예제 #1
0
 public LakituStateMachine(Vector2 location)
 {
     Location = location;
     Health   = LakituHealth.Normal;
     Sprite   = UniversalSpriteFactory.Instance.CreateSprite("NormalLakitu", Location);
     ducking  = false;
     Velocity = new Vector2(3, 0);
 }
예제 #2
0
 public void BeFlipped()
 {
     Velocity = new Vector2(0, 0);
     Health   = LakituHealth.Flipped;
     Sprite   = UniversalSpriteFactory.Instance.CreateSprite("FlippedLakitu", Location);
 }