예제 #1
0
    void OnPickup(LanderControls lander)
    {
        lander.score += addScore;
        lander.fuel += addFuel;

        if(effect != null)
        {
            Instantiate(effect, transform.position, transform.rotation);
        }

        Destroy(gameObject);
    }
예제 #2
0
    void OnPickup(LanderControls lander)
    {
        lander.score += addScore;
        lander.fuel  += addFuel;

        if (effect != null)
        {
            Instantiate(effect, transform.position, transform.rotation);
        }

        Destroy(gameObject);
    }
예제 #3
0
 void OnPickup(LanderControls lander)
 {
     lander.transform.DetachChildren();
     Destroy(lander.gameObject);
     LanderGameDirector.Instance.SendMessage("OnGameOver", true);
 }
예제 #4
0
 void OnPickup(LanderControls lander)
 {
     lander.transform.DetachChildren();
     Destroy(lander.gameObject);
     LanderGameDirector.Instance.SendMessage("OnGameOver", true);
 }