예제 #1
0
        public void AddModel_Click(Point3D Point3D, int ModelIndex, string strID, string strNOID)
        {
            AddPointToDatasets(Point3D, ModelIndex, strID, strNOID);

            Datasource    datasource   = m_workspace.Datasources[0];
            DatasetVector pointDataset = datasource.Datasets["Point3D"] as DatasetVector;
            Recordset     recordset    = pointDataset.GetRecordset(false, CursorType.Dynamic);

            GeoPoint3D geopoint3D = new GeoPoint3D(Point3D);
            GeoStyle3D geoStyle   = new GeoStyle3D();

            geoStyle.MarkerSymbolID    = UserHelper.Marker3DSymbolID[ModelIndex];
            geoStyle.IsMarkerSizeFixed = false;
            geoStyle.MarkerSize        = 1;
            geoStyle.Marker3DScaleX    = 0.03;
            geoStyle.Marker3DScaleY    = 0.03;
            geoStyle.Marker3DScaleZ    = 0.08;
            geoStyle.IsMarker3D        = true;
            geoStyle.AltitudeMode      = AltitudeMode.RelativeToGround;
            geopoint3D.Style3D         = geoStyle;

            recordset.MoveLast();
            recordset.AddNew(geopoint3D);
            recordset.SetFieldValue(m_filedName, strID);
            recordset.Update();
            recordset.Dispose();

            m_layer3DPoint.IsSelectable = false;
            m_layer3DPoint.UpdateData();
            m_SceneControl.Scene.Refresh();

            //AddKmlLayer();

            //GeoPlacemark geoPlacemark = new GeoPlacemark();
            //m_geoModel = new GeoModel();
            //m_geoModel.FromFile(UserHelper.sModelName[ModelIndex]);
            ////人物模型朝向前进方向,如果原始方向一致则不需要旋转。
            //m_geoModel.Style3D = m_style3D;
            //m_geoModel.RotationZ = 180;
            //m_geoModel.ScaleX = 0.3;
            //m_geoModel.ScaleY = 0.3;
            //m_geoModel.ScaleZ = 0.3;
            //m_geoModel.Position = new Point3D(Point3D.X, Point3D.Y, Point3D.Z);
            //geoPlacemark.Geometry = m_geoModel;
            //Feature3Ds feture3Ds = m_LayerKML.Features;
            //Feature3D feature = new Feature3D();
            //feature.Geometry = geoPlacemark;
            //feature.Description = strID;
            //feature.Name = feature.Description;
            //feture3Ds.Add(feature);
            //feture3Ds.ToKMLFile(m_LayerKML.DataName);
            //m_LayerKML.UpdateData();
        }
예제 #2
0
        public void SetRegionPoint()
        {
            try
            {
                if (m_workspace.Datasources[0].Datasets.Contains("New_Point3D"))
                {
                    DatasetVector datasetPoint3D = m_workspace.Datasources[0].Datasets["New_Point3D"] as DatasetVector;

                    if (m_sceneControl.Scene.Layers.Contains("New_Point3D@gongyuan"))
                    {
                        m_sceneControl.Scene.Layers.Remove("New_Point3D@gongyuan");
                    }

                    {
                        Layer3DSettingVector pointSetting = new Layer3DSettingVector();
                        pointSetting.Style.AltitudeMode      = AltitudeMode.RelativeToGround;
                        pointSetting.Style.MarkerSize        = 1;
                        pointSetting.Style.IsMarkerSizeFixed = true;
                        pointSetting.Style.MarkerScale       = 1;
                        pointSetting.Style.MarkerSymbolID    = m_marker3DIndex;
                        pointSetting.Style.IsMarker3D        = true;
                        m_layer3DRegionPoint = m_sceneControl.Scene.Layers.Add(datasetPoint3D, pointSetting, true, "New_Point3D@gongyuan");
                    }

                    m_layer3DRegionPoint.UpdateData();
                    m_sceneControl.Scene.Refresh();
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message);
            }
        }
예제 #3
0
        //刷新风格
        private void RefreshStyle()
        {
            if (m_layer3D == null)
            {
                return;
            }

            if (m_bSelection)
            {
                m_layer3D.Selection.Style = m_style3D;
                m_layer3D.Selection.UpdateData();
            }
            else
            {
                if (m_layer3D.Type == Layer3DType.Dataset)
                {
                    Layer3DDataset layer3DDataset = m_layer3D as Layer3DDataset;
                    //layer3DDataset.IsEditable = true;
                    Layer3DSettingVector layerSetting = layer3DDataset.AdditionalSetting as Layer3DSettingVector;
                    layerSetting.Style = m_style3D;
                    layer3DDataset.AdditionalSetting = layerSetting;
                    layer3DDataset.UpdateData();
                }
                else if (m_layer3D.Type == Layer3DType.VectorFile)
                {
                    Layer3DVectorFile    layer3DFile  = m_layer3D as Layer3DVectorFile;
                    Layer3DSettingVector layerSetting = layer3DFile.AdditionalSetting as Layer3DSettingVector;
                    layerSetting.Style            = m_style3D;
                    layer3DFile.AdditionalSetting = layerSetting;
                    layer3DFile.UpdateData();
                }
                this.m_sceneControl.Scene.Refresh();
            }
        }
예제 #4
0
        //将查询结果显示到场景中
        private Layer3D AddResultToScene(DatasetVector dataset, Color color)
        {
            Layer3Ds layer3Ds = m_sceneControl.Scene.Layers;

