] = layoutNode;
            IMapper <INode, NodeData> referencingMapper = pageView.MapperRegistry.GetMapper <INode, NodeData>(MapperKeyNodeData);
            NodeData data = new NodeData {
                IsReferenceNode = isReferenceNode
            };

            referencingMapper[viewNode] = data;

            return(viewNode);
        }
예제 #4
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 private static YOrientedRectangle GetNodeLabelLocation(LayoutGraph graph, Node n, INodeLabelLayout nll)
 {
     return(nll.LabelModel.GetLabelPlacement(
                nll.BoundingBox,
                graph.GetLayout(n),
                nll.ModelParameter));
 }
예제 #5
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        protected void PaintEdge(Graphics g, LayoutGraph graph, Edge e)
        {
            IEdgeLayout el = graph.GetLayout(e);
            YPoint      sp = graph.GetSourcePointAbs(e);
            YPoint      tp = graph.GetTargetPointAbs(e);

            PointF[] points = new PointF[el.PointCount() + 2];
            points[0] = new PointF((float)sp.X, (float)sp.Y);
            points[el.PointCount() + 1] = new PointF((float)tp.X, (float)tp.Y);
            for (int i = 0; i < el.PointCount(); i++)
            {
                YPoint p = el.GetPoint(i);
                points[i + 1] = new PointF((float)p.X, (float)p.Y);
            }
            g.DrawLines(edgePen, points);
        }
예제 #6
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        /// <summary>
        /// Fix the ports for <see cref="RoutingMode.ShortestStraightPathToBorder"/>
        /// by enlarging the adjacent segment to the rotated layout.
        /// </summary>
        /// <param name="graph">The layout graph to work on.</param>
        /// <param name="edge">The edge to fix.</param>
        /// <param name="path">A <see cref="GeneralPath"/> which represents the rotated layout.</param>
        /// <param name="atSource">Whether to fix the source or target port of the edge.</param>
        private static void FixPorts(LayoutGraph graph, Edge edge, GeneralPath path, bool atSource)
        {
            var el         = graph.GetLayout(edge);
            var pointCount = el.PointCount();
            // find the opposite point of the port at the adjacent segment
            PointD firstBend = atSource
        ? (pointCount > 0 ? el.GetPoint(0) : graph.GetTargetPointAbs(edge)).ToPointD()
        : (pointCount > 0 ? el.GetPoint(pointCount - 1) : graph.GetSourcePointAbs(edge)).ToPointD();
            // The port itself
            PointD port = (atSource ? graph.GetSourcePointAbs(edge) : graph.GetTargetPointAbs(edge)).ToPointD();
            // The adjacent segment as vector pointing from the opposite point to the port
            var direction = port - firstBend;
            // find the intersection (there is always one)
            var    intersection = path.FindRayIntersection(firstBend.ToPointD(), direction);
            PointD point        = port;

            if (intersection < Double.PositiveInfinity)
            {
                // found an intersection: extend the adjacent segment
                point = firstBend + (direction * intersection);
            }
            else
            {
                // no intersection: connect to the original port's nearest point
                var    cursor      = path.CreateCursor();
                double minDistance = Double.PositiveInfinity;
                while (cursor.MoveNext())
                {
                    var distance = port.DistanceTo(cursor.CurrentEndPoint);
                    if (distance < minDistance)
                    {
                        minDistance = distance;
                        point       = cursor.CurrentEndPoint;
                    }
                }
            }
            // set the port position
            if (atSource)
            {
                graph.SetSourcePointAbs(edge, point.ToYPoint());
            }
            else
            {
                graph.SetTargetPointAbs(edge, point.ToYPoint());
            }
        }
        /// <summary>
        /// Called by the various edge creation callbacks to create an edge in the resulting graph view
        /// that corresponds to the provided <paramref name="layoutEdge"/>.
        /// </summary>
        /// <remarks>
        /// If a model edge is provided, the edge will be created between the copies of the corresponding
        /// source/target ports.
        /// </remarks>
        ///<param name="pageLayoutGraph">The layout graph representing the current page.</param>
        ///<param name="pageView">The <see cref="IGraph"/> that is built to show the multi-page layout in a graph canvas.</param>
        ///<param name="layoutEdge">The edge of the layout graph that should be copied.</param>
        ///<param name="modelEdge">The edge of the original input graph that corresponds to the <paramref name="layoutEdge"/> (may be <see langword="null"/>).</param>
        ///<param name="edgeDefaults"></param>
        ///<returns>The created edge</returns>
        /// <seealso cref="CreateConnectorEdge"/>
        /// <seealso cref="CreateNormalEdge"/>
        /// <seealso cref="CreateProxyEdge"/>
        /// <seealso cref="CreateProxyReferenceEdge"/>
        protected IEdge CreateEdgeCore(LayoutGraph pageLayoutGraph, IGraph pageView, Edge layoutEdge, IEdge modelEdge, IEdgeDefaults edgeDefaults)
        {
            IEdge viewEdge;

