void Awake() { #if UNITY_EDITOR var awaken = UnityLua.GlobalLua["___EDITOR_AWAKEN"].ConvertType <int>(); if (awaken == 0) { UnityLua.GlobalLua["___EDITOR_AWAKEN"] = 1.WrapDynamic(); ResManager.RecordCacheVersion("editor", int.MaxValue); LanguageConverter.InitData(); string pathCachedMain = LuaFramework.AppDataPath + "/CapstonesScripts/spt/init.lua"; if (UnityLua.GlobalLua.DoFile(pathCachedMain) == 0) { } else { if (GLog.IsLogErrorEnabled) { GLog.LogError(UnityLua.GlobalLua.L.GetLua(-1).UnwrapDynamic()); } } } #endif BindLua(); _Awaken = true; if (_DestroyRegIndex > 0) { RemoveDestroyRegIndex(_DestroyRegIndex); _DestroyRegIndex = 0; } CallLuaFunc("awake"); // Notice! The awake will NOT be called for the runtime binded behaviours! }