private Task SocketClientOnReady() { // TODO figure out if this is fine or if we should use IsConnected to check _lavaNode.ConnectAsync(); _socketClient.Ready -= SocketClientOnReady; return(Task.CompletedTask); }
private async Task OnReady() { if (!_lavaNode.IsConnected) { await _lavaNode.ConnectAsync(); } }
private async Task ClientReadyAsync() { if (!_lavaSocketClient.IsConnected) { await _lavaSocketClient.ConnectAsync(); } }
// Initializes Discord.Net private async Task Start() { _client = new DiscordSocketClient(); _handler = new MessageHandler(_client); lavaNode = new LavaNode(_client, new LavaConfig { Authorization = "youshallnotpass", Hostname = "localhost", Port = 2333, ReconnectAttempts = 3, ReconnectDelay = TimeSpan.FromSeconds(5) }); await _handler.Init(); await _client.LoginAsync(TokenType.Bot, _token); await _client.StartAsync(); _client.Ready += async() => { if (!lavaNode.IsConnected) { await lavaNode.ConnectAsync(); } }; lavaNode.OnTrackEnded += MusicModule.OnTrackEnded; lavaNode.OnTrackStarted += MusicModule.OnTrackStarted; await Task.Delay(-1); }
private async Task OnReady() { if (!lavaNode.IsConnected) { await lavaNode.ConnectAsync(); } if (data.Count <= 0) { return; } foreach (KeyValuePair <ulong, LavalinkData> data in data) { await lavaNode.LeaveAsync(data.Value.VoiceChannel); NixPlayer player = await CreatePlayerForGuildAsync( data.Value.VoiceChannel.Guild, data.Value.VoiceChannel, data.Value.TextChannel); players.TryAdd(data.Key, player); await player.PlayAsync(data.Value); } data.Clear(); }
private async Task ClientReady() { if (!_lavaNode.IsConnected) { _lavaConfig.LogSeverity = LogSeverity.Info; await _lavaNode.ConnectAsync(); } }
private async Task OnReadyAsync() { await _lavaNode.ConnectAsync(); await _client.SetActivityAsync(defaultGame); await _client.SetStatusAsync(UserStatus.AFK); }
private async Task OnReady() { if (!_node.IsConnected) { await _node.ConnectAsync(); } System.Console.WriteLine($"Connected as {_client.CurrentUser.Username}#{_client.CurrentUser.Discriminator}"); }
private async Task OnReadyAsync() { _logger.LogDebug("Battle Control Online"); if (!_lavaNode.IsConnected) { await _lavaNode.ConnectAsync(); } }
private async Task OnReadyAsync() { if (!_lavaNode.IsConnected) { await _lavaNode.ConnectAsync(); } await _client.SetGameAsync("use //help to see my commands", null, ActivityType.Playing); }
/// <summary>Connect to lavalink node. /// </summary> private async Task Client_Ready() { //Connect to Lavalink node if we don't have a connection if (!_lavaNode.IsConnected) { await _lavaNode.ConnectAsync(); } }
private async Task ClientReady() { // Avoid calling ConnectAsync again if it's already connected // (It throws InvalidOperationException if it's already connected). if (!_lavaNode.IsConnected) { await _lavaNode.ConnectAsync(); } }
private async Task _client_ShardReady(DiscordSocketClient arg) { if (!_lavaNode.IsConnected) { _lavaNode.ConnectAsync(); } _chomusukeTimer.StartTimer(); _autoLewdTimer.StartTimer(); }
public async Task OnReadyAsync() { LavaConfig config = new LavaConfig() { LogSeverity = LogSeverity.Verbose, }; await _lavaNode.ConnectAsync(); }
private static async Task OnReady() { if (!_lavaNode.IsConnected) { await _lavaNode.ConnectAsync(); } Console.WriteLine($"Connected as {_client.CurrentUser.Username}#{_client.CurrentUser.Discriminator}"); await Task.CompletedTask; }
