private void DrawLander() { foreach (Vector2 v2 in LanderValues.FillLanderLines()) { float Xrotated = center.X + (v2.X - center.X) * (float)Math.Cos(rotation) - (v2.Y - center.Y) * (float)Math.Sin(rotation); float Yrotated = center.Y + (v2.X - center.X) * (float)Math.Sin(rotation) + (v2.Y - center.Y) * (float)Math.Cos(rotation); pb.AddVertex((new Vector2(Xrotated, Yrotated) * scale) + position, Color.White);//Color of the lander } }
public Lander(Game game) : base(game) { RandomLanderPos(); landerCords = LanderValues.FillLanderLines(); this.pb = GlobalValues.PrimitiveBatch; showRocket1 = false; showRocket2 = false; rotationMatrix = new Matrix(); currentLanderDirection = new Vector2(); isThrusting = false; scale = 2.0f; center = new Vector2(5.5f, 4.5f); particleConstant = LanderValues.ParticleConstant; thrustPower = 0.0f; thrustPowerIncrement = 0.1f; //Needs adjustment gravityConstant = MOON_GRAVITY; gravityPull = gravityConstant; LanderValues.Velocity = new Vector2(); }