            if (modelEdge != null)
            {
                // if the edge has a model edge: create the copied edge between
                // the copies of its source and target ports
                IPort      modelSourcePort = modelEdge.SourcePort;
                IPort      modelTargetPort = modelEdge.TargetPort;
                IPort      viewSourcePort  = GetViewPort(modelSourcePort);
                IPort      viewTargetPort  = GetViewPort(modelTargetPort);
                IEdgeStyle style           = (IEdgeStyle)(edgeDefaults.Style != NullEdgeStyle ?
                                                          edgeDefaults.GetStyleInstance() :
                                                          modelEdge.Style.Clone());
                viewEdge = pageView.CreateEdge(viewSourcePort, viewTargetPort, style, modelEdge.Tag);
            }
            else
            {
                // otherwise create it between the copies of its source and target nodes
                INode viewSource = GetViewNode(layoutEdge.Source);
                INode viewTarget = GetViewNode(layoutEdge.Target);
                viewEdge = pageView.CreateEdge(viewSource, viewTarget);
            }

            // adjust the port location
            YPoint newSourcePortLocation = pageLayoutGraph.GetSourcePointAbs(layoutEdge);
            YPoint newTargetPortLocation = pageLayoutGraph.GetTargetPointAbs(layoutEdge);

            pageView.SetPortLocation(viewEdge.SourcePort, newSourcePortLocation.ToPointD());
            pageView.SetPortLocation(viewEdge.TargetPort, newTargetPortLocation.ToPointD());

            // and copy the bends
            IEdgeLayout edgeLayout = pageLayoutGraph.GetLayout(layoutEdge);

            for (int i = 0; i < edgeLayout.PointCount(); i++)
            {
                YPoint bendLocation = edgeLayout.GetPoint(i);
                pageView.AddBend(viewEdge, new PointD(bendLocation.X, bendLocation.Y), i);
            }

            return(viewEdge);
        }
예제 #8
0
        protected void PaintNode(Graphics g, LayoutGraph graph, Node node)
        {
            INodeLayout nl   = graph.GetLayout(node);
            RectangleF  rect = RectangleF.FromLTRB((float)nl.X, (float)nl.Y, (float)(nl.X + nl.Width),
                                                   (float)(nl.Y + nl.Height));
            Region r = new Region(rect);

            g.FillRegion(nodeFillBrush, r);
            points[0] = new PointF(rect.X, rect.Y);
            points[1] = new PointF(rect.X + rect.Width, rect.Y);
            points[2] = new PointF(rect.X + rect.Width, rect.Y + rect.Height);
            points[3] = new PointF(rect.X, rect.Y + rect.Height);
            g.DrawPolygon(nodeBorderPen, points);
            string text = node.Index.ToString();
            SizeF  size = g.MeasureString(text, labelFont);

