public virtual void Enter() { state = LayerDetectedState.Enter; }
public virtual void Leave() { state = LayerDetectedState.Leave; }
public GameObject() { uniqueID = Guid.NewGuid().ToString(); state = LayerDetectedState.None; }
public virtual void Enter() { state = LayerDetectedState.Enter; }
public virtual void Leave() { state = LayerDetectedState.Leave; }
public GameObject() { uniqueID = Guid.NewGuid().ToString(); state = LayerDetectedState.None; }