예제 #1
0
        public async Task <IActionResult> Create([Bind("Id,Name,Email,PhoneNumber")] Dealership dealership)
        {
            if (ModelState.IsValid)
            {
                _context.Add(dealership);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            return(View(dealership));
        }
예제 #2
0
        public async Task <IActionResult> Create([Bind("Id,Make,Model,Year,VIN,Color,DealershipID")] Car car)
        {
            if (ModelState.IsValid)
            {
                _context.Add(car);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            return(View(car));
        }
예제 #3
0
        public async Task <IActionResult> Create([Bind("Id,FirstName,LastName,Email,Company,Position,BirthDate")] Member member)
        {
            if (ModelState.IsValid)
            {
                _context.Add(member);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            return(View(member));
        }
예제 #4
0
        public async Task <IActionResult> Create([Bind("Id,HikeName,Path")] Hike hike)
        {
            if (ModelState.IsValid)
            {
                _context.Add(hike);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            ViewData["Path"] = new SelectList(_context.Paths, "Id", "Id", hike.Path);
            return(View(hike));
        }
예제 #5
0
        public async Task <IActionResult> Create(int hike, [Bind("TrueId,Name,Side,Id,MaxHealth,NowHealth,MaxEnergy,NowEnergy,MaxSatiety,NowSatiety,MaxSanity,NowSanity,Status,Strength,HeavyWeapone,ResourceGather,Carrying,HandToHand,Bruteforce,Dexterity,LightWeapone,RangedWeapone,Sneak,Dodge,Agility,Constitution,Shield,Armour,Stamina,Health,Balance,Intelligence,MagickPower,Medicine,Cooking,Science,Craft,Memory,Willpower,MagickLevel,Languages,Learning,Logistics,Perception,Hunting,Traps,Foraging,Spotting,Pathfinding,Charisma,Persuation,Intimidation,Trade,Music,Discussion,Leadership,Command,Tactic,Strategy,Survival,Adjutant,Epathy,Lie,LieDetector,Psycology,Pacification,AnimalHandling,Weapone,Hike,BattleTactic")] Character character)
        {
            character.Hike         = hike;
            character.BattleTactic = 0;
            character.Weapone      = 0;
            if (ModelState.IsValid)
            {
                _context.Add(character);
                await _context.SaveChangesAsync();

                //return RedirectToAction(nameof(Index));
                return(RedirectToAction("Index", "Characters", new { id = hike, name = _context.Hikes.Where(c => c.Id == hike).FirstOrDefault().HikeName }));
            }
            //ViewData["BattleTactic"] = new SelectList(_context.Tactics, "Id", "Id", character.BattleTactic);
            //ViewData["Hike"] = new SelectList(_context.Hikes, "Id", "Id", character.Hike);
            //ViewData["Weapone"] = new SelectList(_context.Items, "Id", "Id", character.Weapone);
            //return View(character);
            return(RedirectToAction("Index", "Characters", new { id = hike, name = _context.Hikes.Where(c => c.Id == hike).FirstOrDefault().HikeName }));
        }