예제 #1
0
        public override IEnumerable <IActionEffect> Execute()
        {
            if (ActorData.WeaponWeld.Name == "DogBite" && ItemToPickUp.ItemDefinition.Name == "Key")             // uuch...
            {
                ActorData.WeaponWeld = ItemToPickUp.ItemDefinition;
                Action effectAction = () => ((ActorBehaviour)ActorData.Entity).WeaponAnimator.Awake();
                var    effect       = new LambdaEffect(effectAction);
                _entityRemover.RemoveItem(ItemToPickUp);
                var currentWeaponImage = _uiConfig.CurrentWeaponHolder.gameObject.transform.Find("Image").GetComponent <Image>();
                currentWeaponImage.sprite = ItemToPickUp.ItemDefinition.Sprite;
                currentWeaponImage.color  = Color.white;
                yield return(effect);

                yield break;
            }
            _uiConfig.ItemHolder.AddItem(ItemToPickUp.ItemDefinition);

            _entityRemover.RemoveItem(ItemToPickUp);
            yield break;
        }
예제 #2
0
        public override IEnumerable <IActionEffect> Execute()
        {
            if (_fromInventory)
            {
                _uiConfig.ItemHolder.RemoveItem(_uiConfig.ItemHolder.SelectedItemIndex);
            }
            else
            {
                ItemData itemAtFeet = _entityDetector.DetectItems(ActorData.LogicalPosition).First(i => i.ItemType == _item.ItemType);
                _entityRemover.RemoveItem(itemAtFeet);
            }

            bool isAllowed = !
                             (_gameContext.BasherSteps == 1 &&
                              new[]
            {
                ItemType.PotionOfBuddy, ItemType.PotionOfFriend, ItemType.PotionOfHealing,
                ItemType.PotionOfLight, ItemType.Food
            }
                              .Contains(_item.ItemType)
                             );

            if (_item.ItemType == ItemType.PotionOfRecoverTail)
            {
                _textEffectPresenter.ShowTextEffect(ActorData.LogicalPosition, "Squeak! At last!", Color.yellow);
            }
            else
            {
                _textEffectPresenter.ShowTextEffect(ActorData.LogicalPosition, isAllowed ? "Ha!" : "Oh, it doesn't work!", Color.yellow);
            }

            if (_item.ItemType == ItemType.Weapon)
            {
                ItemDefinition previousWeapon = ActorData.WeaponWeld;
                if (_fromInventory)
                {
                    _uiConfig.ItemHolder.AddItem(previousWeapon);
                }
                else
                {
                    if (previousWeapon.Name == "Key")
                    {
                        _entitySpawner.SpawnItem(previousWeapon, ActorData.LogicalPosition);
                    }
                    else
                    {
                        _entitySpawner.SpawnWeapon(previousWeapon.WeaponDefinition, ActorData.LogicalPosition, previousWeapon);
                    }
                }
                Image currentWeaponSprite = _uiConfig.CurrentWeaponHolder.gameObject.transform.Find("Image")
                                            .gameObject.GetComponent <Image>();
                _uiConfig.TooltipCurrentWeaponPresenter.GetComponent <CurrentWeaponTooltip>().LabelWearingUpper.gameObject.SetActive(true);
                _uiConfig.TooltipCurrentWeaponPresenter.Present(_item, true);
                _uiConfig.TooltipPresenter.gameObject.SetActive(false);
                currentWeaponSprite.sprite = _item.Sprite;
                currentWeaponSprite.color  = Color.white;

                ActorData.WeaponWeld = _item;
                Action effectAction = () => ((ActorBehaviour)ActorData.Entity).WeaponAnimator.Awake();
                var    effect       = new LambdaEffect(effectAction);
                yield return(effect);
            }
            else if (_item.ItemType == ItemType.PotionOfRecoverTail)
            {
                Sprite withTailSprite = Resources.Load <Sprite>("Sprites/Characters/player_with_tail");
                ActorData.Entity.SpriteRenderer.sprite = withTailSprite;
                ActorData.HasTail = true;
            }
            else if (isAllowed)
            {
                if (_item.ItemType == ItemType.Food)
                {
                    ActorData.Health += (int)(ActorData.MaxHealth * 0.3f);
                    if (ActorData.Health > ActorData.MaxHealth)
                    {
                        ActorData.Health = ActorData.MaxHealth;
                    }
                }
                else if (_item.ItemType == ItemType.PotionOfHealing)
                {
                    ActorData.Health += (int)(ActorData.MaxHealth * 0.7f);
                    if (ActorData.Health > ActorData.MaxHealth)
                    {
                        ActorData.Health = ActorData.MaxHealth;
                    }
                }
                else if (_item.ItemType == ItemType.PotionOfBuddy)
                {
                    _entitySpawner.SpawnActor(ActorType.Buddy, ActorData.LogicalPosition);
                }
                else if (_item.ItemType == ItemType.PotionOfFriend)
                {
                    _entitySpawner.SpawnActor(ActorType.Friend, ActorData.LogicalPosition);
                }
                else if (_item.ItemType == ItemType.PotionOfLight)
                {
                    IEnumerable <ActorData> actorsAround = _entityDetector.DetectActors(ActorData.LogicalPosition, 4).Where(a => a != ActorData);
                    foreach (var actorData in actorsAround)
                    {
                        actorData.Energy -= (2 + _rng.NextFloat() * 2f);
                        actorData.Swords -= 1;
                        if (actorData.Swords < 0)
                        {
                            actorData.Swords = 0;
                        }
                        string text = "";
                        if (actorData.ActorType != ActorType.Dog)
                        {
                            text = _rng.Choice(new[] { "My eyes!", "I can't see!", "Oh!", "Squeak!" });
                        }
                        else
                        {
                            text = "Squeak!";
                        }
                        _textEffectPresenter.ShowTextEffect(actorData.LogicalPosition, text);
                    }
                }
            }
        }