            g.DrawString(text, labelFont, labelBrush, rect.X + rect.Width * 0.5f - size.Width * 0.5f,
                         rect.Y + rect.Height * 0.5f - size.Height * 0.5f);
        }
        /// <inheritdoc/>
        public virtual double GetProfit(LabelCandidate candidate)
        {
            if (candidate.Owner is IEdgeLabelLayout)
            {
                return(1);
            }
            double           profit = 0;
            INodeLabelLayout nl     = (INodeLabelLayout)candidate.Owner;
            var node            = graph.GetOwner(nl);
            var nodeLayout      = graph.GetLayout(node);
            var candidateLayout = candidate.BoundingBox;

            var isLeft   = candidateLayout.X + candidateLayout.Width / 2 < nodeLayout.X;
            var isRight  = candidateLayout.X + candidateLayout.Width / 2 > (nodeLayout.X + nodeLayout.Width);
            var isTop    = candidateLayout.Y + candidateLayout.Height / 2 < nodeLayout.Y;
            var isBottom = candidateLayout.Y + candidateLayout.Height / 2 > (nodeLayout.Y + nodeLayout.Height);

            var horizontalCenter = !isLeft && !isRight;
            var verticalCenter   = !isTop && !isBottom;

            if (horizontalCenter && verticalCenter)
            {
                // candidate is in center -> don't use
                return(0);
            }
            else if (horizontalCenter || verticalCenter)
            {
                profit = 0.95;
            }
            else
            {
                // diagonal candidates get a bit less profit
                profit = 0.9;
            }
            foreach (var edge in node.Edges)
            {
                var portLocation = edge.Source == node?graph.GetSourcePointRel(edge) : graph.GetTargetPointRel(edge);

                if (Math.Abs(portLocation.X) > Math.Abs(portLocation.Y))
                {
                    // edge at left or right
                    if (portLocation.X < 0 && isLeft || portLocation.X > 0 && isRight)
                    {
                        if (isTop || isBottom)
                        {
                            profit -= 0.03;
                        }
                        else
                        {
                            // edge at same side as candidate
                            profit -= 0.2;
                        }
                    }
                    else if (horizontalCenter)
                    {
                        // candidate is close to the edge but not on the same side
                        profit -= 0.01;
                    }
                }
                else
                {
                    // edge at top or bottom
                    if (portLocation.Y < 0 && isTop || portLocation.Y > 0 && isBottom)
                    {
                        if (isLeft || isRight)
                        {
                            profit -= 0.03;
                        }
                        else
                        {
                            profit -= 0.2;
                        }
                    }
                    else if (verticalCenter)
                    {
                        // candidate is close to the edge but not on the same side
                        profit -= 0.01;
                    }
                }
            }

            return(Math.Max(0, profit));
        }
            public GraphCanvas(LayoutGraph graph)
            {
                this.RenderTransform = new TranslateTransform(_padding, _padding);
                var grouping = new GroupingSupport(graph);

                // Add all edges
                foreach (var edge in graph.Edges)
                {
                    IEdgeLayout el = graph.GetLayout(edge);
                    var         l  = new Polyline();
                    l.Stroke = Brushes.Black;
                    l.Points.Add(new Point(graph.GetSourcePointAbs(edge).X, graph.GetSourcePointAbs(edge).Y));
                    for (int i = 0; i < el.PointCount(); i++)
                    {
                        Point p = new Point(el.GetPoint(i).X, el.GetPoint(i).Y);
                        l.Points.Add(p);
                    }
                    l.Points.Add(new Point(graph.GetTargetPointAbs(edge).X, graph.GetTargetPointAbs(edge).Y));
                    this.Children.Add(l);

                    // edge labels
                    var edgeLabelLayout = graph.GetLabelLayout(edge);
                    foreach (var labelLayout in edgeLabelLayout)
                    {
                        var orientedRectangle = labelLayout.LabelModel.GetLabelPlacement(
                            labelLayout.BoundingBox,
                            graph.GetLayout(edge),
                            graph.GetLayout(edge.Source),
                            graph.GetLayout(edge.Target),
                            labelLayout.ModelParameter);
                        this.Children.Add(GetPolygon(orientedRectangle));
                    }
                }

