예제 #1
0
 private void btnAdd_Click(object sender, EventArgs e)
 {
     LayoutElement elem = new LayoutElement();
     elem.Title = "New item " + (layoutBindingSource.Count + 1);
     elem.Data = new DataElement(EntryDataType.UserName);
     elem.Filter = new Filter();
     layoutBindingSource.Add(elem);
 }
		protected override void Awake()
		{
			base.Awake();
			base.transition = Transition.None;
			base.toggleTransition = ToggleTransition.None;
			this.m_Accordion = this.gameObject.GetComponentInParent<Accordion>();
			this.m_RectTransform = this.transform as RectTransform;
			this.m_LayoutElement = this.gameObject.GetComponent<LayoutElement>();
			this.onValueChanged.AddListener(OnValueChanged);
		}
예제 #3
0
        public void Cloning()
        {
            try {
                LayoutElement[] layoutElement = new LayoutElement[8];

                layoutElement[0] = new LayoutElement();
                layoutElement[0].Data = new DataElement(EntryDataType.Notes);
                layoutElement[0].Title = "Notes for me";
                layoutElement[0].Width = 123;
                layoutElement[0].Filter = new Filter();

                Assert.Equals(layoutElement[0], layoutElement[0].Clone(), "Clone()");

                layoutElement[1] = layoutElement[0].Clone();
                layoutElement[1].Data = new DataElement(EntryDataType.Notes);
                Assert.Equals(layoutElement[0], layoutElement[1], "Data same meaning, different object.");

                layoutElement[1].Data = new DataElement(EntryDataType.Empty);
                Assert.NotEquals(layoutElement[0], layoutElement[1], "Different Data");

                layoutElement[1] = layoutElement[0].Clone();
                layoutElement[1].Title = "Different title";
                Assert.NotEquals(layoutElement[0], layoutElement[1], "Different Title");

                layoutElement[1] = layoutElement[0].Clone();
                layoutElement[1].Width = 999;
                Assert.NotEquals(layoutElement[0], layoutElement[1], "Different Width");

                Filter filter;

                layoutElement[1] = layoutElement[0].Clone();
                filter = new Filter();
                filter.Comparator = "<=";
                layoutElement[1].Filter = filter;
                Assert.NotEquals(layoutElement[0], layoutElement[1], "Different Filter");

                layoutElement[1] = layoutElement[0].Clone();
                filter = new Filter();
                layoutElement[1].Filter = filter;
                Assert.Equals(layoutElement[0], layoutElement[1], "Same Filter");

            } catch (Exception e) {
                Assert.Fail("Exception: " + e.GetType().Name + "\n" + e.Message + "\n" + e.StackTrace);
            }
        }
예제 #4
0
        public void Serialization()
        {
            try {
                LayoutElement[] layoutElement = new LayoutElement[3];

                layoutElement[0] = new LayoutElement();
                layoutElement[0].Data = new DataElement(EntryDataType.Notes);
                layoutElement[0].Title = "Notes for me";
                layoutElement[0].Width = 123;
                layoutElement[0].Filter = new Filter();

                layoutElement[1] = new LayoutElement();
                layoutElement[1].Data = new DataElement(new StrengthReport.Measuring.BasicStrengthMeasure());
                layoutElement[1].Title = "Abcdeűáéúőóöüö";
                layoutElement[1].Width = 999;
                layoutElement[1].Filter = new Filter();

                layoutElement[2] = new LayoutElement();
                layoutElement[2].Data = new DataElement(EntryDataType.Empty);
                layoutElement[2].Title = "";
                layoutElement[2].Width = 0;
                layoutElement[2].Filter = new Filter();

                for (int i = 0; i < layoutElement.Length; i++) {

                    StringWriter stringWriter = new StringWriter();
                    XmlSerializer xmlSerializer = new XmlSerializer(typeof(LayoutElement));
                    XmlTextWriter xmlTextWriter = new XmlTextWriter(stringWriter);
                    xmlSerializer.Serialize(xmlTextWriter, layoutElement[i]);

                    LayoutElement result = (LayoutElement)xmlSerializer.Deserialize(new StringReader(stringWriter.ToString()));

                    Assert.Equals(layoutElement[i], result, "Not equals: index: "+i);
                }

            } catch (Exception e) {
                Assert.Fail("Exception: " + e.GetType().Name + "\n" + e.Message + "\n" + e.StackTrace);
            }
        }
예제 #5
0
        internal void ConstructUI()
        {
            GameObject parent = MainMenu.Instance.PageViewport;

            Content = UIFactory.CreateVerticalGroup(parent, new Color(0.15f, 0.15f, 0.15f));
            var mainGroup = Content.GetComponent <VerticalLayoutGroup>();

            mainGroup.padding.left           = 4;
            mainGroup.padding.right          = 4;
            mainGroup.padding.top            = 4;
            mainGroup.padding.bottom         = 4;
            mainGroup.spacing                = 5;
            mainGroup.childForceExpandHeight = false;
            mainGroup.childForceExpandWidth  = true;
            mainGroup.childControlHeight     = true;
            mainGroup.childControlWidth      = true;

            // ~~~~~ Title ~~~~~

            GameObject titleObj   = UIFactory.CreateLabel(Content, TextAnchor.UpperLeft);
            Text       titleLabel = titleObj.GetComponent <Text>();

            titleLabel.text     = "Options";
            titleLabel.fontSize = 20;
            LayoutElement titleLayout = titleObj.AddComponent <LayoutElement>();

            titleLayout.minHeight      = 30;
            titleLayout.flexibleHeight = 0;

            // ~~~~~ Actual options ~~~~~

            var optionsGroupObj = UIFactory.CreateVerticalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
            var optionsGroup    = optionsGroupObj.GetComponent <VerticalLayoutGroup>();

            optionsGroup.childForceExpandHeight = false;
            optionsGroup.childForceExpandWidth  = true;
            optionsGroup.childControlWidth      = true;
            optionsGroup.childControlHeight     = true;
            optionsGroup.spacing        = 5;
            optionsGroup.padding.top    = 5;
            optionsGroup.padding.left   = 5;
            optionsGroup.padding.right  = 5;
            optionsGroup.padding.bottom = 5;

