public void Strike(LaserMove laser) { Destroy(laser.gameObject); var diff = Diff(laser.Colour, this.renderer.material.color); if (Math.Round(diff, 0) != 0.0) Omnomnom -= diff; else Omnomnom += 1; }
public void Notify(LaserMove laser) { if (TileObject != null) { var script = TileObject.GetScript<IGridObject>(); if (script != null) script.Strike(laser); } laser.Move(); }
private void OnTriggerStay2D(Collider2D collision) { LaserMove laser = collision.GetComponent <LaserMove>(); if (laser != null) { rb.velocity = Vector2.zero; rb.AddForce(laser.push, ForceMode2D.Impulse); charControl = false; timeStartLostControl = timeToControl; } }
public void Notify(LaserMove laser) { if (TileObject != null) { var script = TileObject.GetScript <IGridObject>(); if (script != null) { script.Strike(laser); } } laser.Move(); }
public void Strike(LaserMove laser) { if (_orientation == MirrorOrientation.BackSlash) { switch (laser.Direction) { case GridDirection.East: laser.Direction = GridDirection.South; break; case GridDirection.West: laser.Direction = GridDirection.North; break; case GridDirection.North: laser.Direction = GridDirection.West; break; case GridDirection.South: laser.Direction = GridDirection.East; break; default: throw new ArgumentException("Mellon exception"); } } else { switch (laser.Direction) { case GridDirection.East: laser.Direction = GridDirection.North; break; case GridDirection.West: laser.Direction = GridDirection.South; break; case GridDirection.North: laser.Direction = GridDirection.East; break; case GridDirection.South: laser.Direction = GridDirection.West; break; default: throw new ArgumentException("Mellon exception"); } } }
public void Strike(LaserMove laser) { Destroy(laser.gameObject); var diff = Diff(laser.Colour, this.renderer.material.color); if (Math.Round(diff, 0) != 0.0) { Omnomnom -= diff; } else { Omnomnom += 1; } }
void Start() { FB.Init(SetInit, OnHideUnity); //lets show the cursor and unlock it (incase it was). Screen.lockCursor = false; Screen.showCursor = true; Time.timeScale = 1; m_on = true; Debug.Log(Application.persistentDataPath + "/PlayerPrefs.txt"); //showHighScore = PreviewLabs.PlayerPrefs.GetInt("Highscore"); //orignalWidth = Screen.width; //orignalHeight = Screen.height; // Saving Score if user goes into main menu while playing game. Debug.Log("check from main menu to asking to save score " + EventTalk.EventTrigger.askToSaveScore); if (EventTalk.EventTrigger.askToSaveScore == true) { // publicService.SubmitScoreToLeaderBoards (); LaserMove.Save(); } }
public void Strike(LaserMove laser) { Destroy(laser.gameObject); LaserMove l1 = ((GameObject)Instantiate(laser.gameObject)).GetComponent <LaserMove>(); l1.Direction = laser.Direction.RotateLeft(); l1.Colour = new Color(laser.Colour.r, 0, 0); l1.Move(); LaserMove l2 = ((GameObject)Instantiate(laser.gameObject)).GetComponent <LaserMove>(); l2.Direction = laser.Direction; l2.Colour = new Color(0, laser.Colour.g, 0); l2.Move(); LaserMove l3 = ((GameObject)Instantiate(laser.gameObject)).GetComponent <LaserMove>(); l3.Direction = laser.Direction.RotateRight(); l3.Colour = new Color(0, 0, laser.Colour.b); l3.Move(); if (GetEnergy(l1) < 0.2f) { Destroy(l1.gameObject); } if (GetEnergy(l2) < 0.2f) { Destroy(l2.gameObject); } if (GetEnergy(l3) < 0.2f) { Destroy(l3.gameObject); } }
public void Strike(LaserMove laser) { Destroy(laser.gameObject); }
void OnGUI() { GUI.skin = skins; //Scaling GUI MATRIX FOR ALL RESOLUTION scale.x = Screen.width / 320.0f; scale.z = Screen.height / 480.0f; scale.y = 1f; var svMat = GUI.matrix; Debug.Log(Screen.width.ToString()); Debug.Log(Screen.height.ToString()); Debug.Log(scale.x.ToString()); Debug.Log(scale.z.ToString()); GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, scale); GUI.Box(new Rect(0, Screen.height - 70, Screen.width, 70), "", noGUIStyle); GUI.Label(new Rect(5, Screen.height - 60, 400, 100), " Score " + score.ToString()); GUI.Label(new Rect(5, Screen.height - 40, 400, 100), " HighScore " + high); GUI.Box(new Rect(170, Screen.height - 70, Screen.width, 70), "", noGUIStyle); GUI.Label(new Rect(180, Screen.height - 60, 100, 100), " Lives x" + " " + PlayerLive); //GUI.DrawTexture(new Rect(270,Screen.height - 60,50,25),lives[PlayerLive]); if (finishedLevel) { if (scrChecker >= 1) { finishedLevel = false; } else { finishedLevel = false; Time.timeScale = 0; //BridgeJTOC.Bridge.setScore(score); //BridgeJTOC.Bridge.setKill(killCounter); Instantiate(HighScore, transform.position, transform.rotation); Destroy(pauseButton); scrChecker++; LaserMove.Save(); } } if (gameOver == true) { LaserMove.Save(); AutoFade.LoadLevel("GameOver", 1, 1, Color.red); fbFeed(); } if (Application.platform == RuntimePlatform.Android) { if (Input.GetKeyUp(KeyCode.Escape)) { publicService.SubmitScoreToLeaderBoards(); fbCheck(); // FB.Logout (); LaserMove.Save(); Instantiate(AlertBoxPrefeb, transform.position, transform.rotation); //return; } } GUI.matrix = svMat; }
private float GetEnergy(LaserMove l1) { return(l1.Colour.r + l1.Colour.g + l1.Colour.b); }
public void Strike(LaserMove laser) { }