/// <summary> /// Adds a task element to the current target. /// </summary> /// <param name="name">The name of the task.</param> /// <param name="condition">An optional condition to add to the task.</param> /// <param name="parameters">An optional <see cref="IDictionary{String,String}" /> that contains the parameters to pass to the task.</param> /// <param name="continueOnError">An optional value indicating if the build should continue in the case of an error. The valid values are: /// <list type="Bullet"> /// <item> /// <description><code>WarnAndContinue</code> or <code>true</code> - When a task fails, subsequent tasks in the Target element and the build continue to execute, and all errors from the task are treated as warnings.</description> /// </item> /// <item> /// <description><code>ErrorAndContinue</code> - When a task fails, subsequent tasks in the Target element and the build continue to execute, and all errors from the task are treated as errors.</description> /// </item> /// <item> /// <description><code>ErrorAndStop</code> or <code>false</code> - (Default) When a task fails, the remaining tasks in the Target element and the build aren't executed, and the entire Target element and the build is considered to have failed.</description> /// </item> /// </list> /// </param> /// <param name="architecture">an optional architecture for the task.</param> /// <param name="runtime">An optional runtime for the task.</param> /// <param name="label">An optional label to add to the task.</param> /// <returns>The current <see cref="ProjectCreator" />.</returns> public ProjectCreator Task(string name, string?condition = null, IDictionary <string, string?>?parameters = null, string?continueOnError = null, string?architecture = null, string?runtime = null, string?label = null) { _lastTask = LastTarget.AddTask(name); _lastTask.ContinueOnError = continueOnError; _lastTask.Condition = condition; _lastTask.Label = label; _lastTask.MSBuildArchitecture = architecture; _lastTask.MSBuildRuntime = runtime; if (parameters != null) { foreach (KeyValuePair <string, string?> parameter in parameters.Where(i => i.Value != null)) { _lastTask.SetParameter(parameter.Key, parameter.Value); } } return(this); }
public void copyMeleeAttack(MeleeAttack ma) { biteAggressionThreshold = ma.biteAggressionThreshold; biteInterval = ma.biteInterval; biteDamage = ma.biteDamage; eatHungerDecrement = ma.eatHungerDecrement; eatHappyIncrement = ma.eatHappyIncrement; biteAggressionDecrement = ma.biteAggressionDecrement; attackSound = ma.attackSound; mouth = ma.mouth; lastTarget = ma.lastTarget; creature = ma.creature; liveMixin = ma.liveMixin; damageFX = ma.damageFX; animator = ma.animator; ignoreSameKind = ma.ignoreSameKind; canBiteCreature = ma.canBiteCreature; canBitePlayer = ma.canBitePlayer; canBiteVehicle = ma.canBiteVehicle; canBiteCyclops = ma.canBiteCyclops; }
private void Start() { lastTarget = GetComponent <LastTarget>(); Utilities.Log.Print("Added onto creature: " + gameObject.name); }
private void Start() { lastTarget = GetComponent <LastTarget>(); }
private void Start() { aggression = new CreatureTrait(0f, CREATURE_TRAIT_FALLOFF); lastTarget = GetComponent <LastTarget>(); }