// Update is called once per frame void Update() { if (gripAction.GetLastStateDown(handType)) { if (collidingObject && collidingObject.tag != "Bubble") { GrabObject(); } } if (gripAction.GetLastStateUp(handType)) { if (objectInHand) { ReleaseObject(); } } if (swapAction.GetState(SteamVR_Input_Sources.LeftHand) && swapAction.GetState(SteamVR_Input_Sources.RightHand) && !swapped) { print("Swapped"); swapped = true; ControllerActionScript controlScript = GetComponent <ControllerActionScript>(); controlScript.enabled = !controlScript.enabled; LaserScript laserScript = GetComponent <LaserScript>(); laserScript.enabled = !laserScript.enabled; } else if (!swapAction.GetState(SteamVR_Input_Sources.LeftHand) && !swapAction.GetState(SteamVR_Input_Sources.RightHand) && swapped) { print("deswap"); swapped = false; } }
/// <summary> /// 发射子弹的防御塔在发射时调用 /// </summary> /// <param name="es"></param> /// <returns></returns> public virtual TurretAttack Shoot(EnemyScript es) { GameObject attack = Instantiate(attackPrefab); if (type == BULLET) { attack.transform.position = this.transform.position; BulletScript bs = attack.GetComponent <BulletScript>(); bs.SetBullet(this); bs.flying = true; return(bs); } else if (type == EXPLOSION) { attack.transform.position = target.transform.position; ExplosionScript explode = attack.GetComponent <ExplosionScript>(); explode.SetExplosion(this); explode.Explode(); } else if (type == LASER) { LaserScript ls = attack.GetComponent <LaserScript>(); ls.SetLaser(this); ls.Emit(); } return(null); }
public void Previous() { count--; if (count < 0) { count = Lasers.Count; } for (int i = 0; i < Lasers.Count; i++) { if (count == i) { laserScript.DisableLaserCaller(0); activeLaser = Lasers [i]; activeLaser.SetActive(false); laserScript = activeLaser.GetComponent <LaserScript> (); newSize = 1; } if (effectName != null) { effectName.text = activeLaser.name; } if (bouncesText != null) { bouncesText.text = "Bounces: " + laserScript.bounces; } if (sizeText != null) { sizeText.text = "Size: " + laserScript.size; } } }
void Start() { manager = GameObject.Find("Main Camera").GetComponent <NPCManager>(); characterController = GetComponent <CharacterController>(); //weaponText = canvas.GetComponentInChildren<Text>(); shield = gameObject.GetComponentInChildren <ShieldScript>(); laser = gameObject.GetComponentInChildren <LaserScript>(); charge = gameObject.GetComponentInChildren <ChargeScript>(); bomb = gameObject.GetComponentInChildren <BombScript>(); laserSound = gameObject.GetComponent <AudioSource>(); cameraScript = GameObject.Find("Main Camera").GetComponent <CameraFollow>(); futurePosition = GetComponentInChildren <FuturePositionScript>().transform; if (Input.GetJoystickNames().Length > 0) { isControllerConnected = true; } transform.position = spawnPoint; if (GameObject.Find("PlayerUI")) { ui = GameObject.Find("PlayerUI").GetComponent <PlayerUI>(); } }
public void GraphOn(GameObject city, Material mat) { if (graphon == false) { graphlinks = new GameObject[1200]; graphcount = 0; graphon = true; } bool newlink = false; if (graphcount > maxgraph) { graphlinks [graphcount] = GameObject.Instantiate(thin_laser_prefab, position(), gameobject.transform.rotation); graphlinks [graphcount].transform.SetParent(gameobject.transform, true); maxgraph = graphcount; newlink = true; } LaserScript ls = (LaserScript)graphlinks [graphcount].GetComponent(typeof(LaserScript)); if (newlink) { ls.line = ls.GetComponent <LineRenderer> (); } ls.SetPos(gameobject.transform.position, city.transform.position); if (mat != null) { ls.ChangeMaterial(mat); } graphcount++; }
