예제 #1
0
    // 对相关的单例与要初始化的数值在这里进行,最后进行版本检查加载
    private void Init()
    {
        Application.targetFrameRate = 60;

        AsyncTextureConst.AppName   = LuaFramework.AppConst.AppName;
        AsyncTextureConst.AssetDir  = LuaFramework.AppConst.AssetDir;
        AsyncTextureConst.DebugMode = LuaFramework.AppConst.DebugMode;
        AsyncTextureConst.ExtName   = LuaFramework.AppConst.ExtName;

        Stage.Instantiate();
#if UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_EDITOR
        CopyPastePatch.Apply();
#endif
        // uiRoot container
        UIPackage.AddPackage("UIRoot/Root");
        LayersMgr.CreateInstance().CreateFUI("UIRoot", "Root");
        //UIObjectFactory.SetLoaderExtension(typeof(GSprite));
        UIConfig.inputHighlightColor = new Color(0x2e, 0x33, 0x41);
        UIConfig.defaultFont         = "方正粗圆简体";//"SIMYOU,Microsoft YaHei";
        // 产品版本一般不启动 -> 启动异常捕获 (在发布设置 > 预编译加上 XH 或者为 AppConst.DebugMode)
#if XH
        ListonException();
        return;
#endif
        if (AppConst.DebugMode)
        {
            ListonException();
        }
    }
예제 #2
0
 static int ResetAllLayer(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         LayersMgr obj = (LayersMgr)ToLua.CheckObject(L, 1, typeof(LayersMgr));
         obj.ResetAllLayer();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #3
0
    static int CreateInstance(IntPtr L)
    {
        try
        {
            ToLua.CheckArgsCount(L, 0);
            LayersMgr o = MonoSingleton <LayersMgr> .CreateInstance();

            ToLua.Push(L, o);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
예제 #4
0
 static int RemoveLayer(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LayersMgr           obj  = (LayersMgr)ToLua.CheckObject(L, 1, typeof(LayersMgr));
         FairyGUI.GComponent arg0 = (FairyGUI.GComponent)ToLua.CheckObject(L, 2, typeof(FairyGUI.GComponent));
         obj.RemoveLayer(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #5
0
 static int GetTopLayer(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         LayersMgr           obj = (LayersMgr)ToLua.CheckObject(L, 1, typeof(LayersMgr));
         FairyGUI.GComponent o   = obj.GetTopLayer();
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #6
0
 static int SetTransformChildLayer(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         LayersMgr             obj  = (LayersMgr)ToLua.CheckObject(L, 1, typeof(LayersMgr));
         UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Transform));
         string arg1 = ToLua.CheckString(L, 3);
         obj.SetTransformChildLayer(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #7
0
 static int AddToUILayer(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LayersMgr           obj  = (LayersMgr)ToLua.CheckObject(L, 1, typeof(LayersMgr));
         FairyGUI.GComponent arg0 = (FairyGUI.GComponent)ToLua.CheckObject(L, 2, typeof(FairyGUI.GComponent));
         FairyGUI.GComponent o    = obj.AddToUILayer(arg0);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #8
0
 static int CreateFUI(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         LayersMgr obj  = (LayersMgr)ToLua.CheckObject(L, 1, typeof(LayersMgr));
         string    arg0 = ToLua.CheckString(L, 2);
         string    arg1 = ToLua.CheckString(L, 3);
         bool      o    = obj.CreateFUI(arg0, arg1);
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #9
0
    static int set_contentScaleY(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            LayersMgr obj  = (LayersMgr)o;
            float     arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
            obj.contentScaleY = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index contentScaleY on a nil value" : e.Message));
        }
    }
예제 #10
0
    static int set_scaler(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            LayersMgr obj = (LayersMgr)o;
            FairyGUI.UIContentScaler arg0 = (FairyGUI.UIContentScaler)ToLua.CheckUnityObject(L, 2, typeof(FairyGUI.UIContentScaler));
            obj.scaler = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index scaler on a nil value" : e.Message));
        }
    }
예제 #11
0
    static int set_uiPanelGo(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            LayersMgr obj = (LayersMgr)o;
            UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject));
            obj.uiPanelGo = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index uiPanelGo on a nil value" : e.Message));
        }
    }
예제 #12
0
    static int get_contentScaleY(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            LayersMgr obj = (LayersMgr)o;
            float     ret = obj.contentScaleY;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index contentScaleY on a nil value" : e.Message));
        }
    }
예제 #13
0
    static int get_scaler(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            LayersMgr obj = (LayersMgr)o;
            FairyGUI.UIContentScaler ret = obj.scaler;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index scaler on a nil value" : e.Message));
        }
    }
예제 #14
0
    static int get_uiPanelGo(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            LayersMgr obj = (LayersMgr)o;
            UnityEngine.GameObject ret = obj.uiPanelGo;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index uiPanelGo on a nil value" : e.Message));
        }
    }
예제 #15
0
    static int AddToLayer(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(LayersMgr), typeof(string), typeof(LayerTag)))
            {
                LayersMgr           obj  = (LayersMgr)ToLua.ToObject(L, 1);
                string              arg0 = ToLua.ToString(L, 2);
                LayerTag            arg1 = (LayerTag)ToLua.ToObject(L, 3);
                FairyGUI.GComponent o    = obj.AddToLayer(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(LayersMgr), typeof(FairyGUI.GComponent), typeof(LayerTag)))
            {
                LayersMgr           obj  = (LayersMgr)ToLua.ToObject(L, 1);
                FairyGUI.GComponent arg0 = (FairyGUI.GComponent)ToLua.ToObject(L, 2);
                LayerTag            arg1 = (LayerTag)ToLua.ToObject(L, 3);
                FairyGUI.GComponent o    = obj.AddToLayer(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(LayersMgr), typeof(string), typeof(string), typeof(LayerTag)))
            {
                LayersMgr           obj  = (LayersMgr)ToLua.ToObject(L, 1);
                string              arg0 = ToLua.ToString(L, 2);
                string              arg1 = ToLua.ToString(L, 3);
                LayerTag            arg2 = (LayerTag)ToLua.ToObject(L, 4);
                FairyGUI.GComponent o    = obj.AddToLayer(arg0, arg1, arg2);
                ToLua.PushObject(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LayersMgr.AddToLayer"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }