void DrawFrame(Color[,] frame) { var totalFrames = piskelFile.Layers.First().FrameCount; var frameWidth = bitmap.Width / totalFrames; for (var y = 0; y < frameWidth; y++) { for (var x = 0; x < frameWidth; x++) { launchpad.GridBuffer[x, y] = frame[x, y]; } } launchpad.FlushGridBuffer(); }