void OnCollisionEnter2D(Collision2D theCollision) { if (theCollision.gameObject.name.Contains("laser")) { LaserScript laser = theCollision.gameObject.GetComponent("LaserScript") as LaserScript; health -= laser.damage; Destroy(theCollision.gameObject); GetComponent <AudioSource>().PlayOneShot(hitSound); } if (health <= 0) { if (explosion) { ; } { GameObject exploder = ((Transform)Instantiate(explosion, this.transform.position, this.transform.rotation)).gameObject; Destroy(exploder, 2.0f); } Destroy(this.gameObject); GameController controller = GameObject.FindGameObjectWithTag("GameController").GetComponent("GameController") as GameController; controller.KilledEnemy(); } }
/// <summary> /// Shoot if possible. (See this.CanShoot) /// </summary> /// <param name="isEnemy"> /// If set to <c>true</c>, the shot belongs to game enemies. /// Otherwise, it belongs to the player. /// </param> public void Shoot(bool isEnemy) { if (this.CanShoot) { // we're counting down from the threshold this.cooldownTime = this.cooldownTimeThreshold; // create a new laser and set it to where I am Transform laserTransform = (Transform)Instantiate(laserPrefab); laserTransform.position = isEnemy ? new Vector2(this.transform.position.x - 0.5f, this.transform.position.y) //place the laser to the left of the enemy : new Vector2(this.transform.position.x + 0.5f, this.transform.position.y); //place the laser to the right of the player LaserScript laser = laserTransform.gameObject.GetComponent <LaserScript>(); if (laser != null) { laser.isEnemyShot = isEnemy; //assign the laser to enemies or the player } // modify the laser's movement MoveScript laserMovement = laserTransform.gameObject.GetComponent <MoveScript>(); if (laserMovement != null) { //if this is a laser that belongs to the enemy, move it toward the player, //and vice-versa laserMovement.direction = isEnemy ? -Vector2.up : Vector2.up; } } }
//Попадание лазера void OnCollisionEnter2D(Collision2D theCollision) { //Проверяем коллизию с объектом типа «лазер» if (theCollision.gameObject.name.Contains("laser")) { LaserScript laser = theCollision.gameObject.GetComponent("LaserScript") as LaserScript; Enemyhealth -= laser.damage; Destroy(theCollision.gameObject); // Воспроизвести звук попадания выстрела GetComponent <AudioSource>().PlayOneShot(hitSound); } if (Enemyhealth <= 0) { // Срабатывает при уничтожении объекта if (explosion) { GameObject exploder = ((Transform)Instantiate(explosion, this.transform.position, this.transform.rotation)).gameObject; Destroy(exploder, 2.0f); } Destroy(this.gameObject); GameController controller = GameObject.FindGameObjectWithTag("GameController").GetComponent("GameController") as GameController; controller.KilledEnemy(); controller.IncreaseScore(10); } }
public void LinkOn(GameObject city) { LaserScript ls = (LaserScript)links[_linkson].GetComponent(typeof(LaserScript)); ls.SetPos(gameobject.transform.position, city.transform.position); _linkson++; }
void HitByLaser(Collider2D other) { dead = true; animator.SetBool("dead", dead); LaserScript ls = other.gameObject.GetComponent <LaserScript>(); ls.audioSource.Play(); }
void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Bullet") { LaserScript script = other.GetComponent <LaserScript>(); //Pobierz obrażenia pocisku i odejmij od HP Health -= script.damage; Destroy(other.gameObject); } }
public void FinalizeLasers(float speed, Material isl_material) { // Turn off lasers that are no longer assigned to the same target for (int lc = 0; lc < maxlasers; lc++) { if (laseron [lc]) { if (!IsAssigned(laserdsts [lc])) { // laser will need to be reassigned laseron[lc] = false; } } } for (int i = 0; i < assignedcount; i++) { SatelliteSP0031 sat = assignedsats [i]; if (!WasAssigned(sat)) { /* destination is a new one - find a laser */ int lasernum = FindFreeLaser(); laseron [lasernum] = true; lasertimes [lasernum] = Time.time; laserdsts [lasernum] = sat; LaserScript ls = (LaserScript)lasers [lasernum].GetComponent(typeof(LaserScript)); ls.SetMaterial(isl_material); } } int oncount = 0; for (int lc = 0; lc < maxlasers; lc++) { if (laseron [lc]) { oncount++; LaserScript ls = (LaserScript)lasers [lc].GetComponent(typeof(LaserScript)); Debug.Assert(this != laserdsts [lc]); if (position() == laserdsts [lc].position()) { Debug.Log("Same pos"); Debug.Log("Me: " + satid.ToString() + " Him: " + laserdsts [lc].satid.ToString()); Debug.Log("My pos: " + position().ToString() + " His pos: " + laserdsts [lc].position().ToString()); } Debug.Assert(position() != laserdsts [lc].position()); ls.SetPos(position(), laserdsts [lc].position()); //ls.SetMaterial (isl_material); } else { LaserScript ls = (LaserScript)lasers [lc].GetComponent(typeof(LaserScript)); ls.SetPos(position(), position()); } } }
// Use this for initialization void Start () { po = light.transform.position; sc = light.transform.localScale; objPlayer = (GameObject) GameObject.FindWithTag ("Player"); objAIScriptAI = (AIscript) objPlayer.GetComponent( typeof(AIscript) ); laserscript = (LaserScript) Laser.GetComponent( typeof(LaserScript) ); objCamera = (GameObject) GameObject.FindWithTag ("MainCamera"); ptrGameScript = (gameScript)objCamera.GetComponent( typeof(gameScript) ); }
public void Fire(Vector3 targetPosition) { if (Time.time - lastFired > (1.0f / frequency)) { Quaternion rotation = Quaternion.LookRotation(targetPosition); LaserScript laser = Object.Instantiate(enemyProjectile, transform.position, rotation).GetComponent <LaserScript>(); laser.Initialize(self); lastFired = Time.time; } }
private void SpawnLaser(IGameObject turret, Scene world, Vector2f laserSpeed) { var gunPosition = turret.Body.Incircle.Radius * turret.Body.Rotation.Normalize(); var shotPosition = turret.Body.Incircle.Center + gunPosition; var laser = ObjectsManager.Build((uint)ObjectID.Laser, shotPosition); var laserScript = new LaserScript(laserSpeed, ObjectID.Turret); laser.BindScript(laserScript); laser.Lighting.Add(new Light(new Vector2f(0.1f, 0.1f), Color.Magenta, LightMode.Flashlight)); world.Add(laser); }
// Use this for initialization void Start() { cam = Camera.main; lasergun = GetComponentInChildren <LaserScript>(); inventory = GetComponent <Inventory>(); ramTime = ramCooldown; speed = defaultSpeed; ramOn = false; }
void Start() { for (int i = 0; i < Lasers.Count; i++) { Lasers [i].SetActive(false); } activeLaser = Lasers [0]; activeLaser.SetActive(true); laserScript = activeLaser.GetComponent <LaserScript> (); }
public void LinkOff() { if (_linkson > 0) { for (int linknum = 0; linknum < 2; linknum++) { LaserScript ls = (LaserScript)links [linknum].GetComponent(typeof(LaserScript)); ls.SetPos(position(), position()); } _linkson = 0; } }
void OnTriggerEnter2D(Collider2D theCollision) { if (theCollision.gameObject.name.Contains("laser(Clone)")) { //чекаем сколько отнимает данная пушка и отнимаем хп LaserScript laser = theCollision.gameObject.GetComponent("LaserScript") as LaserScript; HP -= laser.damage; // hited.transform.position = this.transform.position; // Destroy(theCollision.gameObject); } }
public void ColourLink(SatelliteSP0031 nextsat, Material mat) { for (int lc = 0; lc < maxlasers; lc++) { if (laseron [lc]) { if (laserdsts [lc] == nextsat) { LaserScript ls = (LaserScript)lasers [lc].GetComponent(typeof(LaserScript)); ls.SetMaterial(mat); } } } }
public void LaserSetting() { laserMoveTime = GameManager.instance.laserMoveTime; isLaserOn = false; Coroutine = UpLaser(); newLaser = Instantiate(LaserPrefab); laserScript = newLaser.GetComponent <LaserScript>(); laserScript.trail = false; laserScript.firePoint = transform.Find("StartPoint").gameObject; laserScript.endPoint = transform.Find("EndPoint").gameObject; newLaser.SetActive(true); laserScript.ShootLaser(512); }
