예제 #1
0
파일: AITank.cs 프로젝트: WenHaiLu/h
 void Start()
 {
     base.Start();
     enemyLayer = LayerManage.GetEnemyLayer(team);
     nam        = GetComponent <UnityEngine.AI.NavMeshAgent> ();
     tw         = GetComponent <TankWeapon> ();
     tw.Init(team);
     StartCoroutine(Timer());
 }
예제 #2
0
 public void Init(Team team)
 {
     enemyLayer = LayerManage.GetEnemyLayer(team);
 }