public void UseLanternProperty(RaycastHit hitInfo)
 {
     if (lanternLight.intensity > 0 && Active)
     {
         LanternProperty.UsePropertyAction(hitInfo);
     }
     else
     {
         LanternProperty.StopPropertyAction();
     }
 }
 public void StopLanternProperty()
 {
     LanternProperty.StopPropertyAction();
 }