public void MFSetup() { TestLingVars = new List <LinguisticVariable>(); UnityEngine.Object[] jsonLing = Resources.LoadAll( "TestLinguistics", typeof(TextAsset)); foreach (TextAsset asset in jsonLing) { TestLingVars.Add(LinguisticVariable.fromJson(asset.text)); } foreach (LinguisticVariable LV in TestLingVars) { LV.Fuzzification(fuzzificationTestValue); } }