public void LandAll() { for (int i = 0; i < _thisT.childCount; i++) { if (_thisT.GetChild(i).GetComponent <LandingSpot>() != null) { LandingSpot spot = _thisT.GetChild(i).GetComponent <LandingSpot>(); StartCoroutine(spot.GetFlockChild(0.0f, 2.0f)); } } }
public void LandAll() { for (int i = 0; i < this._thisT.childCount; i++) { if (this._thisT.GetChild(i).GetComponent <LandingSpot>() != null) { LandingSpot component = this._thisT.GetChild(i).GetComponent <LandingSpot>(); base.StartCoroutine(component.GetFlockChild(0f, 2f)); } } }