public void StartGame() { if (state != LandManagerState.idle) throw new Exception("Trying to start a game twice."); state = LandManagerState.loading; land = new Land(14); //activeBox = new LandActiveBox(land, world, new Point(600, 600)); //landCamera = activeBox.camera; //LandCameraControl control = new LandCameraControl(land, landCamera); //HumanPlayer human = new HumanPlayer(land); //PlayerManager.getPlayer("player1").addControlable(human); //control.setAnchor(human); //land.addContentRequirer(human); //land.addUpdateNode(human); minimap = new MapPreviewer(this.world, land, new Vector2(400f, 400f)); minimap.position = UserInterfaceManager.getCurrentLowerLeftCorner() + UserInterfaceManager.getDiagonalOnWorld()/2f + new Vector2(0f,-20f); minimapLoopAnimation = new LoopingAnimation(world, minimap, minimap.position, minimap.position, minimap.rotation, minimap.rotation, new Vector2(395f,395f), new Vector2(400f,400f), 5f, LoopingAnimation.InterpolationType.Trignometric, true, 0f); //activeBox.position.X = UserInterfaceManager.getCurrentUpperLeftCorner().X + 200f + 300f; land.loadMap(); loadPreviewer = new LandLoadPreviewer(world, land); loadPreviewer.position = new Vector2(0f, 220f); }
public void StartGame() { if (state != LandManagerState.idle) { throw new Exception("Trying to start a game twice."); } state = LandManagerState.loading; land = new Land(14); //activeBox = new LandActiveBox(land, world, new Point(600, 600)); //landCamera = activeBox.camera; //LandCameraControl control = new LandCameraControl(land, landCamera); //HumanPlayer human = new HumanPlayer(land); //PlayerManager.getPlayer("player1").addControlable(human); //control.setAnchor(human); //land.addContentRequirer(human); //land.addUpdateNode(human); minimap = new MapPreviewer(this.world, land, new Vector2(400f, 400f)); minimap.position = UserInterfaceManager.getCurrentLowerLeftCorner() + UserInterfaceManager.getDiagonalOnWorld() / 2f + new Vector2(0f, -20f); minimapLoopAnimation = new LoopingAnimation(world, minimap, minimap.position, minimap.position, minimap.rotation, minimap.rotation, new Vector2(395f, 395f), new Vector2(400f, 400f), 5f, LoopingAnimation.InterpolationType.Trignometric, true, 0f); //activeBox.position.X = UserInterfaceManager.getCurrentUpperLeftCorner().X + 200f + 300f; land.loadMap(); loadPreviewer = new LandLoadPreviewer(world, land); loadPreviewer.position = new Vector2(0f, 220f); }
public LandManager(GameManager gameManager) : base(gameManager.world) { state = LandManagerState.idle; this.gameManager = gameManager; background = new DrawableTexture("whiteSquare", this); background.size = UserInterfaceManager.getDiagonalOnWorld(); background.filter = Color.Black; background.layer = 1f; }
public override void Update(UpdateState state) { switch (this.state) { case LandManagerState.loading: if (land.isLoaded()) { if (minimapFinishLoadAnimation == null) { minimapLoopAnimation.destroy(); minimapLoopAnimation = null; Vector2 minimapPosition = UserInterfaceManager.getCurrentUpperLeftCorner() + new Vector2(100f, 100f); minimapFinishLoadAnimation = new Animation(world, minimap, minimapPosition, 0f, new Vector2(200f, 200f), 1.2f, Animation.InterpolationType.linear, true); } else if (minimapFinishLoadAnimation.isFinished()) { minimapFinishLoadAnimation.destroy(); minimapFinishLoadAnimation = null; loadPreviewer = null; Rectangle activeBoxArea = gameManager.getActiveBoxArea(); activeBox = new LandActiveBox(land, world, new Point(activeBoxArea.Width, activeBoxArea.Height)); landCamera = activeBox.camera; LandCameraControl control = new LandCameraControl(land, landCamera); HumanPlayer metaHuman = new HumanPlayer(land); LandHumanPlayer human = new LandHumanPlayer(land, metaHuman, gameManager); PlayerManager.getPlayer("player1").addControlable(human); control.setAnchor(human); land.addContentRequirer(human); land.addUpdateNode(human); activeBox.position = UserInterfaceManager.getUserInterfaceArea("activebox").getCenter(); this.state = LandManagerState.inland; } } break; case LandManagerState.inland: land.Update(state); break; } }
public void ReturnFromFight() { activeBox.reDrawing = true; state = LandManagerState.inland; }
public void StartFight() { activeBox.reDrawing = false; state = LandManagerState.infight; }
public override void Update(UpdateState state) { switch (this.state) { case LandManagerState.loading: if (land.isLoaded()) { if (minimapFinishLoadAnimation == null) { minimapLoopAnimation.destroy(); minimapLoopAnimation = null; Vector2 minimapPosition = UserInterfaceManager.getCurrentUpperLeftCorner() + new Vector2(100f, 100f); minimapFinishLoadAnimation = new Animation(world, minimap, minimapPosition, 0f, new Vector2(200f, 200f), 1.2f, Animation.InterpolationType.linear, true); } else if(minimapFinishLoadAnimation.isFinished()) { minimapFinishLoadAnimation.destroy(); minimapFinishLoadAnimation = null; loadPreviewer = null; Rectangle activeBoxArea = gameManager.getActiveBoxArea(); activeBox = new LandActiveBox(land, world, new Point(activeBoxArea.Width, activeBoxArea.Height)); landCamera = activeBox.camera; LandCameraControl control = new LandCameraControl(land, landCamera); HumanPlayer metaHuman = new HumanPlayer(land); LandHumanPlayer human = new LandHumanPlayer(land, metaHuman, gameManager); PlayerManager.getPlayer("player1").addControlable(human); control.setAnchor(human); land.addContentRequirer(human); land.addUpdateNode(human); activeBox.position = UserInterfaceManager.getUserInterfaceArea("activebox").getCenter(); this.state = LandManagerState.inland; } } break; case LandManagerState.inland: land.Update(state); break; } }