/// <summary>Computes the inverse of this matrix.</summary>
        /// <returns>The inverse of this matrix.</returns>
        public virtual Matrix <T> Inverse()
        {
            if (RowCount != ColumnCount)
            {
                throw new ArgumentException(Resources.ArgumentMatrixSquare);
            }

            return(LU <T> .Create(this).Inverse());
        }
        /// <summary>Computes the determinant of this matrix.</summary>
        /// <returns>The determinant of this matrix.</returns>
        public virtual T Determinant()
        {
            if (RowCount != ColumnCount)
            {
                throw new ArgumentException(Resources.ArgumentMatrixSquare);
            }

            return(LU <T> .Create(this).Determinant);
        }
예제 #3
0
 /// <summary>
 /// Compute the sparse LU factorization for given matrix.
 /// </summary>
 /// <param name="matrix">The matrix to factorize.</param>
 /// <param name="tol">Partial pivoting tolerance (form 0.0 to 1.0).</param>
 /// <returns></returns>
 public static LU SparseLU(this SparseMatrix matrix, double tol = 1.0)
 {
     return(LU.Create(matrix, ColumnOrdering.MinimumDegreeAtPlusA, tol));
 }
예제 #4
0
 /// <summary>
 /// Computes the LU decomposition for a matrix.
 /// </summary>
 /// <param name="matrix">The matrix to factor.</param>
 /// <returns>The LU decomposition object.</returns>
 public static LU LU(this Matrix <double> matrix)
 {
     return((LU)LU <double> .Create(matrix));
 }
예제 #5
0
 /// <summary>
 /// Computes the LU decomposition for a matrix.
 /// </summary>
 /// <param name="matrix">The matrix to factor.</param>
 /// <returns>The LU decomposition object.</returns>
 public static LU LU(this Matrix <Complex> matrix)
 {
     return((LU)LU <Complex> .Create(matrix));
 }
 /// <summary>
 /// Computes the LU decomposition for a matrix.
 /// </summary>
 /// <param name="matrix">The matrix to factor.</param>
 /// <returns>The LU decomposition object.</returns>
 public static LU LU(this Matrix <float> matrix)
 {
     return((LU)LU <float> .Create(matrix));
 }