/// <summary> /// 通过索引得到对应的值 /// </summary> /// <param name="key">索引键</param> /// <param name="beizu">备注(方便编辑 维护)</param> /// <returns></returns> public string GetText(string key, string beizu = "") { string value = data.GetText(key); #if UNITY_EDITOR if (string.Empty == value) { data.SetBeizu(key, beizu); } #endif return(value); }
public string GetText(string key) { // return key; return(data.GetText(key)); }