                // add all nodes
                foreach (var node in graph.Nodes)
                {
                    INodeLayout nl    = graph.GetLayout(node);
                    Color       color = grouping.IsGroupNode(node) ? Color.FromArgb(60, 255, 60, 0) : Color.FromArgb(255, 255, 255, 0);


                    var rect = new Rectangle();
                    this.Children.Add(rect);
                    rect.Stroke = new SolidColorBrush()
                    {
                        Color = Colors.Black
                    };
                    rect.Fill = new SolidColorBrush()
                    {
                        Color = color
                    };
                    rect.Width  = nl.Width;
                    rect.Height = nl.Height;
                    Canvas.SetTop(rect, nl.Y);
                    Canvas.SetLeft(rect, nl.X);

                    // display the node index
                    var text = new TextBlock()
                    {
                        Text = String.Empty + node.Index,
                        HorizontalAlignment = HorizontalAlignment.Center,
                        VerticalAlignment   = VerticalAlignment.Center
                    };

                    this.Children.Add(text);
                    text.Measure(new Size(Double.PositiveInfinity, Double.PositiveInfinity));
                    Canvas.SetTop(text, nl.Y + nl.Height / 2 - text.DesiredSize.Height / 2);
                    Canvas.SetLeft(text, nl.X + nl.Width / 2 - text.DesiredSize.Width / 2);
                }
            }
예제 #11
0
        /// <summary>
        /// Executes the layout algorithm.
        /// </summary>
        /// <remarks>
        /// <para>
        /// Enlarges the node layout to fully encompass the rotated layout (the rotated layout's bounding box).
        /// If the <see cref="EdgeRoutingMode"/> is set to <see cref="RoutingMode.FixedPort"/>
        /// port constraints are created to keep the ports at their current location.
        /// Existing port constraints are adjusted to the rotation.
        /// </para>
        /// <para>
        /// Then, the <see cref="LayoutStageBase.CoreLayout"/> is executed.
        /// </para>
        /// <para>
        /// After the core layout the original node sizes are restored.
        /// If the <see cref="EdgeRoutingMode"/> is set to <see cref="RoutingMode.ShortestStraightPathToBorder"/>
        /// the last edge segment is extended from the bounding box to the rotated layout.
        /// </para>
        /// </remarks>
        public override void ApplyLayout(LayoutGraph graph)
        {
            if (CoreLayout == null)
            {
                return;
            }

            var boundsProvider = graph.GetDataProvider(RotatedNodeLayoutDpKey);

            if (boundsProvider == null)
            {
                // no provider: this stage adds nothing to the core layout
                CoreLayout.ApplyLayout(graph);
                return;
            }

            bool     addedSourcePortConstraints  = false;
            bool     addedTargetPortContstraints = false;
            IDataMap sourcePortConstraints       = (IDataMap)graph.GetDataProvider(PortConstraintKeys.SourcePortConstraintDpKey);
            IDataMap targetPortConstraints       = (IDataMap)graph.GetDataProvider(PortConstraintKeys.TargetPortConstraintDpKey);

            if (EdgeRoutingMode == RoutingMode.FixedPort)
            {
                // Fixed port: create port constraints to keep the ports at position
                // in this case: create data providers if there are none yet
                if (sourcePortConstraints == null)
                {
                    sourcePortConstraints = graph.CreateEdgeMap();
                    graph.AddDataProvider(PortConstraintKeys.SourcePortConstraintDpKey, sourcePortConstraints);
                    addedSourcePortConstraints = true;
                }
                if (targetPortConstraints == null)
                {
                    targetPortConstraints = graph.CreateEdgeMap();
                    graph.AddDataProvider(PortConstraintKeys.TargetPortConstraintDpKey, targetPortConstraints);
                    addedTargetPortContstraints = true;
                }
            }
            try {
                var originalDimensions = new Dictionary <Node, OldDimensions>();
                foreach (var node in graph.Nodes)
                {
                    var nodeShape      = (RotatedNodeShape)boundsProvider.Get(node);
                    var orientedLayout = nodeShape != null ? nodeShape.OrientedLayout : null;
                    var outline        = nodeShape != null ? nodeShape.Outline : null;
                    if (orientedLayout != null)
                    {
                        // if the current node is rotated: apply fixes
                        // remember old layout and size
                        var oldLayout     = graph.GetLayout(node);
                        var newLayout     = orientedLayout.GetBounds().ToYRectangle();
                        var offset        = new PointD(newLayout.X - oldLayout.X, newLayout.Y - oldLayout.Y);
                        var originalSize  = new SizeD(oldLayout.Width, oldLayout.Height);
                        var oldDimensions = new OldDimensions {
                            offset  = offset,
                            size    = originalSize,
                            outline = outline
                        };
                        if (EdgeRoutingMode == RoutingMode.FixedPort)
                        {
                            // EdgeRoutingMode: FixedPort: keep the ports at their current location