            ConstructKeycodeOpt(optionsGroupObj);
            ConstructMouseUnlockOpt(optionsGroupObj);
            ConstructPageLimitOpt(optionsGroupObj);
            ConstructOutputPathOpt(optionsGroupObj);
            ConstructHideOnStartupOpt(optionsGroupObj);

            var applyBtnObj = UIFactory.CreateButton(Content, new Color(0.2f, 0.2f, 0.2f));
            var applyText   = applyBtnObj.GetComponentInChildren <Text>();

            applyText.text = "Apply and Save";
            var applyLayout = applyBtnObj.AddComponent <LayoutElement>();

            applyLayout.minHeight     = 30;
            applyLayout.flexibleWidth = 1000;
            var applyBtn    = applyBtnObj.GetComponent <Button>();
            var applyColors = applyBtn.colors;

            applyColors.normalColor = new Color(0.3f, 0.7f, 0.3f);
            applyBtn.colors         = applyColors;

            applyBtn.onClick.AddListener(OnApply);
        }
        public void OnBeginDrag(PointerEventData eventData)
        {
            isValid = true;
            if (_reorderableList == null)
            {
                return;
            }

            //Can't drag, return...
            if (!_reorderableList.IsDraggable || !this.IsGrabbable)
            {
                _draggingObject = null;
                return;
            }

            //If CloneDraggedObject  just set draggingObject to this gameobject
            if (_reorderableList.CloneDraggedObject == false)
            {
                _draggingObject = _rect;
                _fromIndex      = _rect.GetSiblingIndex();
                //Send OnElementRemoved Event
                if (_reorderableList.OnElementRemoved != null)
                {
                    _reorderableList.OnElementRemoved.Invoke(new ReorderableList.ReorderableListEventStruct
                    {
                        DroppedObject = _draggingObject.gameObject,
                        IsAClone      = _reorderableList.CloneDraggedObject,
                        SourceObject  = _reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject,
                        FromList      = _reorderableList,
                        FromIndex     = _fromIndex,
                    });
                }
                if (isValid == false)
                {
                    _draggingObject = null;
                    return;
                }
            }
            //Else Duplicate
            else
            {
                GameObject clone = (GameObject)Instantiate(gameObject);
                _draggingObject = clone.GetComponent <RectTransform>();
            }

            //Put _dragging object into the dragging area
            _draggingObjectOriginalSize = gameObject.GetComponent <RectTransform>().rect.size;
            _draggingObjectLE           = _draggingObject.GetComponent <LayoutElement>();
            _draggingObject.SetParent(_reorderableList.DraggableArea, true);
            _draggingObject.SetAsLastSibling();

            //Create a fake element for previewing placement
            _fakeElement   = new GameObject("Fake").AddComponent <RectTransform>();
            _fakeElementLE = _fakeElement.gameObject.AddComponent <LayoutElement>();


            RefreshSizes();

            //Send OnElementGrabbed Event
            if (_reorderableList.OnElementGrabbed != null)
            {
                _reorderableList.OnElementGrabbed.Invoke(new ReorderableList.ReorderableListEventStruct
                {
                    DroppedObject = _draggingObject.gameObject,
                    IsAClone      = _reorderableList.CloneDraggedObject,
                    SourceObject  = _reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject,
                    FromList      = _reorderableList,
                    FromIndex     = _fromIndex,
                });

                if (!isValid)
                {
                    CancelDrag();
                    return;
                }
            }

            _isDragging = true;
        }
예제 #7
0
 private bool CanExecuteFloatCommand(object anchorable)
 {
     return(LayoutElement != null && LayoutElement.CanFloat && LayoutElement.FindParent <LayoutFloatingWindow>() == null);
 }
예제 #8
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 private void Awake()
 {
     scrollRect = GetComponent <ScrollRect>();
     layout     = GetComponent <LayoutElement>();
 }
예제 #9
0
        private void AddObjectListButton()
        {
            int thisIndex = m_shortListTexts.Count();

            GameObject            btnGroupObj = UIFactory.CreateHorizontalGroup(m_pageContent, new Color(0.1f, 0.1f, 0.1f));
            HorizontalLayoutGroup btnGroup    = btnGroupObj.GetComponent <HorizontalLayoutGroup>();

            btnGroup.childForceExpandWidth  = true;
            btnGroup.childControlWidth      = true;
            btnGroup.childForceExpandHeight = false;
            btnGroup.childControlHeight     = true;
            LayoutElement btnLayout = btnGroupObj.AddComponent <LayoutElement>();

            btnLayout.flexibleWidth  = 320;
            btnLayout.minHeight      = 25;
            btnLayout.flexibleHeight = 0;
            btnGroupObj.AddComponent <Mask>();

            var toggleObj    = UIFactory.CreateToggle(btnGroupObj, out Toggle toggle, out Text toggleText, new Color(0.1f, 0.1f, 0.1f));
            var toggleLayout = toggleObj.AddComponent <LayoutElement>();

            toggleLayout.minHeight = 25;
            toggleLayout.minWidth  = 25;
            toggleText.text        = "";
            toggle.isOn            = false;
            m_shortListToggles.Add(toggle);
            toggle.onValueChanged.AddListener((bool val) => { OnToggleClicked(thisIndex, val); });

            GameObject    mainButtonObj = UIFactory.CreateButton(btnGroupObj);
            LayoutElement mainBtnLayout = mainButtonObj.AddComponent <LayoutElement>();

            mainBtnLayout.minHeight      = 25;
            mainBtnLayout.flexibleHeight = 0;
            mainBtnLayout.minWidth       = 230;
            mainBtnLayout.flexibleWidth  = 0;
            Button     mainBtn    = mainButtonObj.GetComponent <Button>();
            ColorBlock mainColors = mainBtn.colors;

            mainColors.normalColor      = new Color(0.1f, 0.1f, 0.1f);
            mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
            mainBtn.colors = mainColors;

            mainBtn.onClick.AddListener(() => { SceneListObjectClicked(thisIndex); });

            Text mainText = mainButtonObj.GetComponentInChildren <Text>();

            mainText.alignment          = TextAnchor.MiddleLeft;
            mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
            m_shortListTexts.Add(mainText);

            GameObject    inspectBtnObj    = UIFactory.CreateButton(btnGroupObj);
            LayoutElement inspectBtnLayout = inspectBtnObj.AddComponent <LayoutElement>();

            inspectBtnLayout.minWidth       = 60;
            inspectBtnLayout.flexibleWidth  = 0;
            inspectBtnLayout.minHeight      = 25;
            inspectBtnLayout.flexibleHeight = 0;
            Text inspectText = inspectBtnObj.GetComponentInChildren <Text>();

            inspectText.text  = "Inspect";
            inspectText.color = Color.white;

