예제 #1
0
        public List <Locale> getAvailableLocales()
        {
            List <Locale> availableLocales = new List <Locale>();

            List <Language> languages;

            try
            {
                languages = LanguageDao.FindAll();
            }
            catch (InstanceNotFoundException <Language> ex)
            {
                throw new InternalErrorException(ex);
            }

            foreach (Language language in languages)
            {
                foreach (Country country in language.Countries)
                {
                    availableLocales.Add(new Locale(language.languageCode, country.countryCode));
                }
            }

            return(availableLocales);
        }
예제 #2
0
 public override string ToString()
 {
     return("Stats: \n" + LanguageDao.GetLanguage("statstr", ref GameManager.language) + " " + STR
            + "\n" + LanguageDao.GetLanguage("statagi", ref GameManager.language) + " " + AGI
            + "\n" + LanguageDao.GetLanguage("statwis", ref GameManager.language) + " " + WIS
            + "\n" + LanguageDao.GetLanguage("statend", ref GameManager.language) + " " + END
            + "\n" + LanguageDao.GetLanguage("statint", ref GameManager.language) + " " + INT
            + "\n" + LanguageDao.GetLanguage("statluc", ref GameManager.language) + " " + LUC
            + "\n" + LanguageDao.GetLanguage("statcrit", ref GameManager.language) + " " + CriticalHitPercentage);
 }
예제 #3
0
 private static void LoadLanguage(string lang)
 {
     Text[] bigTranslator = GameManager.GM.TextAndUI.GetComponentsInChildren <Text>();
     Debug.Log(GameManager.GM);
     Debug.Log(GameManager.GM.TextAndUI);
     //  Debug.Log(bigTranslator[0]);
     for (int i = 0; i < bigTranslator.Length; i++)
     {
         if (bigTranslator[i].name != "Attack (1)" && bigTranslator[i].name != "GameObject" && bigTranslator[i].name != "OPEN MENU" && bigTranslator[i].name != "Label")
         {
             bigTranslator[i].text = LanguageDao.GetLanguage(bigTranslator[i].name, ref lang);
         }
     }
 }
예제 #4
0
    public void UseSkill(Actor to, Skill s)
    {
        var r = s.Targets;

        if (to == actor)
        {
            if (s.FX != null)
            {
                if (s.FX.Func.IsSpawner)
                {
                    Error(LanguageDao.GetLanguage("applyempty", ref GameManager.language));
                    return;
                }
            }
        }
        if (!actor.CanUseSkill(s))
        {
            Error(LanguageDao.GetLanguage("notenough", ref GameManager.language));
            return;
        }

        if ((r == Skill.TargetType.AnAlly) && (!GameManager.CurrentBattle.IsTeamWith(actor, to) || to == this.actor))
        {
            Error(LanguageDao.GetLanguage("applyally", ref GameManager.language));
            return;
        }
        if ((r == Skill.TargetType.Enemy || r == Skill.TargetType.OneEnemy) && (GameManager.CurrentBattle.IsTeamWith(actor, to) || to == actor))
        {
            Error(LanguageDao.GetLanguage("applyennemy", ref GameManager.language));
            return;
        }
        if (r == Skill.TargetType.Self && to != actor)
        {
            Error(LanguageDao.GetLanguage("applyyou", ref GameManager.language));

            return;
        }



        TurnSprite((to.TilePosition - actor.TilePosition).x < 0);
        GameManager.GM.ActionFreeze();

        actor.UseEffect(s, to);

