static public int Velocity(IntPtr l) { try { LTSpline self = (LTSpline)checkSelf(l); System.Single a1; checkType(l, 2, out a1); var ret = self.Velocity(a1); pushValue(l, ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }