public override void Reset() { laser.Reset(); cannonMove = 0.0f; chargeCannon.transform.localPosition = Vector3.Lerp(chargeCannonOriginalPosition.localPosition, chargeCannonNewPosition.localPosition, cannonMove); base.Reset(); }
public override void Reset() { if (targetLocation) { StopAllCoroutines(); } if (previousSegment) { previousSegment.Reset(); } laser.Reset(); base.Reset(); }