        GameManager.GM.ShowTabMenu(false);
    }
예제 #5
0
 public void GetInfo(Actor a)
 {
     main.SetActive(true);
     Name.text  = a.Name.ToUpper() + "\n" + LanguageDao.GetLanguage("the", ref GameManager.language).ToUpper() + " " + a.Class.type.ToString().ToUpper();;
     Stats.text = "STATS"
                  + "\n" + LanguageDao.GetLanguage("statstr", ref GameManager.language) + " " + a.GetStats.STR
                  + "\n" + LanguageDao.GetLanguage("statend", ref GameManager.language) + " " + a.GetStats.END
                  + "\n" + LanguageDao.GetLanguage("statagi", ref GameManager.language) + " " + a.GetStats.AGI
                  + "\n" + LanguageDao.GetLanguage("statint", ref GameManager.language) + " " + a.GetStats.INT
                  + "\n" + LanguageDao.GetLanguage("statwis", ref GameManager.language) + " " + a.GetStats.WIS
                  + "\n" + LanguageDao.GetLanguage("statluc", ref GameManager.language) + " " + a.GetStats.LUC;
     Lvl.text = LanguageDao.GetLanguage("lvl", ref GameManager.language) + " " + a.GetLevel
                + "\n" + LanguageDao.GetLanguage("exp", ref GameManager.language) + ": " + a.GetEXP.ToString("0000") +
                "\n" + LanguageDao.GetLanguage("nextxp", ref GameManager.language) + ": " + a.RequiredEXP.ToString("0000");
     Desc.text   = a.Description;
     stats2.text = LanguageDao.GetLanguage("def", ref GameManager.language) + ": " + a.GetStats.PhysDEF + " "
                   + LanguageDao.GetLanguage("mdef", ref GameManager.language) + ": " + a.GetStats.MagDEF
                   + " " + LanguageDao.GetLanguage("walk", ref GameManager.language) + ":" + (a.GetStats.MaximumSP * a.GetStats.AGI)
                   + "\n" + LanguageDao.GetLanguage("statcrit", ref GameManager.language) + ":" + a.GetStats.CriticalHitPercentage.ToString("00.0")
                   + "% " + "" + LanguageDao.GetLanguage("speed", ref GameManager.language) + ": " + (a.GetStats.Priority + a.GetStats.AGI) + " "
                   + LanguageDao.GetLanguage("sp", ref GameManager.language) + ": " + a.GetStats.MaximumSP;
 }
예제 #6
0
        public Dictionary <string, string> getAvailableLanguages()
        {
            Dictionary <string, string> availableLanguages = new Dictionary <string, string>();

            List <Language> languages;

            try
            {
                languages = LanguageDao.FindAll();
            }
            catch (InstanceNotFoundException <Language> ex)
            {
                throw new InternalErrorException(ex);
            }

            foreach (Language language in languages)
            {
                availableLanguages.Add(language.languageCode, language.languageName);
            }

            return(availableLanguages);
        }
        public IEnumerable <Language> Get()
        {
            var languageDao = new LanguageDao(db);

            return(languageDao.GetLanguages());
        }
예제 #8
0
 public override string ToString()
 {
     return(Name + " " + LanguageDao.GetLanguage("lvl", ref GameManager.language) + " " + GetLevel);
 }
예제 #9
0
    public IEnumerator InitiateAttack(Actor a, Skill b)
    {
        if (!GameManager.BattleMode)
        {
            yield break;
        }
        if (attacking || anim[0].GetBool(b.DmgType.ToString()))
        {
            anim[0].ResetTrigger(b.DmgType.ToString());
            yield break;
        }
        if (!CanPerformAction(b))
        {
            EndTurn();
            yield break;
        }


        if (!MyTurn || actor.IsDefeat)
        {
            attacking = false;
            yield break;
        }

        AITImer    = 0;
        attacking  = true;
        tempattack = b;
        temptarget = a;
        actor.Move(a.TilePosition, true);


        foreach (var item in actor.Path)
        {
            if (GameManager.CurrentBattle.map.AtPos(item).Actor != null)
            {
                var f = GameManager.CurrentBattle.map.AtPos(item).Actor;

                if (f == actor)
                {
                    continue;
                }
                if (f == a)
                {
                    continue;
                }


                if ((f != actor && f != a) || f.IsTeamWith(actor))
                {
                    Error(f.Name + " " + LanguageDao.GetLanguage("isblocking", ref GameManager.language) + " " + name);
                    attacking  = false;
                    tempattack = null;
                    temptarget = null;
                    StopAttacking();

                    yield break;
                }
            }
        }
        TurnSprite((temptarget.TilePosition - actor.TilePosition).x < 0);

        // while (Vector.Distance(actor.TilePosition, a.TilePosition) > b.Reach)
        //while (GameManager.EstimathPath(actor,a.TilePosition) > b.Reach)

        while (actor.Path.Count > b.Reach)
        {
            if (!MyTurn)
            {
                attacking = false;
                print("RAN OUT OF TIME!");
                yield break;
            }
            yield return(null);
        }
        TurnSprite((temptarget.TilePosition - actor.TilePosition).x < 0);
        yield return(new WaitForSeconds(.2f));

        if (actor.CanUseSkill(b))
        {
            anim[0].SetTrigger(b.DmgType.ToString());
        }



        attacking = false;
        yield break;
    }