public LakituStateMachine(Vector2 location) { Location = location; Health = LakituHealth.Normal; Sprite = UniversalSpriteFactory.Instance.CreateSprite("NormalLakitu", Location); ducking = false; Velocity = new Vector2(3, 0); }
public void BeFlipped() { Velocity = new Vector2(0, 0); Health = LakituHealth.Flipped; Sprite = UniversalSpriteFactory.Instance.CreateSprite("FlippedLakitu", Location); }