            Button     inspectBtn    = inspectBtnObj.GetComponent <Button>();
            ColorBlock inspectColors = inspectBtn.colors;

            inspectColors.normalColor   = new Color(0.15f, 0.15f, 0.15f);
            mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 0.5f);
            inspectBtn.colors           = inspectColors;

            inspectBtn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(m_shortList[thisIndex]); });
        }
예제 #10
0
    protected override void modifyShownElement(int index, GameObject element)
    {
        LayoutElement componentInParent = element.GetComponentInParent <LayoutElement>();

        componentInParent.minWidth = 185f;
    }
 public static Tweener DOPreferredSize(this LayoutElement target, Vector2 endValue, float duration) =>
 DG.Tweening.DOTween.To(() => new Vector2(target.preferredWidth, target.preferredHeight), vec => {
     target.preferredWidth  = vec.x;
     target.preferredHeight = vec.y;
 }, endValue, duration)
 .SetTarget(target);
 private void Awake()
 {
     m_rectTransform = GetComponent <RectTransform>();
     m_layoutElement = GetComponent <LayoutElement>();
     AwakeOverride();
 }
예제 #13
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 private void CreateEndPlaceHolderWithTransform(Transform transform)
 {
     endPlaceholder = CreatePlaceHolderWithIdentifier(endPlaceHolderIdentifier);
     endPlaceholder.transform.SetParent(transform, false);
     endPlaceholder.gameObject.SetActive(false);
 }
예제 #14
0
 public void PushLayoutElement(LayoutElement element)
 {
     element.transform.SetParent(content.transform, false);
     SetContentSize(LayoutElementCount());
 }
예제 #15
0
    //---------------------------------------------------------------------------------------------------------------------------------------------

    void Awake()
    {
        txt = this.GetComponentInChildren <Text>();
        img = this.GetComponent <Image>();
        le  = this.GetComponent <LayoutElement>();
    }
    /// <summary>
    /// Sets the custom rect transforms by .MinSize/.PreferredSize, Returns the custom rect transforms, And populates highestCellInRows/widestCellInColumns
    //  I made it in 1 function so i wont need to iterate twice :P
    /// </summary>
    /// <returns>The custom rect transforms</returns>
    private List <RectTransform> calculateCustomRectTransformsAndAdditionalData()
    {
        highestCellInRows.Clear();
        widestCellInColumns.Clear();
        for (int i = 0; i < rectChildren.Count; i++)
        {
            int rowPosition    = calculateRowPosition(i);
            int columnPosition = calculateColumnPosition(i);

            float highestCellInRow;
            if (!highestCellInRows.TryGetValue(rowPosition, out highestCellInRow))
            {
                highestCellInRow = 0;
                highestCellInRows[rowPosition] = highestCellInRow;
            }

            float widestCellInColumn;
            if (!widestCellInColumns.TryGetValue(columnPosition, out widestCellInColumn))
            {
                widestCellInColumn = 0;
                widestCellInColumns[columnPosition] = widestCellInColumn;
            }

            RectTransform rectChild     = rectChildren[i];
            LayoutElement layoutElement = rectChild.GetComponent <LayoutElement>();
            Vector2       cellSize      = Vector2.zero;
            if (layoutElement != null)
            {
                if (horizontalSizePreference == ContentSizeFitter.FitMode.MinSize)
                {
                    cellSize.x = layoutElement.minWidth;
                }
                else if (horizontalSizePreference == ContentSizeFitter.FitMode.PreferredSize)
                {
                    cellSize.x = layoutElement.preferredWidth;
                }

                if (verticalSizePreference == ContentSizeFitter.FitMode.MinSize)
                {
                    cellSize.y = layoutElement.minHeight;
                }
                else if (verticalSizePreference == ContentSizeFitter.FitMode.PreferredSize)
                {
                    cellSize.y = layoutElement.preferredHeight;
                }

                if (cellSize.x > widestCellInColumn)
                {
                    widestCellInColumns[columnPosition] = cellSize.x;
                }

                if (cellSize.y > highestCellInRow)
                {
                    highestCellInRows[rowPosition] = cellSize.y;
                }
            }
            rectChild.sizeDelta = cellSize;
        }

        return(rectChildren);
    }
예제 #17
0
        public static void SetUniqueElementName(IEnumerable <LayoutElement> elements, LayoutElement le)
        {
            var list = elements.ToList();

            string leName = le.Name + " 1";
            int    i      = 2;

            while (list.Any(o => o.Name == leName))
            {
                leName = le.Name + " " + i;
                i++;
            }

            le.Name = leName;
        }
예제 #18
0
 public ActionUiPreferredHeight(GameObject go, float end, float duration, Ease ease = null)
     : base(go, end, duration, ease)
 {
     Name = "UiPreferredHeight";
     LE   = go?.GetComponent <LayoutElement>();
 }
예제 #19
0
 internal void OnLayoutElementRemoved(LayoutElement element)
 {
     if (element.Descendents().OfType<LayoutContent>().Any(c => Equals(c, LastFocusedDocument)))
         LastFocusedDocument = null;
     if (element.Descendents().OfType<LayoutContent>().Any(c => Equals(c, ActiveContent)))
         ActiveContent = null;
     ElementRemoved?.Invoke(this, new LayoutElementEventArgs(element));
 }
    protected override void setUpEmptyCell(GameObject cell)
    {
        LayoutElement layoutElement = cell.AddComponent <LayoutElement>();

        layoutElement.preferredHeight = preferredHeight;
    }
예제 #21
0
    public GameObject DisplayPlaylistOrFile(PlaylistObj playlist, FileObj file)
    {
        if (playlist != null)
        {
            // Navigation for buttons
            Navigation nav = new Navigation();
            nav.mode = Navigation.Mode.None;

            // Set name
            string name = "#" + playlist.ID + (file != null ? ("." + file.ID) : "");

            // Create main GameObject
            GameObject main = new GameObject("Main");
            if (file != null)
            {
                main.name = "Contents";
            }

            // Check if Contents GameObject already exists
            Transform contents       = transform.Find("#" + playlist.ID + "/Contents");
            bool      contentsExists = !ReferenceEquals(contents, null);

            if (contentsExists && file != null)
            {
                DestroyImmediate(main);
                main = contents.gameObject;
            }

