/// <summary> Performs a specified amount of rolls of the entire chain and returns their values. </summary> /// <param name="count">The chain roll count.</param> /// <returns> Entire chain roll values. </returns> /// <remarks> Business as usual with generated enumerations: keep in mind that it will regenerate roll values /// every time you enumerate, so call something like '.ToArray()' when you want to keep previous values. /// </remarks> public IEnumerable <double> Roll(int count) { return(LastLink.Roll(count)); }
/// <summary> Performs a single roll of the entire chain and returns its value. </summary> /// <returns> Entire chain roll value. </returns> public double Roll() { return(LastLink.Roll()); }