                            // The oriented layout's corners to find the best PortSide
                            var tl = new PointD(orientedLayout.AnchorX + orientedLayout.UpX * orientedLayout.Height, orientedLayout.AnchorY + orientedLayout.UpY * orientedLayout.Height);
                            var tr = new PointD(orientedLayout.AnchorX + orientedLayout.UpX * orientedLayout.Height - orientedLayout.UpY * orientedLayout.Width,
                                                orientedLayout.AnchorY + orientedLayout.UpY * orientedLayout.Height + orientedLayout.UpX * orientedLayout.Width);
                            var bl = new PointD(orientedLayout.AnchorX, orientedLayout.AnchorY);
                            var br = new PointD(orientedLayout.AnchorX - orientedLayout.UpY * orientedLayout.Width, orientedLayout.AnchorY + orientedLayout.UpX * orientedLayout.Width);

                            // for each out edge
                            foreach (var edge in node.OutEdges)
                            {
                                // create a strong port constraint for the side which is closest to the port location (without rotation)
                                var constraint = sourcePortConstraints.Get(edge);
                                if (constraint == null)
                                {
                                    var point = graph.GetSourcePointAbs(edge).ToPointD();
                                    var side  = FindBestSide(point, bl, br, tl, tr);
                                    sourcePortConstraints.Set(edge, PortConstraint.Create(side, true));
                                }
                            }
                            foreach (var edge in node.InEdges)
                            {
                                // create a strong port constraint for the side which is closest to the port location (without rotation)
                                var constraint = targetPortConstraints.Get(edge);
                                if (constraint == null)
                                {
                                    var point = graph.GetTargetPointAbs(edge).ToPointD();
                                    var side  = FindBestSide(point, bl, br, tl, tr);
                                    targetPortConstraints.Set(edge, PortConstraint.Create(side, true));
                                }
                            }
                        }

                        // For source and target port constraints: fix the PortSide according to the rotation
                        var angle = Math.Atan2(orientedLayout.UpY, orientedLayout.UpX);
                        if (sourcePortConstraints != null)
                        {
                            foreach (var edge in node.OutEdges)
                            {
                                FixPortConstraintSide(sourcePortConstraints, edge, angle);
                            }
                        }
                        if (targetPortConstraints != null)
                        {
                            foreach (var edge in node.InEdges)
                            {
                                FixPortConstraintSide(targetPortConstraints, edge, angle);
                            }
                        }

                        // enlarge the node layout
                        var position = new YPoint(newLayout.X, newLayout.Y);
                        oldDimensions.location = position;
                        originalDimensions.Add(node, oldDimensions);
                        graph.SetLocation(node, position);
                        graph.SetSize(node, newLayout);
                    }
                }

                // ===============================================================

                CoreLayout.ApplyLayout(graph);

                // ===============================================================

                var groups = graph.GetDataProvider(GroupingKeys.GroupDpKey);
                foreach (var node in graph.Nodes)
                {
                    if (groups != null && groups.GetBool(node))
                    {
                        // groups don't need to be adjusted to their former size and location because their bounds are entirely
                        // calculated by the layout algorithm and they are not rotated
                        continue;
                    }

