public virtual void Notify_LastPosture(PawnPosture posture, LayingDownState layingDown) { }
public override void Notify_LastPosture(PawnPosture posture, LayingDownState layingDown) { this.lastPosture = posture; base.layingDown = layingDown; }
public void StartJob(Job newJob, JobCondition lastJobEndCondition = JobCondition.None, ThinkNode jobGiver = null, bool resumeCurJobAfterwards = false, bool cancelBusyStances = true, ThinkTreeDef thinkTree = null, JobTag?tag = null, bool fromQueue = false) { this.startingNewJob = true; try { if (!fromQueue && (!Find.TickManager.Paused || this.lastJobGivenAtFrame == RealTime.frameCount)) { this.jobsGivenThisTick++; this.jobsGivenThisTickTextual = this.jobsGivenThisTickTextual + "(" + newJob.ToString() + ") "; } this.lastJobGivenAtFrame = RealTime.frameCount; if (this.jobsGivenThisTick > 10) { string text = this.jobsGivenThisTickTextual; this.jobsGivenThisTick = 0; this.jobsGivenThisTickTextual = string.Empty; this.startingNewJob = false; this.pawn.ClearReservationsForJob(newJob); this.StartErrorRecoverJob(string.Concat(new object[] { this.pawn, " started 10 jobs in one tick. newJob=", newJob, " jobGiver=", jobGiver, " jobList=", text })); } else { PawnPosture posture = this.pawn.GetPosture(); LayingDownState layingDown = (this.pawn.jobs == null || this.pawn.jobs.curDriver == null) ? LayingDownState.NotLaying : this.pawn.jobs.curDriver.layingDown; if (this.debugLog) { this.DebugLogEvent(string.Concat(new object[] { "StartJob [", newJob, "] lastJobEndCondition=", lastJobEndCondition, ", jobGiver=", jobGiver, ", cancelBusyStances=", cancelBusyStances })); } if (cancelBusyStances && this.pawn.stances.FullBodyBusy) { this.pawn.stances.CancelBusyStanceHard(); } if (this.curJob != null) { if (lastJobEndCondition == JobCondition.None) { Log.Warning(string.Concat(new object[] { this.pawn, " starting job ", newJob, " from JobGiver ", this.pawn.mindState.lastJobGiver, " while already having job ", this.curJob, " without a specific job end condition." })); lastJobEndCondition = JobCondition.InterruptForced; } if (resumeCurJobAfterwards && this.curJob.def.suspendable) { this.jobQueue.EnqueueFirst(this.curJob, null); if (this.debugLog) { this.DebugLogEvent(" JobQueue EnqueueFirst curJob: " + this.curJob); } this.CleanupCurrentJob(lastJobEndCondition, false, cancelBusyStances); } else { this.CleanupCurrentJob(lastJobEndCondition, true, cancelBusyStances); } } if (newJob == null) { Log.Warning(this.pawn + " tried to start doing a null job."); } else { newJob.startTick = Find.TickManager.TicksGame; if (this.pawn.Drafted || newJob.playerForced) { newJob.ignoreForbidden = true; newJob.ignoreDesignations = true; } this.curJob = newJob; this.pawn.mindState.lastJobGiver = jobGiver; this.pawn.mindState.lastJobGiverThinkTree = thinkTree; this.curDriver = this.curJob.MakeDriver(this.pawn); if (this.curDriver.TryMakePreToilReservations()) { if (tag.HasValue) { this.pawn.mindState.lastJobTag = tag.Value; } this.curDriver.Notify_Starting(); this.curDriver.Notify_LastPosture(posture, layingDown); this.curDriver.SetupToils(); this.curDriver.ReadyForNextToil(); } else if (fromQueue) { this.EndCurrentJob(JobCondition.QueuedNoLongerValid, true); } else { Log.Warning("TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. curJob=" + this.curJob.ToStringSafe <Job>()); this.EndCurrentJob(JobCondition.Errored, true); } } } } finally { this.startingNewJob = false; } }