public ILandObject GetNearestLandObjectInRegion(float x_float, float y_float) { if (m_landManagementModule != null) { return(m_landManagementModule.GetNearestLandObjectInRegion(x_float, y_float)); } ILandObject obj = new LandObject(UUID.Zero, false, m_scene); obj.landData.Name = "NO LAND"; return(obj); }