private async Task ReadyAsync() { if (!_lavaNode.IsConnected) { _lavaNode.OnLog += LogAsync; await _lavaNode.ConnectAsync(); } Console.WriteLine($"Connected as -> {_client.CurrentUser.Username}"); }
private async Task OnReady(DiscordSocketClient client) { try { await _lavaNode.ConnectAsync(); _logger.LogInformation("Lava should be connected"); } catch (Exception e) { Console.WriteLine(e.ToString()); } }
/// <summary> /// The Ready event indicates that the client has opened a connection and it is now safe to access the cache. /// </summary> private async Task <Task> Ready() { LavaConfig conf = new LavaConfig(); _lavaNode = new LavaNode(discordclient, conf); _lavaNode.OnTrackEnded += OnTrackEndedAsync; await _lavaNode.ConnectAsync(); Console.WriteLine(discordclient.CurrentUser + " is connected!"); return(Task.CompletedTask); }
private async Task OnReadyAsync() { // Avoid calling ConnectAsync again if it's already connected // (It throws InvalidOperationException if it's already connected). if (!_lavaNode.IsConnected) { await _lavaNode.ConnectAsync(); } // Other ready related stuff }
public Task OnReadyAsync() { if (!_instanceOfLavaNode.IsConnected) { _instanceOfLavaNode.ConnectAsync(); _logger.LogInformation("Connected to LavaLink"); } _logger.LogInformation($"Connected as -> [{_discord.CurrentUser}] :)"); _logger.LogInformation($"We are on [{_discord.Guilds.Count}] servers"); return(Task.CompletedTask); }
private async Task InitializeServices() { await _services.GetRequiredService <CommandHandlingService>().InitializeAsync(); LavaNode lavaNode = _services.GetRequiredService <LavaNode>(); if (!lavaNode.IsConnected) { await lavaNode.ConnectAsync(); } lavaNode.OnLog += Log; }
/// <summary> /// Connect to the player. /// </summary> public async Task Connect() { if (_lavaNode.IsConnected) { return; } Console.WriteLine("Connection Victoria Player..."); try { await _lavaNode.ConnectAsync(); if (_lavaNode.IsConnected) { Console.WriteLine("Connected to lavalink."); } } catch (Exception e) { Console.WriteLine($"Failed to connect to victoria node. Reason {e.Message}"); } }
public async Task InitializeAsync() { LavaNode = new LavaNode(Client, config: new LavaConfig() { Hostname = Config.Lavalink.Hostname, Port = (ushort)Config.Lavalink.Port, Authorization = Config.Lavalink.Password, SelfDeaf = true }); await LavaNode.ConnectAsync(); }
private async Task OnReady() { int users = _client.Guilds.Sum(g => g.MemberCount); await _client.SetGameAsync($"/help with {users} users", null, type : ActivityType.Listening); await _client.DownloadUsersAsync(_client.Guilds); if (!_lavaNode.IsConnected) { await _lavaNode.ConnectAsync(); } }
/* Used when the Client Fires the ReadyEvent. */ private async Task ReadyAsync() { try { await _lavaNode.ConnectAsync(); await _client.SetGameAsync(GlobalData.Config.GameStatus); } catch (Exception ex) { await LoggingService.LogInformationAsync(ex.Source, ex.Message); } }
// Used when the Client Fires the ReadyEvent. private async Task ReadyAsync() { try { if (!_lavaNode.IsConnected) { await _lavaNode.ConnectAsync(); } await _client.SetActivityAsync(new Game (ConfigData.Config.Status, ConfigData.Config.Activity)); } catch (Exception ex) { await LogService.LogInfoAsync(ex.Source, ex.Message); } }
