예제 #1
0
        protected override Result RunCommand(RhinoDoc doc, RunMode mode)
        {
            DMesh3           mesh   = new DMesh3(MakeRemeshedCappedCylinder(1.0), true);
            AxisAlignedBox3d bounds = mesh.GetBounds();

            List <IMesh> result_meshes = new List <IMesh>();

            LaplacianMeshDeformer deformer = new LaplacianMeshDeformer(mesh);

            // constrain bottom points
            foreach (int vid in mesh.VertexIndices())
            {
                g3.Vector3d v      = mesh.GetVertex(vid);
                bool        bottom = (v.y - bounds.Min.y) < 0.01f;
                if (bottom)
                {
                    deformer.SetConstraint(vid, v, 10);
                }
            }

            // constrain one other vtx
            int ti    = MeshQueries.FindNearestTriangle_LinearSearch(mesh, new g3.Vector3d(2, 5, 2));
            int v_pin = mesh.GetTriangle(ti).a;

            g3.Vector3d cons_pos = mesh.GetVertex(v_pin);
            cons_pos += new g3.Vector3d(0.5, 0.5, 0.5);
            deformer.SetConstraint(v_pin, cons_pos, 10);


            deformer.Initialize();
            g3.Vector3d[] resultV = new g3.Vector3d[mesh.MaxVertexID];
            deformer.Solve(resultV);

            foreach (int vid in mesh.VertexIndices())
            {
                mesh.SetVertex(vid, resultV[vid]);
            }


            var rhinoMesh = GopherUtil.ConvertToRhinoMesh(mesh);

            doc.Objects.AddMesh(rhinoMesh);

            return(Result.Success);
        }
예제 #2
0
        // [RMS] this only tests some basic cases...
        public static void test_LaplacianDeformation()
        {
            // compact version
            DMesh3 mesh = new DMesh3(TestUtil.MakeRemeshedCappedCylinder(1.0), true);

            Debug.Assert(mesh.IsCompact);
            AxisAlignedBox3d bounds = mesh.GetBounds();

            List <IMesh> result_meshes = new List <IMesh>();

            LaplacianMeshDeformer deformer = new LaplacianMeshDeformer(mesh);

            // constrain bottom points
            foreach (int vid in mesh.VertexIndices())
            {
                Vector3d v      = mesh.GetVertex(vid);
                bool     bottom = (v.y - bounds.Min.y) < 0.01f;
                if (bottom)
                {
                    deformer.SetConstraint(vid, v, 10);
                }
            }

            // constrain one other vtx
            int      ti       = MeshQueries.FindNearestTriangle_LinearSearch(mesh, new Vector3d(2, 5, 2));
            int      v_pin    = mesh.GetTriangle(ti).a;
            Vector3d cons_pos = mesh.GetVertex(v_pin);

            cons_pos += new Vector3d(0.5, 0.5, 0.5);
            deformer.SetConstraint(v_pin, cons_pos, 10);
            result_meshes.Add(TestUtil.MakeMarker(mesh.GetVertex(v_pin), 0.2f, Colorf.Red));

            deformer.Initialize();
            Vector3d[] resultV = new Vector3d[mesh.MaxVertexID];
            deformer.Solve(resultV);

            foreach (int vid in mesh.VertexIndices())
            {
                mesh.SetVertex(vid, resultV[vid]);
            }

            result_meshes.Add(mesh);
            TestUtil.WriteDebugMeshes(result_meshes, "___LAPLACIAN_result.obj");
        }