void OnPickup(LanderControls lander) { lander.score += addScore; lander.fuel += addFuel; if(effect != null) { Instantiate(effect, transform.position, transform.rotation); } Destroy(gameObject); }
void OnPickup(LanderControls lander) { lander.score += addScore; lander.fuel += addFuel; if (effect != null) { Instantiate(effect, transform.position, transform.rotation); } Destroy(gameObject); }
void OnPickup(LanderControls lander) { lander.transform.DetachChildren(); Destroy(lander.gameObject); LanderGameDirector.Instance.SendMessage("OnGameOver", true); }