private static async Task OnReady() { try { await _lavaNode.ConnectAsync(); } catch (Exception ex) { throw ex; } Console.WriteLine($"[{DateTime.Now}]\t(READY)\tBot is ready."); await _client.SetStatusAsync(UserStatus.Online); await _client.SetGameAsync(name : $"Komutlar: yardım", streamUrl : "https://www.twitch.tv/Duthris", ActivityType.Streaming); }
public async Task LavaLink([Summary("start or stop lavalink")] string enable = null) { await Context.Channel.TriggerTypingAsync(); _logger.LogInformation("{username}#{discriminator} executed lavalink ({option}) on {server}/{channel}", Context.User.Username, Context.User.Discriminator, enable, Context.Guild?.Name ?? "DM", Context.Channel.Name); if (enable == null) { await ReplyAsync("LavaLink is " + (LavaLinkHelper.isLavaLinkRunning() ? "" : "not") + " running."); return; } if (enable.ToLowerInvariant() == "start") { LavaLinkHelper.StartLavaLink(); await Task.Delay(5000); if (!_lavaNode.IsConnected) { await _lavaNode.ConnectAsync(); } } else if (enable.ToLowerInvariant() == "stop") { if (_lavaNode.IsConnected) { await _lavaNode.DisconnectAsync(); } LavaLinkHelper.StopLavaLink(); } else { await ReplyAsync("Would you like to `start` or `stop` lavalink?"); return; } await Context.Channel.SendEmbedAsync("Lava Link", $"Lavalink was {(enable.ToLowerInvariant() == "start" ? "started" : "stopped")}!", ColorHelper.GetColor(await _servers.GetServer(Context.Guild))); await _servers.SendLogsAsync(Context.Guild, "Lavalink", $"Lavalink was {(enable.ToLowerInvariant() == "start" ? "started": "stopped")} by {Context.User.Mention}!"); }
private async Task OnReady() { _logger.LogInformation("Connected as {username}#{discriminator}", _client.CurrentUser.Username, _client.CurrentUser.Discriminator); if (_settings.EnableLavaLink && !_lavaNode.IsConnected) { _logger.LogDebug("Connecting to Lavalink"); await _lavaNode.ConnectAsync(); } var settings = await _discordBotSettingsRepository.Get(); await _client.SetGameAsync(settings.Game); Console.WriteLine("SocketClient is ready"); Console.WriteLine($"Connected as {_client.CurrentUser.Username}#{_client.CurrentUser.Discriminator}"); if (ShowJoinAndPartMessages) { foreach (var guild in _client.Guilds) { foreach (var channel in guild.Channels) { if (channel.Name.ToLowerInvariant() == "bot" || channel.Name.ToLowerInvariant().Contains("bot-spam")) { if (channel != null && channel is SocketTextChannel textChannel) { var builder = new EmbedBuilder() .WithThumbnailUrl(_client.CurrentUser.GetAvatarUrl() ?? _client.CurrentUser.GetDefaultAvatarUrl()) .WithDescription($"{_settings.BotName} Starting\nMIT License Copyright(c) 2021 JoyfulReaper\n{_settings.BotWebsite}") .WithColor(await _servers.GetEmbedColor(guild.Id)) .WithCurrentTimestamp(); var embed = builder.Build(); await textChannel.SendMessageAsync(null, false, embed); } } } } } }
private async Task OnClientReady() { // Set the bots status await _client.SetActivityAsync(new Game($"commands in {_client.Guilds.Count} guilds || $help", ActivityType.Listening, ActivityProperties.None)); if (!_lavaNode.IsConnected) { await _lavaNode.ConnectAsync(); } Console.WriteLine(_lavaNode.IsConnected); // Cache guild members upon startup _ = Task.Run(async() => { Console.WriteLine("loading guilds...."); await Task.WhenAll(_client.Guilds.Select(g => g.DownloadUsersAsync())); int count = _client.Guilds.Sum(g => g.Users.Count); Console.WriteLine($"done loading guilds, cached {count} users"); }); }