internal static void Init() { AddCustomRecipe(); AddCustomItem(); Language.AddToken(TokenName, TokenValue, TokenLanguage); Language.AddToken(TokenDescriptionName, TokenDescriptionValue, TokenLanguage); }
internal static void Init(AssetBundle assetBundle) { PewterPrefab = assetBundle.LoadAsset <GameObject>(PrefabPath); AddCustomRecipe(); AddCustomItem(); Language.AddToken(TokenName, TokenValue, TokenLanguage); Language.AddToken(TokenDescriptionName, TokenDescriptionValue, TokenLanguage); }
public static void Init() { Language.AddToken("$big_wooden_signed_locker", "Big Wooden Locker"); Language.AddToken("$wooden_signed_locker", "Signed Locker"); Language.AddToken("$iron_signed_locker", "Iron Signed Locker"); Language.AddToken("$hidden_stone_locker", "Hidden Stone Locker"); Language.AddToken("$piece_signed_locker_rename", "Rename locker"); Language.AddToken("$piece_locker_assign_item", "Assign item to locker"); Language.AddToken("$piece_sign_assign_item", "Assign item to sign"); }
private static void AddCustomToken(string TokenName, string TokenValue, string TokenDescripion, string TokenDescriptionValue) { Language.AddToken(TokenName, TokenValue); Language.AddToken(TokenDescripion, TokenDescriptionValue); }