public bool isEnemy = true; // variable pour indiquer si c'est un ennemie ou non // methode de base de unity qui détécte les colision entrante entre des game object qui un collider et un rigidBody void OnCollisionEnter2D(Collision2D coll) { // on unBox notre collider var collider = coll.collider; // on récupére notre laser script attacher au collider LaserScript shot = collider.gameObject.GetComponent <LaserScript>(); // si le script as bien été récupéré if (shot != null) { // si le laser que l'on reçois et different de ce qu'on ai ( ennemie ou non ) if (shot.ennemi != isEnemy) { // le collider est bien activé collider.enabled = true; // on réduite les poit de vie par raport au nombre de dommage du laser hp -= shot.damage; // on détruit le laser Destroy(shot.gameObject); // si les point de vie sont a 0 if (hp <= 0) { // on récupére le score manager GameObject scoreManager = GameObject.Find("Scripts"); //si c'est un ennemie if (isEnemy) { // on augmente le score scoreManager.GetComponent <ScoreManager>().score += 200; // on detruit l'ennemie Destroy(gameObject); } // si c'est un joueur else { // on met le jeu en gameOver scoreManager.GetComponent <ScoreManager>().gameOver = true; } } } else { // on desactive les colision collider.enabled = false; } } }
// Update is called once per frame void Update() { Vector3 myPos = new Vector3(transform.position.x, transform.position.y, 0); if (timer == 0) { LaserScript laser1 = Instantiate(las, myPos, Quaternion.identity); laser1.angle = angle; // laser1.moveSpeed = projspeed; timer = 999999; } else { timer--; } }
private void OnTriggerEnter2D(Collider2D collider) { LaserScript shot = collider.gameObject.GetComponent <LaserScript>(); //Is this a player shot? if (shot != null && shot.isEnemyShot != isEnemy) { this.healthPoints -= shot.damage; //apply damage Destroy(shot.gameObject); //destroy the game object! if (this.healthPoints <= 0) { Destroy(this.gameObject); //I'm dead! X_X } } }
public void RefreshLaser() { for (int i = 0; i < Lasers.Count; i++) { laserScript = Lasers[i].GetComponent <LaserScript> (); if (fixedCamera.gameObject.activeSelf) { laserScript.firePoint = Lasers [i]; laserScript.endPoint = fixedCamera; } else { laserScript.firePoint = fpsCamera.transform.FindDeepChild("FirePoint").gameObject; laserScript.endPoint = fpsCamera; } } }
void OnCollisionEnter2D(Collision2D coll) { Debug.Log("test"); var collider = coll.collider; LaserScript shot = collider.gameObject.GetComponent <LaserScript>(); if (shot != null) { ///lol hp -= shot.damage; Destroy(shot.gameObject); if (hp <= 0) { Destroy(gameObject); } } }
void Start() { activeLaser = Lasers [0]; laserScript = activeLaser.GetComponent <LaserScript> (); if (effectName != null) { effectName.text = activeLaser.name; } if (bouncesText != null) { bouncesText.text = "Bounces: " + laserScript.bounces; } if (sizeText != null) { sizeText.text = "Size: " + newSize; } originalSize = laserScript.size; }
IEnumerator CycleLasers() { for (int i = 0; i < Lasers.Count; i++) { newLaser = Instantiate(Lasers [i]); laserScript = newLaser.GetComponent <LaserScript> (); laserScript.trail = false; laserScript.firePoint = playerFirePoint; laserScript.endPoint = targetPoints [Random.Range(0, targetPoints.Count)].gameObject; newLaser.SetActive(true); laserScript.ShootLaser(3); yield return(longWait); Destroy(newLaser); } StartCoroutine(CycleLasers()); }
private void LoadLasers(Laser[] lasers) { foreach (Laser laser in lasers) { Vector3 position = new Vector3(laser.x, laser.y, 0); Quaternion rotation = Quaternion.Euler(0, 0, laser.rotation); GameObject instantiated = Instantiate(laserPrefab); instantiated.transform.position = position; instantiated.transform.rotation = rotation; LaserScript laserScript = instantiated.GetComponentInChildren <LaserScript>(); laserScript.offset = laser.offset; laserScript.reloadTime = laser.reloadTime; laserScript.fireTime = laser.fireTime; laserScript.viewportX = laser.viewportX; } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { LaserScript laser = Object.Instantiate(FriendlyProjectile, transform.position, Ship.transform.rotation).GetComponent <LaserScript>(); laser.Initialize(Ship); } if (LockedOnMaster.searching)//enable the charge effect. { em.enabled = true; } else if (!LockedOnMaster.searching && !LockedOnMaster.lockedOn) { em.enabled = false; } if (LockedOnMaster.lockedOn) { fireUponRelease = true; } if (fireUponRelease) { fireUponRelease = false; if (Input.GetKeyUp(KeyCode.Space)) { fireUponRelease = false; em.enabled = false; Quaternion targetRotation = CreateRotation(); if (AimingScript.locked) { LaserScript laser = Object.Instantiate(LockedProjectile, transform.position, targetRotation).GetComponent <LaserScript>(); laser.Initialize(Ship); } else { LaserScript laser = Object.Instantiate(FriendlyProjectile, transform.position, targetRotation).GetComponent <LaserScript>(); laser.Initialize(Ship); } } } }
public void Previous() { count--; if (count < 0) { count = Lasers.Count; } for (int i = 0; i < Lasers.Count; i++) { if (count == i) { laserScript.DisableLaserCaller(0.05f); activeLaser.SetActive(false); activeLaser = Lasers [i]; laserScript = activeLaser.GetComponent <LaserScript> (); laserScript.EnableLaser(); activeLaser.SetActive(true); } } }
public static void CreateLaser(Vector3 a, Vector3 b, float t) { GameObject l; if (LaserPool.Count != 0) { l = LaserPool.Get(); } else { l = GameObject.Instantiate <GameObject>(Game.LaserPrefab); } LineRenderer lr = l.GetComponent <LineRenderer>(); lr.SetVertexCount(2); lr.SetWidth(1, 1); lr.SetPosition(0, a); lr.SetPosition(1, b); LaserScript ls = l.GetComponent <LaserScript>(); ls.AppearTime = t; ls.Pool = LaserPool; }
void level1Initial(){ DestroyTemp(); objPlayer.transform.position = new Vector3(-960,0,-970); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(true,0,true,0,true,0,0,1f,-966.2775f,0,-957.5f,0,0,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(true,0,true,0,true,0,0,1f,-953.6655f,0,-955f,0,180,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(true,0,true,0,true,0,0,1f,-966.2775f,0,-952.5f,0,0,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(true,0,true,0,true,0,0,1f,-953.6655f,0,-950f,0,180,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(true,0,true,3,true,5,5,0,-966.2775f,0,-945f,0,0,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(true,0,true,3,false,5,5,0,-953.6655f,0,-935f,0,180,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(true,0,true,0,false,0,0,0,-974.5f,0,-921.5f,0,315,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(true,0,true,0,false,0,0,0,-945.0286f,0,-921.5f,0,225,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(true,0,true,0,false,0,0,0,-974.5f,0,-906.1869f,0,45,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(true,0,true,0,false,0,0,0,-945.0286f,0,-906.1869f,0,135,0); newTrashCan = (GameObject)Instantiate(ptrScriptVariable.TrashCan,new Vector3(-962.6769f,0,-926.5178f),Quaternion.identity); newTrashCan.tag = "temp"; newTrashCan = (GameObject)Instantiate(ptrScriptVariable.TrashCan,new Vector3(-957.4157f,0,-926.5178f),Quaternion.identity); newTrashCan.tag = "temp"; }
// Use this for initialization void Start() { usedMagicAttack = false; hpScript = gameObject.GetComponent<HealthScript>(); lightColor = "White"; uiScript = (CursorScript) GameObject.Find("Menu Cursor").GetComponent<CursorScript>(); state = "Standby"; prevLocation = transform.position; speed = 15.0f; successfullyAttacked = false; attackTimer = 0.0f; blackTimer = 0; dmgBox = (DamageBoxScript) GameObject.Find ("DamageBox").GetComponent<DamageBoxScript>(); maxHealth = maxMana = 0.0f; maxHealth = GameObject.Find ("Menu Cursor").GetComponent<StatsScript>().GetMaxHP (gameObject.name); health = maxHealth; maxMana = GameObject.Find ("Menu Cursor").GetComponent<StatsScript>().GetMaxMP (gameObject.name); mana = maxMana; audioPlayer = gameObject.AddComponent<AudioSource>(); if (gameObject.name == "Zebulon") { lasScript = gameObject.GetComponentInChildren<LaserScript>(); lasScript.Hide(); } cachedForward = transform.forward; }
