public void UpdateState(LVR_Location_NetworkState state, int newValue) { #if UNITY_ENGAGE if (ENG_IGM_NetworkStateController.instance) { ENG_IGM_NetworkStateController.instance.UpdateState(state, newValue); } #endif }
void Start() { m_state = GetComponent <LVR_Location_NetworkState>(); }
void Start() { m_state = GetComponent <LVR_Location_NetworkState>(); m_defaultSkybox = RenderSettings.skybox; }
void Start() { m_state = GetComponent <LVR_Location_NetworkState>(); journeyLength = getDistance(transA, transB); }
void Start() { m_state = GetComponent <LVR_Location_NetworkState>(); lastLight = m_state.currentState; }