void Start() { /* 주식*/ checkMonth = 1; nMonthOwnstcokCount = 0; nMonthUseStockMoney = 0; nMonthEarnStockMoney = 0; nMonthTradeStockCount = 0; /* 건물*/ nMonthOwnBuild = 0; nMonthEarnEstateMoney = 0; nMonthUseEstateMoney = 0; nMonthDiffEstate = 0; nMonthDiffEstatePercent = 0; /* 미니*/ nMonthTradeMiniCount = 0; nMonthEarnMiniMoney = 0; nMonthUseMiniMoney = 0; nMonthDiffMini = 0; nMonthDiffMiniPercent = 0; /* 전달*/ beforMonthDiff = -1; theBuilding = FindObjectOfType <LandmarksHandler>(); }
void Start() { currentTime = Random.Range(1, 2); theGet = FindObjectOfType <GetCompanyManager>(); thePasser = FindObjectOfType <PasserByManager>(); theBuild = FindObjectOfType <LandmarksHandler>(); theChat = FindObjectOfType <CitizenChatManager>(); theType = FindObjectOfType <PasserType>(); }
void Start() { /* 첫 1-2초 사이에 등장 */ currentTime = Random.Range(1, 2); theGet = FindObjectOfType <GetCompanyManager>(); theChat = FindObjectOfType <CitizenChatManager>(); theType = FindObjectOfType <PasserType>(); theCountry = FindObjectOfType <ChangeCountryName>(); theHandler = FindObjectOfType <LandmarksHandler>(); }
// Start is called before the first frame update void Start() { theStat = FindObjectOfType <PlayerStatManager>(); theSellBuy = FindObjectOfType <StockManager>(); theNotice = FindObjectOfType <NoticeManager>(); theHandler = FindObjectOfType <LandmarksHandler>(); theDate = FindObjectOfType <DateManager>(); StockInOut = true; stockInOutT.text = "기업입주"; }
// Start is called before the first frame update void Start() { theChat = FindObjectOfType <CitizenChat>(); theBuildCaht = FindObjectOfType <CitizenBuildingChat>(); theHandler = FindObjectOfType <LandmarksHandler>(); passer_List = new List <GameObject>(); passer_BuildList = new List <GameObject>(); passer_BuildNumList = new List <int>(); currentTime = Random.Range(4, 7); currentTimeBuild = Random.Range(4, 7); }
void Start() { theHander = FindObjectOfType <LandmarksHandler>(); //하트 충전을 위한 시간 받아오기 myAllMoney = 500000; numberOfHarts = 5; playerCredit = 9; playerLevelUpIndex = 1000; playerLevelDownIndex = 200; stockLimitCount = 1; stockTradeCountNum = 1; StockLimitCountText.text = "보유 주식 가능 수: " + stockLimitCount.ToString(); playerLevelText.text = "나의 신용등급: " + playerCredit + "등급"; playerLevelUpIndexText.text = "신용등급 상승갱신 기준 :" + playerLevelUpIndex.ToString(); playerLevelDownIndexText.text = "신용등급 하락갱신 기준 :" + playerLevelDownIndex.ToString(); for (int i = 0; i < sellbuyManager.stockSc.Length; i++) { sellbuyManager.lockButton[i].GetComponent <Button>().interactable = false; } }
// Start is called before the first frame update void Start() { theDate = FindObjectOfType <DateManager>(); theBuildings = FindObjectOfType <LandmarksHandler>(); theStat = FindObjectOfType <PlayerStatManager>(); }