            // Set parent of GameObject
            Transform parent = transform;
            if (file != null)
            {
                parent = main.transform;
            }

            // Create GameOject
            GameObject gameObject = new GameObject(name);
            gameObject.transform.SetParent(parent);

            // Add Vertical Layout Group
            if (!contentsExists || file == null)
            {
                VerticalLayoutGroup vlg = (file == null ? gameObject : main).AddComponent <VerticalLayoutGroup>();
                vlg.spacing = 20;
                vlg.childForceExpandWidth  = true;
                vlg.childForceExpandHeight = false;
            }



            // Set GameObject for return
            GameObject goReturn = gameObject;

            // Set parent of main GameObject
            parent = gameObject.transform;
            if (file != null)
            {
                parent = transform.Find("#" + playlist.ID);
            }
            main.transform.SetParent(parent);


            // Change GameObjects if file is displayed to inherit from different GameObject
            if (file != null)
            {
                main = gameObject;
            }



            // Add Layout Element to GameObject
            LayoutElement mainLayout = main.AddComponent <LayoutElement>();
            mainLayout.minHeight       = 30;
            mainLayout.preferredHeight = mainLayout.minHeight;

            // Add image to GameObject
            Image mainImg = main.AddComponent <Image>();
            mainImg.color = Color.clear;

            // Set transformations
            mainImg.rectTransform.pivot = new Vector2(0, 0.5f);

            // Add Horizontal Layout Group
            HorizontalLayoutGroup mainHlg = main.AddComponent <HorizontalLayoutGroup>();
            mainHlg.spacing = 10;
            mainHlg.childForceExpandWidth  = false;
            mainHlg.childForceExpandHeight = false;
            mainHlg.childAlignment         = TextAnchor.MiddleLeft;

            // Set padding right of Horizontal Layout Group
            mainHlg.padding = new RectOffset(0, (file == null ? 65 : 30), 0, 0);

            // Add Drop Handler script
            if (file == null)
            {
                //gameObject.AddComponent<DropHandler> ();
                gameObject.AddComponent <Image>().color = Color.clear;
            }


            // Create arrow text GameObject
            GameObject mainArrow = new GameObject("Arrow");
            mainArrow.transform.SetParent(main.transform);

            // Add text
            TextUnicode mainTextArrow = mainArrow.AddComponent <TextUnicode>();
            mainTextArrow.color = Color.white;

            if (file == null)
            {
                mainTextArrow.text = playlist.Equals(Settings.Selected.Playlist)
                    ? IconFont.DROPDOWN_OPENED
                    : IconFont.DROPDOWN_CLOSED;
            }

            // Set text alignment
            mainTextArrow.alignment = TextAnchor.MiddleLeft;

            // Font settings
            mainTextArrow.font     = IconFont.font;
            mainTextArrow.fontSize = 20;

            // Add Layout Element
            LayoutElement mainLayoutElementArrow = mainArrow.AddComponent <LayoutElement>();
            mainLayoutElementArrow.minWidth = 22;


            // Create listening text GameObject
            GameObject mainListening = new GameObject("Listening");
            if (file != null)
            {
                mainListening.transform.SetParent(main.transform);
            }

            // Add text
            TextUnicode mainTextListening = mainListening.AddComponent <TextUnicode>();


            if (playlist.Equals(Settings.Active.Playlist) && (file == null || (file != null && file.Equals(Settings.Active.File))))
            {
                mainTextListening.text     = IconFont.LISTENING;
                mainTextListening.fontSize = 30;
                mainTextListening.color    = file == null ? Color.white : Settings.GetColorFromRgb(180, 180, 180);
            }
            else if (file != null && playlist.Equals(Settings.Selected.Playlist) && file.Equals(Settings.Selected.File))
            {
                mainTextListening.text     = IconFont.DROPDOWN_CLOSED;
                mainTextListening.fontSize = 20;
                mainTextListening.color    = Color.gray;
            }

            // Set text alignment
            mainTextListening.alignment = file == null ? TextAnchor.MiddleRight : TextAnchor.MiddleLeft;

            // Font settings
            mainTextListening.font = IconFont.font;

            // Add Layout Element
            LayoutElement mainLayoutElementListening = mainListening.AddComponent <LayoutElement>();
            mainLayoutElementListening.minWidth = file == null ? 40 : 32;


            // Create text GameObject
            GameObject mainText = new GameObject("Text");
            mainText.transform.SetParent(main.transform);

            // Add text
            Text text = mainText.AddComponent <Text>();

            // Set text alignment
            text.alignment = TextAnchor.MiddleLeft;

            // Set text color
            if (file == null)
            {
                text.color = Color.white;
            }
            else if (playlist.Equals(Settings.Active.Playlist) && file.Equals(Settings.Active.File))
            {
                text.color = Settings.GetColorFromRgb(180, 180, 180);
            }
            else
            {
                text.color = Color.gray;
            }

            // Font settings
            text.font     = Resources.Load <Font>("Fonts/FuturaStd-Book");
            text.fontSize = 30;

            // Set transformations
            text.rectTransform.pivot = new Vector2(0.5f, 0.5f);

            // Add button
            Button buttonText = mainText.AddComponent <Button>();
            buttonText.transition = Selectable.Transition.Animation;
            buttonText.navigation = nav;

            // Add animator
            Animator animatorText = mainText.AddComponent <Animator>();
            animatorText.runtimeAnimatorController = Resources.Load <RuntimeAnimatorController>("Animations/MenuButtons");


            // Add listening element
            if (file == null)
            {
                mainListening.transform.SetParent(main.transform);
            }


            // Create edit icons GameObject
            GameObject editIcons = new GameObject("Images");
            editIcons.transform.SetParent(main.transform);

            // Set transformations
            RectTransform editIconsTrans = editIcons.AddComponent <RectTransform>();
            editIconsTrans.anchoredPosition = Vector2.zero;
            editIconsTrans.anchorMin        = new Vector2(1, 0.5f);
            editIconsTrans.anchorMax        = new Vector2(1, 0.5f);
            editIconsTrans.pivot            = new Vector2(1, 0.5f);

            // Add Layout Element
            LayoutElement editIconslayoutElement = editIcons.AddComponent <LayoutElement>();
            editIconslayoutElement.ignoreLayout = true;

            // Add Content Size Fitter
            ContentSizeFitter editIconsCsf = editIcons.AddComponent <ContentSizeFitter>();
            editIconsCsf.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
            editIconsCsf.verticalFit   = ContentSizeFitter.FitMode.PreferredSize;

            // Add Layout Group
            HorizontalLayoutGroup editIconsHlgImg = editIcons.AddComponent <HorizontalLayoutGroup>();
            editIconsHlgImg.childAlignment         = TextAnchor.MiddleRight;
            editIconsHlgImg.spacing                = 5;
            editIconsHlgImg.childForceExpandWidth  = false;
            editIconsHlgImg.childForceExpandHeight = false;

            // Disable edit icons GameObject
            editIcons.SetActive(false);


            if (file == null)
            {
                // Create edit text GameObject
                GameObject edit = new GameObject("Edit");
                edit.transform.SetParent(editIcons.transform);

                // Add text
                TextUnicode editText = edit.AddComponent <TextUnicode>();
                editText.text  = IconFont.EDIT;
                editText.color = Color.white;

                // Set text alignment
                editText.alignment = TextAnchor.MiddleRight;

                // Set transformations
                editText.rectTransform.sizeDelta = new Vector2(20, 30);

                // Font settings
                editText.font     = IconFont.font;
                editText.fontSize = 30;

                // Add button
                Button buttonEditEvt = edit.AddComponent <Button>();
                buttonEditEvt.transition = Selectable.Transition.Animation;
                buttonEditEvt.navigation = nav;

                // Add button onclick event
                buttonEditEvt.onClick.AddListener(delegate
                {
                    ShowDialog("PL_EDIT", gameObject);
                });

                // Add animator
                Animator animatorEditEvt = edit.AddComponent <Animator>();
                animatorEditEvt.runtimeAnimatorController = Resources.Load <RuntimeAnimatorController>("Animations/MenuButtons");
            }


            // Create delete text GameObject
            GameObject delete = new GameObject("Delete");
            delete.transform.SetParent(editIcons.transform);

            // Add text
            Text deleteText = delete.AddComponent <Text>();
            deleteText.text  = IconFont.TRASH;
            deleteText.color = Color.white;

            // Set text alignment
            deleteText.alignment = TextAnchor.MiddleRight;

            // Set transformations
            deleteText.rectTransform.sizeDelta = new Vector2(20, 30);

            // Font settings
            deleteText.font     = IconFont.font;
            deleteText.fontSize = 30;

            // Add button
            Button buttonDeleteEvt = delete.AddComponent <Button>();
            buttonDeleteEvt.transition = Selectable.Transition.Animation;
            buttonDeleteEvt.navigation = nav;

            // Add button onclick event
            buttonDeleteEvt.onClick.AddListener(delegate
            {
                if (FindFile(gameObject) == null)
                {
                    ShowDialog("PL_DEL", gameObject);
                }
                else
                {
                    Delete(gameObject);
                }
            });

            // Add animator
            Animator animatorDeleteEvt = delete.AddComponent <Animator>();
            animatorDeleteEvt.runtimeAnimatorController = Resources.Load <RuntimeAnimatorController>("Animations/MenuButtons");


            // Create GameObject Event Triggers
            EventTrigger evtWrapper = gameObject.AddComponent <EventTrigger>();

            // Add Hover Enter Event
            EventTrigger.Entry evtHover = new EventTrigger.Entry();
            evtHover.eventID = EventTriggerType.PointerEnter;
            evtWrapper.triggers.Add(evtHover);

            evtHover.callback.AddListener((eventData) =>
            {
                editIcons.SetActive(true);
            });

            // Add Hover Exit Event
            EventTrigger.Entry evtExit = new EventTrigger.Entry();
            evtExit.eventID = EventTriggerType.PointerExit;
            evtWrapper.triggers.Add(evtExit);

            evtExit.callback.AddListener((eventData) =>
            {
                editIcons.SetActive(false);
            });


            return(goReturn);
        }

        return(null);
    }
    public override GameObject InitializeElement()
    {
        GameObject element = GetFluidHorizontalBaseElement("InputField", true, false, TextAnchor.MiddleLeft, 10);

        Text text = CreateText(option.name, true);

        text.transform.SetParent(element.transform);
        value = getValue();

        fieldElement = CreateInputField(value);
        fieldElement.transform.SetParent(element.transform);
        fieldElement.textComponent.alignment = TextAnchor.MiddleCenter;
        fieldElement.onValueChanged.AddListener(
            (string v) =>
        {
            if (v != value)
            {
                valueChanged = true;
                value        = v;
            }
        });

        LayoutElement layout = fieldElement.gameObject.AddComponent <LayoutElement>();

        layout.minWidth  = 60;
        layout.minHeight = 30;

        string verification = this.parameterData.ContainsKey("Verification") ? this.parameterData["Verification"].ToString() : "Standard";

        switch (verification)
        {
        case "PositiveInteger":
            fieldElement.onValidateInput += ValidateInputForPositiveNumber;
            break;

        case "Integer":
            fieldElement.contentType = InputField.ContentType.IntegerNumber;
            break;

        case "Alphanumeric":
            fieldElement.contentType = InputField.ContentType.Alphanumeric;
            break;

        case "Decimal":
            fieldElement.contentType = InputField.ContentType.DecimalNumber;
            break;

        case "Pin":
            fieldElement.contentType = InputField.ContentType.Pin;
            break;

        case "Password":
            fieldElement.contentType = InputField.ContentType.Password;
            break;

        case "Name":
            fieldElement.contentType = InputField.ContentType.Name;
            break;

        case "EmailAddress":
            fieldElement.contentType = InputField.ContentType.EmailAddress;
            break;

        case "Autocorrected":
            fieldElement.contentType = InputField.ContentType.Autocorrected;
            break;
        }

        return(element);
    }
예제 #23
0
		void Awake()
		{
			_LayoutElement = GetComponent<LayoutElement>();
		}
예제 #24
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        private void checkFilter_CheckedChanged(object sender, EventArgs e)
        {
            LayoutElement element = (LayoutElement)layoutBindingSource.Current;

            element.Filter.Enabled = checkFilter.Checked;
        }
예제 #25
0
        protected override void Awake()
        {
            base.Awake();

