예제 #1
0
        // The Timer Function to increase the value of timestamp every one second

        private void timer_Tick(object sender, EventArgs e)
        {
            if (gamePaused == false)
            {
                //TODO : Apply a mechanism to prevent the overflow of a timestamp
                timeStamp += 1;
                //Generate the xy co-ordinated for the BOMB
                if (timeStamp % BombDisplayTime == 0)
                {
                    BombFrame = new Image <Gray, byte>(640, 480, new Gray(1));
                    XYCoordinatesOfBomb[0, 0] = CommonUtil.generateRandomXCoordinate(640);
                    XYCoordinatesOfBomb[0, 1] = CommonUtil.generateRandomYCoordinate(480);
                }
                // increase number of balls to be displayed
                #region Increase the Number Of Balls
                LabelGameMessage.Hide();



                if ((timeStamp % TimeIntervelToIncreaseBalls) == 0)
                {
                    LevelNumber++;
                    LabelGameMessage.Text = "↑ Level UP ↑ \n   Level  " + LevelNumber;
                    LabelGameMessage.Show();
                    IncreaseNumberOfBallsDrawn();
                }
                #endregion
            }
        }
예제 #2
0
        // The Onload Event Handler.
        // Here it adds an event handler that executes the Process Frame Object every time the application is idle

        private void Form1_Load(object sender, EventArgs e)
        {
            BackgroundMusic.URL = Constants.BACKGROUND_MUSIC_FILE_LOC;
            //a.controls.play();
            LabelGameMessage.Hide();

            SplashScreen s = new SplashScreen();

            this.Hide();
            gamePaused = true;
            s.ShowDialog();
            this.Show();
            gamePaused = false;
            // initilise the images
            for (int i = 0; i < 10; i++)
            {
                Balls[i] = new Image <Gray, byte>(640, 480, new Gray(1));
                generateXYCoordiantesForBall(i);
            }
            ibOriginal.Width  = this.ClientRectangle.Width;
            ibOriginal.Height = this.ClientRectangle.Height - 24;
            Application.Idle += ProcessFrame;
        }