예제 #1
0
        protected virtual void GenerateLayerData()
        {
            var layer = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
            var local = Matrix4x4.Scale(transform.localScale);

            LayerToWorld.Reset(layer);
            LocalToLayer.Reset(local);
            LocalToWorld.Reset(layer, local);
        }
예제 #2
0
        protected virtual void GenerateLayerData()
        {
            var tr         = TargetTransform;
            var localScale = tr.localScale;

            localScale.z = 1f;

            var layer = Matrix4x4.TRS(tr.position, tr.rotation, Vector3.one);
            var local = Matrix4x4.Scale(localScale);

            LayerToWorld.Reset(layer);
            LocalToLayer.Reset(local);
            LocalToWorld.Reset(layer, local);
        }