            _layoutElement = this.GetComponent <LayoutElement>();
        }
예제 #26
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 private void Awake()
 {
     m_group   = GetComponent <HorizontalOrVerticalLayoutGroup>();
     m_element = GetComponent <LayoutElement>();
 }
예제 #27
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        public void ConstructScenePane()
        {
            GameObject    leftPane   = UIFactory.CreateVerticalGroup(HomePage.Instance.Content, new Color(72f / 255f, 72f / 255f, 72f / 255f));
            LayoutElement leftLayout = leftPane.AddComponent <LayoutElement>();

            leftLayout.minWidth      = 350;
            leftLayout.flexibleWidth = 0;

            VerticalLayoutGroup leftGroup = leftPane.GetComponent <VerticalLayoutGroup>();

            leftGroup.padding.left           = 4;
            leftGroup.padding.right          = 4;
            leftGroup.padding.top            = 8;
            leftGroup.padding.bottom         = 4;
            leftGroup.spacing                = 4;
            leftGroup.childControlWidth      = true;
            leftGroup.childControlHeight     = true;
            leftGroup.childForceExpandWidth  = true;
            leftGroup.childForceExpandHeight = true;

            GameObject titleObj   = UIFactory.CreateLabel(leftPane, TextAnchor.UpperLeft);
            Text       titleLabel = titleObj.GetComponent <Text>();

            titleLabel.text     = "Scene Explorer";
            titleLabel.fontSize = 20;
            LayoutElement titleLayout = titleObj.AddComponent <LayoutElement>();

            titleLayout.minHeight      = 30;
            titleLayout.flexibleHeight = 0;

            GameObject    sceneDropdownObj = UIFactory.CreateDropdown(leftPane, out m_sceneDropdown);
            LayoutElement dropdownLayout   = sceneDropdownObj.AddComponent <LayoutElement>();

            dropdownLayout.minHeight      = 40;
            dropdownLayout.flexibleHeight = 0;
            dropdownLayout.minWidth       = 320;
            dropdownLayout.flexibleWidth  = 2;

            m_sceneDropdownText = m_sceneDropdown.transform.Find("Label").GetComponent <Text>();
            m_sceneDropdown.onValueChanged.AddListener((int val) => { SetSceneFromDropdown(val); });

            void SetSceneFromDropdown(int val)
            {
                //string scene = m_sceneDropdown.options[val].text;
                SetTargetScene(m_currentScenes[val]);
            }

            GameObject            scenePathGroupObj = UIFactory.CreateHorizontalGroup(leftPane, new Color(1, 1, 1, 0f));
            HorizontalLayoutGroup scenePathGroup    = scenePathGroupObj.GetComponent <HorizontalLayoutGroup>();

            scenePathGroup.childControlHeight     = true;
            scenePathGroup.childControlWidth      = true;
            scenePathGroup.childForceExpandHeight = true;
            scenePathGroup.childForceExpandWidth  = true;
            scenePathGroup.spacing = 5;
            LayoutElement scenePathLayout = scenePathGroupObj.AddComponent <LayoutElement>();

            scenePathLayout.minHeight     = 20;
            scenePathLayout.minWidth      = 335;
            scenePathLayout.flexibleWidth = 0;

            m_backButtonObj = UIFactory.CreateButton(scenePathGroupObj);
            Text backButtonText = m_backButtonObj.GetComponentInChildren <Text>();

            backButtonText.text = "◄";
            LayoutElement backButtonLayout = m_backButtonObj.AddComponent <LayoutElement>();

            backButtonLayout.minWidth      = 40;
            backButtonLayout.flexibleWidth = 0;
            Button backButton = m_backButtonObj.GetComponent <Button>();
            var    colors     = backButton.colors;

            colors.normalColor = new Color(0.12f, 0.12f, 0.12f);
            backButton.colors  = colors;

            backButton.onClick.AddListener(() => { SetSceneObjectParent(); });

            void SetSceneObjectParent()
            {
                if (!m_selectedSceneObject || !m_selectedSceneObject.transform.parent?.gameObject)
                {
                    m_selectedSceneObject = null;
                    SetTargetScene(m_currentScene);
                }
                else
                {
                    SetTargetObject(m_selectedSceneObject.transform.parent.gameObject);
                }
            }

            GameObject scenePathLabel = UIFactory.CreateHorizontalGroup(scenePathGroupObj);
            Image      image          = scenePathLabel.GetComponent <Image>();

            image.color = Color.white;

            LayoutElement scenePathLabelLayout = scenePathLabel.AddComponent <LayoutElement>();

            scenePathLabelLayout.minWidth       = 210;
            scenePathLabelLayout.minHeight      = 20;
            scenePathLabelLayout.flexibleHeight = 0;
            scenePathLabelLayout.flexibleWidth  = 120;

            scenePathLabel.AddComponent <Mask>().showMaskGraphic = false;

            GameObject scenePathLabelText = UIFactory.CreateLabel(scenePathLabel, TextAnchor.MiddleLeft);

            m_scenePathText                    = scenePathLabelText.GetComponent <Text>();
            m_scenePathText.text               = "Scene root:";
            m_scenePathText.fontSize           = 15;
            m_scenePathText.horizontalOverflow = HorizontalWrapMode.Overflow;

            LayoutElement textLayout = scenePathLabelText.gameObject.AddComponent <LayoutElement>();

            textLayout.minWidth       = 210;
            textLayout.flexibleWidth  = 120;
            textLayout.minHeight      = 20;
            textLayout.flexibleHeight = 0;

            m_mainInspectBtn = UIFactory.CreateButton(scenePathGroupObj);
            Text inspectButtonText = m_mainInspectBtn.GetComponentInChildren <Text>();

            inspectButtonText.text = "Inspect";
            LayoutElement inspectButtonLayout = m_mainInspectBtn.AddComponent <LayoutElement>();

            inspectButtonLayout.minWidth      = 65;
            inspectButtonLayout.flexibleWidth = 0;
            Button inspectButton = m_mainInspectBtn.GetComponent <Button>();

            colors               = inspectButton.colors;
            colors.normalColor   = new Color(0.12f, 0.12f, 0.12f);
            inspectButton.colors = colors;

            inspectButton.onClick.AddListener(() => { InspectorManager.Instance.Inspect(m_selectedSceneObject); });

            GameObject scrollObj = UIFactory.CreateScrollView(leftPane, out m_pageContent, out SliderScrollbar scroller, new Color(0.1f, 0.1f, 0.1f));

            m_pageHandler = new PageHandler(scroller);
            m_pageHandler.ConstructUI(leftPane);
            m_pageHandler.OnPageChanged += OnSceneListPageTurn;

