public void OnDrop() { if (dropArmor) { Instantiate(dropArmor, LandHelper.ChooseLand(transform.position, new Rect(-1, -2, 2, 3)), transform.rotation); } }
public override void OnDrop() { if (dropWeapon) { Instantiate(dropWeapon, LandHelper.ChooseLand(transform.position, new Rect(-1, -2, 2, 3)), transform.rotation); } }