static void Main(string[] args) { string[] inputs; List <Point> pointsList = new List <Point>(); int surfaceN = int.Parse(Console.ReadLine()); // the number of points used to draw the surface of Mars. for (int i = 0; i < surfaceN; i++) { inputs = Console.ReadLine().Split(' '); int landX = int.Parse(inputs[0]); // X coordinate of a surface point. (0 to 6999) int landY = int.Parse(inputs[1]); // Y coordinate of a surface point. By linking all the points together in a sequential fashion, you form the surface of Mars. pointsList.Add(new Point(landX, landY)); } foreach (Point p in pointsList) { Console.Error.WriteLine("{0}, {1}", p.X, p.Y); } Lander lander = new Lander(); // game loop while (true) { inputs = Console.ReadLine().Split(' '); int X = int.Parse(inputs[0]); int Y = int.Parse(inputs[1]); int hSpeed = int.Parse(inputs[2]); // the horizontal speed (in m/s), can be negative. int vSpeed = int.Parse(inputs[3]); // the vertical speed (in m/s), can be negative. int fuel = int.Parse(inputs[4]); // the quantity of remaining fuel in liters. int rotate = int.Parse(inputs[5]); // the rotation angle in degrees (-90 to 90). int power = int.Parse(inputs[6]); // the thrust power (0 to 4). lander.update(X, Y, hSpeed, vSpeed, fuel, rotate, power); // Write an action using Console.WriteLine() // To debug: Console.Error.WriteLine("Debug messages..."); // 2 integers: rotate power. rotate is the desired rotation angle (should be 0 for level 1), power is the desired thrust power (0 to 4). //Console.WriteLine("0 3"); } }