            // hide button

            var hideButtonObj = UIFactory.CreateButton(leftPane);
            var hideBtn       = hideButtonObj.GetComponent <Button>();

            var hideColors = hideBtn.colors;

            hideColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
            hideBtn.colors         = hideColors;
            var hideText = hideButtonObj.GetComponentInChildren <Text>();

            hideText.text     = "Hide Scene Explorer";
            hideText.fontSize = 13;
            var hideLayout = hideButtonObj.AddComponent <LayoutElement>();

            hideLayout.minWidth  = 20;
            hideLayout.minHeight = 20;

            hideBtn.onClick.AddListener(OnHide);

            void OnHide()
            {
                if (!Hiding)
                {
                    Hiding = true;

                    hideText.text = "►";
                    titleObj.SetActive(false);
                    sceneDropdownObj.SetActive(false);
                    scenePathGroupObj.SetActive(false);
                    scrollObj.SetActive(false);
                    m_pageHandler.Hide();

                    leftLayout.minWidth = 15;
                }
                else
                {
                    Hiding = false;

                    hideText.text = "Hide Scene Explorer";
                    titleObj.SetActive(true);
                    sceneDropdownObj.SetActive(true);
                    scenePathGroupObj.SetActive(true);
                    scrollObj.SetActive(true);

                    leftLayout.minWidth = 350;

                    Update();
                }

                OnToggleShow?.Invoke();
            }
        }
예제 #28
0
 /// <summary>
 /// Removes the specified layoutElement from the selection
 /// </summary>
 internal void RemoveFromSelection(LayoutElement le)
 {
     _selectedLayoutElements.Remove(le);
     DoInvalidate(new Region(PaperToScreen(le.Rectangle)));
     FireSelectionChanged();
 }
예제 #29
0
 void ResetChildrenWidth(LayoutElement element, int index)
 {
     element.preferredWidth = widths[index];
 }
예제 #30
0
 void Awake()
 {
     rect       = GetComponent <RectTransform> ();
     layoutElem = GetComponent <LayoutElement> ();
 }
예제 #31
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 protected virtual void Awake()
 {
     LayoutElement = GetComponent <LayoutElement>();
     InputField    = GetComponent <TMP_InputField>();
 }
예제 #32
0
 public void Start()
 {
     _layoutElement = GetComponent <LayoutElement>();
     UpdateLayout();
 }
예제 #33
0
        public void OnBeginDrag(PointerEventData eventData)
        {
            if (_reorderableList == null)
                return;

            //Can't drag, return...
            if (!_reorderableList.IsDraggable)
            {
                _draggingObject = null;
                return;
            }

            //If CloneDraggedObject  just set draggingObject to this gameobject
            if (_reorderableList.CloneDraggedObject == false)
            {
                _draggingObject = _rect;
                _fromIndex = _rect.GetSiblingIndex();
                //Send OnElementRemoved Event
                if (_reorderableList.OnElementRemoved != null)
                {
                    _reorderableList.OnElementRemoved.Invoke(new ReorderableList.ReorderableListEventStruct
                    {
                        DroppedObject = _draggingObject.gameObject,
                        IsAClone = _reorderableList.CloneDraggedObject,
                        SourceObject = _reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject,
                        FromList = _reorderableList,
                        FromIndex = _fromIndex,
                    });
                }
            }
            //Else Duplicate
            else
            {
                GameObject clone = (GameObject)Instantiate(gameObject);
                _draggingObject = clone.GetComponent<RectTransform>();
            }

            //Put _dragging object into the draggin area
            _draggingObjectOriginalSize = gameObject.GetComponent<RectTransform>().rect.size;
            _draggingObjectLE = _draggingObject.GetComponent<LayoutElement>();
            _draggingObject.SetParent(_reorderableList.DraggableArea, false);
            _draggingObject.SetAsLastSibling();

            //Create a fake element for previewing placement
            _fakeElement = new GameObject("Fake").AddComponent<RectTransform>();
            _fakeElementLE = _fakeElement.gameObject.AddComponent<LayoutElement>();


            RefreshSizes();

            //Send OnElementGrabbed Event
            if (_reorderableList.OnElementGrabbed != null)
            {
                _reorderableList.OnElementGrabbed.Invoke(new ReorderableList.ReorderableListEventStruct
                {
                    DroppedObject = _draggingObject.gameObject,
                    IsAClone = _reorderableList.CloneDraggedObject,
                    SourceObject = _reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject,
                    FromList = _reorderableList,
                    FromIndex = _fromIndex,
                });
            }

            _isDragging = true;
        }
예제 #34
0
 void OnEnable()
 {
     layout = GetComponent <LayoutElement>();
 }
 public LayoutElementEventArgs(LayoutElement element)
 {
     Element = element;
 }
예제 #36
0
        public void ConstructUI(GameObject parent)
        {
            var mainObj = UIFactory.CreateVerticalGroup(parent, new Color(0.1f, 0.1f, 0.1f, 1.0f));

            var mainGroup = mainObj.GetComponent <VerticalLayoutGroup>();

            mainGroup.childControlHeight     = true;
            mainGroup.childControlWidth      = true;
            mainGroup.childForceExpandHeight = true;
            mainGroup.childForceExpandWidth  = true;

            var mainImage = mainObj.GetComponent <Image>();

            mainImage.maskable = true;

            var mask = mainObj.AddComponent <Mask>();

            mask.showMaskGraphic = true;

            var mainLayout = mainObj.AddComponent <LayoutElement>();

            mainLayout.minHeight      = 190;
            mainLayout.flexibleHeight = 0;

