public /// <summary> /// Awake is called when the script instance is being loaded. /// </summary> void Awake() { if (instance == null) { instance = this; } }
public void Attack(int damage) { // grenade farcie if (damage == 5) { anim.Play(namePlayer + "|Action_LancerTomate"); lightAudioManager.Play("Lancer_Tomate"); LancementBouffe.getInstance().lancerGrenade(playerNumber); } else if (damage == 10) { anim.Play(namePlayer + "|Action_LancerAssiette"); lightAudioManager.Play("Lancer_Assiette"); LancementBouffe.getInstance().lancerAssiette(playerNumber); } }