예제 #1
0
        public void Update(GameTime gameTime)
        {
            if (_count % SPAWNTIME == 0)
            {
                _randNumb = _rand.Next(100, (Game1.ScreenWidth - 100));

                if (_rand.NextDouble() >= 0.5)
                {
                    LaserUpgrades.Add(new LaserWeaponUpgrade(_game, new Vector2(_randNumb, _position.Y)));
                }
                else
                {
                    RocketUpgrades.Add(new RocketWeaponUpgrade(_game, new Vector2(_randNumb, _position.Y)));
                }
            }

            _count++;

            foreach (LaserWeaponUpgrade LaserUpgrade in LaserUpgrades)
            {
                if (GameOver)
                {
                    LaserUpgrade.DisposeFromList();
                }
            }

            foreach (RocketWeaponUpgrade RocketUpgrade in RocketUpgrades)
            {
                if (GameOver)
                {
                    RocketUpgrade.DisposeFromList();
                }
            }
        }
예제 #2
0
    private float boarderY = 4f; // Edge of the screen

    private void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else
        {
            Destroy(gameObject);
        }
    }