            //设置图层风格为依模型
            Layer3DSettingVector settingVector = new Layer3DSettingVector();
            GeoStyle3D           style3D       = new GeoStyle3D();

            style3D.AltitudeMode  = AltitudeMode.ClampToObject;
            style3D.FillForeColor = color;
            settingVector.Style   = style3D;

            //将数据添加到场景中
            Layer3DDataset layerDataset = layer3Ds.Add(dataset, settingVector, true);

            layerDataset.UpdateData();
            m_sceneControl.Scene.EnsureVisible(layerDataset);

            return(layerDataset);
        }
예제 #5
0
        //将原始面数据集加载到场景中
        private Layer3DDataset AddSrcRegionToScene(DatasetVector dataset)
        {
            Layer3Ds layer3Ds = m_sceneControl.Scene.Layers;

            //设置图层风格为依模型
            Layer3DSettingVector settingVector = new Layer3DSettingVector();
            GeoStyle3D           style3D       = new GeoStyle3D();

            style3D.AltitudeMode   = AltitudeMode.RelativeToGround;
            style3D.BottomAltitude = 1;
            style3D.FillForeColor  = Color.Blue;
            settingVector.Style    = style3D;

            //将数据添加到场景中
            Layer3DDataset layerDataset = layer3Ds.Add(dataset, settingVector, true, dataset.Name);

            layerDataset.UpdateData();
            m_sceneControl.Scene.EnsureVisible(layerDataset);

            m_sceneControl.Scene.Refresh();
            return(layerDataset);
        }
예제 #6
0
        //绘制线触发的事件
        private void m_sceneControl_Tracked(object sender, Tracked3DEventArgs e)
        {
            Recordset recordset;

            Double lineWidth    = 0.0;
            Double bottomheight = 0;

            try
            {
                if (flag)
                {
                    if (!isRegion)
                    {
                        GeoLine3D geoLine3D = e.Geometry as GeoLine3D;

                        GeoStyle3D geoStyle = new GeoStyle3D();

                        geoStyle.LineSymbolID   = m_line3DIndex;
                        geoStyle.LineWidth      = lineWidth;
                        geoStyle.AltitudeMode   = AltitudeMode.RelativeToGround;
                        geoStyle.BottomAltitude = bottomheight;

                        geoLine3D.Style3D = geoStyle;

                        recordset = m_datasetLine3D.GetRecordset(false, CursorType.Dynamic);
                        recordset.AddNew(geoLine3D);
                        recordset.Update();
                        recordset.Dispose();

                        m_layer3DLine.UpdateData();
                        m_sceneControl.Scene.Refresh();
                    }
                    else
                    {
                        if (ispointRegion)
                        {
                            GeoRegion3D geoRegion3D = e.Geometry as GeoRegion3D;

                            if (geoRegion3D.PartCount > 0)
                            {
                                Rectangle2D   rect         = geoRegion3D.Bounds;
                                Datasource    datasource   = m_workspace.Datasources[0];
                                DatasetVector pointDataset = datasource.Datasets["Point3D"] as DatasetVector;


                                for (double y = geoRegion3D.Bounds.Bottom; y < geoRegion3D.Bounds.Top;)
                                {
                                    for (double x = geoRegion3D.Bounds.Left; x < geoRegion3D.Bounds.Right;)
                                    {
                                        recordset = pointDataset.GetRecordset(false, CursorType.Dynamic);

                                        Point3D pt3d = new Point3D();
                                        pt3d.X = x;
                                        pt3d.Y = y;
                                        pt3d.Z = 0;
                                        GeoPoint3D geopoint3D = new GeoPoint3D(pt3d);

                                        GeoStyle3D geoStyle = new GeoStyle3D();
                                        geoStyle.MarkerSymbolID    = m_marker3DIndex;
                                        geoStyle.IsMarkerSizeFixed = false;
                                        geoStyle.MarkerSize        = 1;
                                        geoStyle.Marker3DScaleX    = 1;
                                        geoStyle.Marker3DScaleY    = 1;
                                        geoStyle.Marker3DScaleZ    = 1;
                                        geoStyle.IsMarker3D        = true;
                                        geoStyle.AltitudeMode      = AltitudeMode.RelativeToGround;
                                        geopoint3D.Style3D         = geoStyle;

                                        recordset.MoveLast();
                                        recordset.AddNew(geopoint3D);
                                        recordset.Update();
                                        recordset.Dispose();

                                        m_layer3DPoint.IsSelectable = false;
                                        m_layer3DPoint.UpdateData();
                                        m_sceneControl.Scene.Refresh();