            #region LOG AREA
            var logAreaObj   = UIFactory.CreateHorizontalGroup(mainObj);
            var logAreaGroup = logAreaObj.GetComponent <HorizontalLayoutGroup>();
            logAreaGroup.childControlHeight     = true;
            logAreaGroup.childControlWidth      = true;
            logAreaGroup.childForceExpandHeight = true;
            logAreaGroup.childForceExpandWidth  = true;

            var logAreaLayout = logAreaObj.AddComponent <LayoutElement>();
            logAreaLayout.preferredHeight = 190;
            logAreaLayout.flexibleHeight  = 0;

            var inputScrollerObj = UIFactory.CreateSrollInputField(logAreaObj, out InputFieldScroller inputScroll, 14, new Color(0.05f, 0.05f, 0.05f));

            inputScroll.inputField.textComponent.font = UIManager.ConsoleFont;
            inputScroll.inputField.readOnly           = true;

            m_textInput = inputScroll.inputField;
            #endregion

            #region BOTTOM BAR

            var           bottomBarObj = UIFactory.CreateHorizontalGroup(mainObj);
            LayoutElement topBarLayout = bottomBarObj.AddComponent <LayoutElement>();
            topBarLayout.minHeight      = 30;
            topBarLayout.flexibleHeight = 0;

            var bottomGroup = bottomBarObj.GetComponent <HorizontalLayoutGroup>();
            bottomGroup.padding.left           = 10;
            bottomGroup.padding.right          = 10;
            bottomGroup.padding.top            = 2;
            bottomGroup.padding.bottom         = 2;
            bottomGroup.spacing                = 10;
            bottomGroup.childForceExpandHeight = true;
            bottomGroup.childForceExpandWidth  = false;
            bottomGroup.childControlWidth      = true;
            bottomGroup.childControlHeight     = true;
            bottomGroup.childAlignment         = TextAnchor.MiddleLeft;

            // Debug Console label

            var bottomLabel       = UIFactory.CreateLabel(bottomBarObj, TextAnchor.MiddleLeft);
            var topBarLabelLayout = bottomLabel.AddComponent <LayoutElement>();
            topBarLabelLayout.minWidth      = 100;
            topBarLabelLayout.flexibleWidth = 0;
            var topBarText = bottomLabel.GetComponent <Text>();
            topBarText.fontStyle = FontStyle.Bold;
            topBarText.text      = "Debug Console";
            topBarText.fontSize  = 14;

            // Hide button

            var hideButtonObj = UIFactory.CreateButton(bottomBarObj);

            var hideBtnText = hideButtonObj.GetComponentInChildren <Text>();
            hideBtnText.text = "Hide";

            var hideButton = hideButtonObj.GetComponent <Button>();

            hideButton.onClick.AddListener(HideCallback);
            void HideCallback()
            {
                if (logAreaObj.activeSelf)
                {
                    logAreaObj.SetActive(false);
                    hideBtnText.text     = "Show";
                    mainLayout.minHeight = 30;
                }
                else
                {
                    logAreaObj.SetActive(true);
                    hideBtnText.text     = "Hide";
                    mainLayout.minHeight = 190;
                }
            }

            var hideBtnColors = hideButton.colors;
            //hideBtnColors.normalColor = new Color(160f / 255f, 140f / 255f, 40f / 255f);
            hideButton.colors = hideBtnColors;

            var hideBtnLayout = hideButtonObj.AddComponent <LayoutElement>();
            hideBtnLayout.minWidth      = 80;
            hideBtnLayout.flexibleWidth = 0;

            // Clear button

            var clearButtonObj = UIFactory.CreateButton(bottomBarObj);

            var clearBtnText = clearButtonObj.GetComponentInChildren <Text>();
            clearBtnText.text = "Clear";

            var clearButton = clearButtonObj.GetComponent <Button>();

            clearButton.onClick.AddListener(ClearCallback);
            void ClearCallback()
            {
                m_textInput.text = "";
                AllMessages.Clear();
            }

            var clearBtnColors = clearButton.colors;
            //clearBtnColors.normalColor = new Color(160f/255f, 140f/255f, 40f/255f);
            clearButton.colors = clearBtnColors;

            var clearBtnLayout = clearButtonObj.AddComponent <LayoutElement>();
            clearBtnLayout.minWidth      = 80;
            clearBtnLayout.flexibleWidth = 0;

            // Unity log toggle

            var unityToggleObj = UIFactory.CreateToggle(bottomBarObj, out Toggle unityToggle, out Text unityToggleText);

            unityToggle.onValueChanged.AddListener(ToggleLogUnity);

            unityToggle.isOn          = LogUnity;
            unityToggleText.text      = "Print Unity Debug?";
            unityToggleText.alignment = TextAnchor.MiddleLeft;

            void ToggleLogUnity(bool val)
            {
                LogUnity = val;
                ModConfig.Instance.Log_Unity_Debug = val;
                ModConfig.SaveSettings();
            }

            var unityToggleLayout = unityToggleObj.AddComponent <LayoutElement>();
            unityToggleLayout.minWidth      = 170;
            unityToggleLayout.flexibleWidth = 0;

            var unityToggleRect = unityToggleObj.transform.Find("Background").GetComponent <RectTransform>();
            var pos             = unityToggleRect.localPosition;
            pos.y = -4;
            unityToggleRect.localPosition = pos;

            //            // Save to disk button

            //            var saveToDiskObj = UIFactory.CreateToggle(bottomBarObj, out Toggle diskToggle, out Text diskToggleText);

            //            diskToggle.onValueChanged.AddListener(ToggleDisk);

            //            diskToggle.isOn = SaveToDisk;
            //            diskToggleText.text = "Save logs to 'Mods\\UnityExplorer\\Logs'?";
            //            diskToggleText.alignment = TextAnchor.MiddleLeft;

            //            void ToggleDisk(bool val)
            //            {
            //                SaveToDisk = val;
            //                ModConfig.Instance.Save_Logs_To_Disk = val;
            //                ModConfig.SaveSettings();
            //            }

            //            var diskToggleLayout = saveToDiskObj.AddComponent<LayoutElement>();
            //            diskToggleLayout.minWidth = 340;
            //            diskToggleLayout.flexibleWidth = 0;

            //            var saveToDiskRect = saveToDiskObj.transform.Find("Background").GetComponent<RectTransform>();
            //            pos = unityToggleRect.localPosition;
            //            pos.y = -8;
            //            saveToDiskRect.localPosition = pos;

            #endregion
        }
예제 #37
0
 private void CreateStartPlaceHolderWithTransform(Transform transform)
 {
     startPlaceHolder = CreatePlaceHolderWithIdentifier(startPlaceHolderIdentifier);
     startPlaceHolder.transform.SetParent(transform, false);
     startPlaceHolder.gameObject.SetActive(false);
 }
예제 #38
0
 internal void OnLayoutElementAdded(LayoutElement element)
 {
     ElementAdded?.Invoke(this, new LayoutElementEventArgs(element));
 }