                    // for each node which has been corrected: undo the correction
                    var oldDimensions = originalDimensions[node];
                    var offset        = oldDimensions.offset;
                    var originalSize  = oldDimensions.size;
                    var newLayout     = graph.GetLayout(node);

                    // create a general path representing the new roated layout
                    var path      = oldDimensions.outline;
                    var transform = new Matrix2D();
                    transform.Translate(new PointD(newLayout.X - oldDimensions.location.X, newLayout.Y - oldDimensions.location.Y));
                    path.Transform(transform);

                    // restore the original size
                    graph.SetLocation(node, new YPoint(newLayout.X - offset.X, newLayout.Y - offset.Y));
                    graph.SetSize(node, originalSize.ToYDimension());

                    if (EdgeRoutingMode == RoutingMode.NoRouting)
                    {
                        // NoRouting still needs fix for self-loops
                        foreach (var edge in node.Edges)
                        {
                            if (edge.SelfLoop)
                            {
                                FixPorts(graph, edge, path, false);
                                FixPorts(graph, edge, path, true);
                            }
                        }
                        continue;
                    }

                    if (EdgeRoutingMode != RoutingMode.ShortestStraightPathToBorder)
                    {
                        continue;
                    }

                    // enlarge the adjacent segment to the oriented rectangle (represented by the path)
                    // handling in and out edges separately will automatically cause selfloops to be handled correctly
                    foreach (var edge in node.InEdges)
                    {
                        FixPorts(graph, edge, path, false);
                    }
                    foreach (var edge in node.OutEdges)
                    {
                        FixPorts(graph, edge, path, true);
                    }
                }
            } finally {
                // if data provider for the port constraints have been added
                // remove and dispose them
                if (addedSourcePortConstraints)
                {
                    graph.RemoveDataProvider(PortConstraintKeys.SourcePortConstraintDpKey);
                    graph.DisposeEdgeMap((IEdgeMap)sourcePortConstraints);
                }
                if (addedTargetPortContstraints)
                {
                    graph.RemoveDataProvider(PortConstraintKeys.TargetPortConstraintDpKey);
                    graph.DisposeEdgeMap((IEdgeMap)targetPortConstraints);
                }
            }
        }
예제 #12
0
        public override void ApplyLayout(LayoutGraph graph)
        {
            ApplyLayoutCore(graph);

            foreach (Node n in graph.Nodes)
            {
                foreach (Edge e in n.OutEdges)
                {
                    bool        lastSegmentOverlap = false;
                    IEdgeLayout er = graph.GetLayout(e);
                    if (er.PointCount() > 0)
                    {
                        // last bend point
                        YPoint bendPoint = er.GetPoint(er.PointCount() - 1);

                        IEnumerator <Edge> ecc = n.OutEdges.GetEnumerator();
                        loop : while (ecc.MoveNext())
                        {
                            Edge eccEdge = ecc.Current;
                            if (eccEdge != e)
                            {
                                YPointPath path = graph.GetPath(eccEdge);
                                for (ILineSegmentCursor lc = path.LineSegments(); lc.Ok; lc.Next())
                                {
                                    LineSegment seg = lc.LineSegment;
                                    if (seg.Contains(bendPoint))
                                    {
                                        lastSegmentOverlap = true;
                                        goto loop;
                                    }
                                }
                            }
                        }
                    }


                    YList points = graph.GetPointList(e);
                    for (ListCell c = points.FirstCell; c != null; c = c.Succ())
                    {
                        YPoint p = (YPoint)c.Info;
                        if (c.Succ() == null && !lastSegmentOverlap)
                        {
                            break;
                        }

                        YPoint p0 = (YPoint)(c.Pred() == null ? graph.GetSourcePointAbs(e) : c.Pred().Info);
                        YPoint p2;
                        if (Math.Abs(p0.X - p.X) < 0.01)
                        {
                            p2 = new YPoint(p.X, p.Y - 0.001);
                        }
                        else
                        {
                            p2 = new YPoint(p.X - 0.001, p.Y);
                        }

                        points.InsertBefore(p2, c);
                    }
                    graph.SetPoints(e, points);
                }
            }
        }