public static void GenerateAll() { var editorConfig = ProjectFolders.Instance; var sceneImporterConfig = SceneImporterConfig.Instance; // SceneNames. ScenesScriptGenerator.Generate(sceneImporterConfig.ManagedFolders, editorConfig.ScriptPath); // Tags. TagsScriptGenerator.Generate(editorConfig.ScriptPath); // Layers. LayersScriptGenerator.Generate(editorConfig.ScriptPath); // SortingLayers. SortingLayersScriptGenerator.Generate(editorConfig.ScriptPath); }
public static void GenerateLayers() { var editorConfig = ProjectFolders.Instance; LayersScriptGenerator.Generate(editorConfig.ScriptPath); }