예제 #1
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 // 初始构造
 public AuxLabel(GameObject pntNode, string path, LabelStyleID styleId = LabelStyleID.eLSID_None)
 {
     m_selfGo     = UtilApi.TransFindChildByPObjAndPath(pntNode, path);
     m_text       = UtilApi.getComByP <Text>(pntNode, path);
     m_labelStyle = Ctx.m_instance.m_widgetStyleMgr.GetWidgetStyle <LabelStyleBase>(WidgetStyleID.eWSID_Text, (int)styleId);
     if (m_labelStyle.needClearText())
     {
         m_text.text = "";
     }
 }
예제 #2
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 // 初始构造
 public AuxLabel(GameObject pntNode, string path, LabelStyleID styleId = LabelStyleID.eLSID_None)
 {
     m_selfGo = UtilApi.TransFindChildByPObjAndPath(pntNode, path);
     m_text = UtilApi.getComByP<Text>(pntNode, path);
     m_labelStyle = Ctx.m_instance.m_widgetStyleMgr.GetWidgetStyle<LabelStyleBase>(WidgetStyleID.eWSID_Text, (int)styleId);
     if(m_labelStyle.needClearText())
     {
         m_text.text = "";
     }
 }
예제 #3
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 public AuxStaticImage(LabelStyleID styleId = LabelStyleID.eLSID_None)
 {
     
 }
예제 #4
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 public AuxLabel(LabelStyleID styleId = LabelStyleID.eLSID_None)
 {
 }
예제 #5
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 public AuxLabel(GameObject selfNode, LabelStyleID styleId = LabelStyleID.eLSID_None)
 {
     m_selfGo = selfNode;
     m_text   = UtilApi.getComByP <Text>(selfNode);
 }
예제 #6
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 public AuxStaticImageStaticGoImage(LabelStyleID styleId = LabelStyleID.eLSID_None)
 {
 }
예제 #7
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 public AuxLabel(LabelStyleID styleId = LabelStyleID.eLSID_None)
 {
     
 }
예제 #8
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 public AuxLabel(GameObject selfNode, LabelStyleID styleId = LabelStyleID.eLSID_None)
 {
     m_selfGo = selfNode;
     m_text = UtilApi.getComByP<Text>(selfNode);
 }
예제 #9
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 // 设置 Label 的显示
 static public void setLblStype(Text textWidget, LabelStyleID styleID)
 {
 }