                                        x += 0.0002;
                                    }
                                    y += 0.0002;
                                }
                            }
                        }
                        else
                        {
                            Datasource    datasource      = m_workspace.Datasources[0];
                            DatasetVector Region3DDataset = datasource.Datasets["Region3D"] as DatasetVector;
                            recordset = Region3DDataset.GetRecordset(false, CursorType.Dynamic);

                            GeoRegion3D geoRegion = e.Geometry as GeoRegion3D;
                            GeoStyle3D  geoStyle  = new GeoStyle3D();


                            geoStyle.FillSymbolID = m_region3DIndex;

                            geoStyle.AltitudeMode   = AltitudeMode.RelativeToGround;
                            geoStyle.BottomAltitude = 0.5;

                            geoRegion.Style3D = geoStyle;
                            recordset.AddNew(geoRegion);
                            recordset.Update();
                            recordset.Dispose();

                            (m_layer3DRegion.AdditionalSetting as Layer3DSettingVector).Style = geoStyle;

                            m_layer3DRegion.UpdateData();
                            m_sceneControl.Scene.Refresh();
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message);
            }
        }
예제 #7
0
        /// <summary>
        /// 由地下飞到地上
        /// </summary>
        public void FlyUndergroud()
        {
            try
            {
                // 地下飞行时,开启地下
                m_sceneControl.Scene.Underground.IsVisible = true;
                m_sceneControl.Scene.CameraFOV             = 60;
                // 加载飞行路线所需的数据和风格
                //为“北京地铁”设置风格
                DatasetVector        dataSet_ditie = m_workspace.Datasources[0].Datasets["BeijingSubway"] as DatasetVector;
                Layer3DSettingVector settingvetor  = new Layer3DSettingVector();
                settingvetor.Style.AltitudeMode   = AltitudeMode.RelativeToGround;
                settingvetor.Style.LineWidth      = 3;
                settingvetor.Style.LineSymbolID   = 962046;
                settingvetor.Style.BottomAltitude = -24;
                Layer3DDataset layer_ditie1 = m_sceneControl.Scene.Layers.Add(dataSet_ditie, settingvetor, true, "ditie");
                layer_ditie1.IsSelectable = false;

                // 加载 "Subway_Line8"数据集作为地铁八号线的站点
                DatasetVector        DataSet_ditieLine8  = m_workspace.Datasources[0].Datasets["Subway_Line8"] as DatasetVector;
                Layer3DSettingVector setvetor_ditieLine8 = new Layer3DSettingVector();
                setvetor_ditieLine8.Style = new GeoStyle3D();
                setvetor_ditieLine8.Style.AltitudeMode   = AltitudeMode.RelativeToGround;
                setvetor_ditieLine8.Style.BottomAltitude = 10;
                Layer3DDataset layer_ditieLine8 = m_sceneControl.Scene.Layers.Add(DataSet_ditieLine8, setvetor_ditieLine8, true, "地铁八号线");
                layer_ditieLine8.UpdateData();

                // 加载"BeijingSubway_Tunnel"数据集作为地铁巷道
                DatasetVector        DataSet_ditieL_2  = m_workspace.Datasources[0].Datasets["BeijingSubway_Tunnel"] as DatasetVector;
                Layer3DSettingVector setvetor_ditieL_2 = new Layer3DSettingVector();
                setvetor_ditieL_2.Style = new GeoStyle3D();
                setvetor_ditieL_2.Style.AltitudeMode   = AltitudeMode.RelativeToGround;
                setvetor_ditieL_2.Style.BottomAltitude = -26.5;
                setvetor_ditieL_2.Style.LineSymbolID   = 962047;
                setvetor_ditieL_2.Style.LineWidth      = 10;
                Layer3DDataset layer_ditieL_2 = m_sceneControl.Scene.Layers.Add(DataSet_ditieL_2, setvetor_ditieL_2, true, "地铁巷道");
                layer_ditieL_2.UpdateData();

                // 加载北京地铁动画模型KML文件到场景
                String       KMLPath      = @"..\..\SampleData\Symbol3DDisplay\Model\Subway.kml";
                Layer3DKML   layer_kml    = m_sceneControl.Scene.Layers.Add(KMLPath, Layer3DType.KML, true, "模型动画") as Layer3DKML;
                Feature3D    geofeature   = layer_kml.Features.FindFeature(1, Feature3DSearchOption.AllFeatures);
                GeoPlacemark geoplacemark = geofeature.Geometry as GeoPlacemark;
                GeoModel     geomodel     = geoplacemark.Geometry as GeoModel;
                geomodel.Animation.PlayMode = PlayMode.Once;
                layer_kml.UpdateData();

                //导入飞行路线文件
                Boolean i = flyManager.Routes.FromFile(@"..\..\SampleData\Symbol3DDisplay\flyground.fpf");
                flyManager.Routes.CurrentRouteIndex = 0;
                flyManager.Play();

                //当飞行结束后触发事件
                m_sceneControl.Focus();
                m_sceneControl.Scene.Refresh();
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message);
            }
        }