void Start() { manager = GameObject.Find("Main Camera").GetComponent<NPCManager>(); characterController = GetComponent<CharacterController>(); //weaponText = canvas.GetComponentInChildren<Text>(); shield = gameObject.GetComponentInChildren<ShieldScript>(); laser = gameObject.GetComponentInChildren<LaserScript>(); charge = gameObject.GetComponentInChildren<ChargeScript>(); bomb = gameObject.GetComponentInChildren<BombScript>(); laserSound = gameObject.GetComponent<AudioSource>(); cameraScript = GameObject.Find("Main Camera").GetComponent<CameraFollow>(); futurePosition = GetComponentInChildren<FuturePositionScript>().transform; if (Input.GetJoystickNames().Length > 0) { isControllerConnected = true; } transform.position = spawnPoint; if (GameObject.Find("PlayerUI")) { ui = GameObject.Find("PlayerUI").GetComponent<PlayerUI>(); } }
void level6Initial(){ DestroyTemp(); objPlayer.transform.position = new Vector3(-966,0,-298); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(false,0,false,0,false,0,0,25,-966,0,-280,0,90,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(false,1,false,0,false,0,0,25,-962,0,-280,0,90,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(false,2,false,0,false,0,0,25,-958,0,-280,0,90,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(false,3,false,0,false,0,0,25,-954,0,-280,0,90,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(false,4,false,0,false,0,0,25,-950,0,-280,0,90,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(false,5,false,0,false,0,0,25,-946,0,-280,0,90,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(false,6,false,0,false,0,0,25,-942,0,-280,0,90,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(false,7,false,0,false,0,0,25,-938,0,-280,0,90,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(false,8,false,0,false,0,0,25,-936,0,-282,0,180,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(false,9,false,0,false,0,0,25,-936,0,-286,0,180,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(false,10,false,0,false,0,0,25,-936,0,-290,0,180,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(false,11,false,0,false,0,0,25,-936,0,-294,0,180,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(false,12,false,0,false,0,0,25,-936,0,-298,0,180,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(false,13,false,0,false,0,0,25,-938,0,-300,0,270,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(false,14,false,0,false,0,0,25,-942,0,-300,0,270,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(false,15,false,0,false,0,0,25,-946,0,-300,0,270,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(false,16,false,0,false,0,0,25,-950,0,-300,0,270,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(false,17,false,0,false,0,0,25,-954,0,-300,0,270,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(false,18,false,0,false,0,0,25,-958,0,-300,0,270,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(false,19,false,0,false,0,0,25,-962,0,-300,0,270,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(false,20,false,0,false,0,0,25,-966,0,-300,0,270,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(false,21,false,0,false,0,0,25,-968,0,-298,0,0,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(false,22,false,0,false,0,0,25,-968,0,-294,0,0,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(false,23,false,0,false,0,0,25,-968,0,-290,0,0,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(false,24,false,0,false,0,0,25,-968,0,-286,0,0,0); newLaser = (GameObject)Instantiate(ptrScriptVariable.Laser); newLaser.tag = "temp"; newLaserScript = (LaserScript) newLaser.GetComponent( typeof(LaserScript) ); newLaserScript.setProperty(false,25,false,0,false,0,0,25,-968,0,-282,0,0,0); }