static public int checkWithinRect_s(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Vector2 a1; checkType(l, 1, out a1); UnityEngine.Rect a2; checkValueType(l, 2, out a2); var ret = LTGUI.checkWithinRect(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int initRectCheck_s(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif LTGUI.initRectCheck(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
public static bool hasNoOverlap(Rect rect, int depth) { LTGUI.initRectCheck(); bool result = true; bool flag = false; for (int i = 0; i < LTGUI.buttonLevels.Length; i++) { if (LTGUI.buttonLevels[i] >= 0) { if (LTGUI.buttonLastFrame[i] + 1 < Time.frameCount) { LTGUI.buttonLevels[i] = -1; } else if (LTGUI.buttonLevels[i] > depth && LTGUI.pressedWithinRect(LTGUI.buttons[i])) { result = false; } } if (!flag && LTGUI.buttonLevels[i] < 0) { flag = true; LTGUI.buttonLevels[i] = depth; LTGUI.buttons[i] = rect; LTGUI.buttonLastFrame[i] = Time.frameCount; } } return(result); }
public static void update(int updateLevel) { if (LTGUI.isGUIEnabled) { LTGUI.init(); if (LTGUI.levelDepths[updateLevel] > 0) { LTGUI.color = GUI.color; int num = updateLevel * LTGUI.RECTS_PER_LEVEL; int num2 = num + LTGUI.levelDepths[updateLevel]; for (int i = num; i < num2; i++) { LTGUI.r = LTGUI.levels[i]; if (LTGUI.r != null) { if (LTGUI.r.useColor) { GUI.color = LTGUI.r.color; } if (LTGUI.r.type == LTGUI.Element_Type.Label) { if (LTGUI.r.style != null) { GUI.skin.label = LTGUI.r.style; } if (LTGUI.r.useSimpleScale) { GUI.Label(new Rect((LTGUI.r.rect.x + LTGUI.r.margin.x + LTGUI.r.relativeRect.x) * LTGUI.r.relativeRect.width, (LTGUI.r.rect.y + LTGUI.r.margin.y + LTGUI.r.relativeRect.y) * LTGUI.r.relativeRect.height, LTGUI.r.rect.width * LTGUI.r.relativeRect.width, LTGUI.r.rect.height * LTGUI.r.relativeRect.height), LTGUI.r.labelStr); } else { GUI.Label(new Rect(LTGUI.r.rect.x + LTGUI.r.margin.x, LTGUI.r.rect.y + LTGUI.r.margin.y, LTGUI.r.rect.width, LTGUI.r.rect.height), LTGUI.r.labelStr); } } else if (LTGUI.r.type == LTGUI.Element_Type.Texture && LTGUI.r.texture != null) { Vector2 vector = LTGUI.r.useSimpleScale ? new Vector2(0f, LTGUI.r.rect.height * LTGUI.r.relativeRect.height) : new Vector2(LTGUI.r.rect.width, LTGUI.r.rect.height); if (LTGUI.r.sizeByHeight) { vector.x = (float)LTGUI.r.texture.width / (float)LTGUI.r.texture.height * vector.y; } if (LTGUI.r.useSimpleScale) { GUI.DrawTexture(new Rect((LTGUI.r.rect.x + LTGUI.r.margin.x + LTGUI.r.relativeRect.x) * LTGUI.r.relativeRect.width, (LTGUI.r.rect.y + LTGUI.r.margin.y + LTGUI.r.relativeRect.y) * LTGUI.r.relativeRect.height, vector.x, vector.y), LTGUI.r.texture); } else { GUI.DrawTexture(new Rect(LTGUI.r.rect.x + LTGUI.r.margin.x, LTGUI.r.rect.y + LTGUI.r.margin.y, vector.x, vector.y), LTGUI.r.texture); } } } } GUI.color = LTGUI.color; } } }
static public int texture_s(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 1, typeof(UnityEngine.Rect), typeof(UnityEngine.Texture), typeof(int))) { UnityEngine.Rect a1; checkValueType(l, 1, out a1); UnityEngine.Texture a2; checkType(l, 2, out a2); System.Int32 a3; checkType(l, 3, out a3); var ret = LTGUI.texture(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 1, typeof(LTRect), typeof(UnityEngine.Texture), typeof(int))) { LTRect a1; checkType(l, 1, out a1); UnityEngine.Texture a2; checkType(l, 2, out a2); System.Int32 a3; checkType(l, 3, out a3); var ret = LTGUI.texture(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function texture to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int reset_s(IntPtr l) { try { LTGUI.reset(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int initRectCheck_s(IntPtr l) { try { LTGUI.initRectCheck(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
public static bool pressedWithinRect(Rect rect) { Vector2 vector = LTGUI.firstTouch(); if (vector.x < 0f) { return(false); } float num = (float)Screen.height - vector.y; return(vector.x > rect.x && vector.x < rect.x + rect.width && num > rect.y && num < rect.y + rect.height); }
static public int firstTouch_s(IntPtr l) { try { var ret = LTGUI.firstTouch(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int destroy_s(IntPtr l) { try { System.Int32 a1; checkType(l, 1, out a1); LTGUI.destroy(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { LTGUI o; o = new LTGUI(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int checkOnScreen_s(IntPtr l) { try { UnityEngine.Rect a1; checkValueType(l, 1, out a1); var ret = LTGUI.checkOnScreen(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int hasNoOverlap_s(IntPtr l) { try { UnityEngine.Rect a1; checkValueType(l, 1, out a1); System.Int32 a2; checkType(l, 2, out a2); var ret = LTGUI.hasNoOverlap(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int checkWithinRect_s(IntPtr l) { try { UnityEngine.Vector2 a1; checkType(l, 1, out a1); UnityEngine.Rect a2; checkValueType(l, 2, out a2); var ret = LTGUI.checkWithinRect(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int element_s(IntPtr l) { try { LTRect a1; checkType(l, 1, out a1); System.Int32 a2; checkType(l, 2, out a2); var ret = LTGUI.element(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
public static bool pressedWithinRect(Rect rect) { Vector2 vector2 = LTGUI.firstTouch(); if (vector2.x < 0f) { return(false); } float single = (float)Screen.height - vector2.y; if (vector2.x <= rect.x || vector2.x >= rect.x + rect.width || single <= rect.y) { return(false); } return(single < rect.y + rect.height); }
public static LTRect element(LTRect rect, int depth) { LTGUI.isGUIEnabled = true; LTGUI.init(); int num = depth * LTGUI.RECTS_PER_LEVEL + LTGUI.RECTS_PER_LEVEL; int num2 = 0; if (rect != null) { LTGUI.destroy(rect.id); } if (rect != null && rect.type == LTGUI.Element_Type.Label && rect.style != null && rect.style.normal.textColor.a <= 0f) { Debug.LogWarning("Your GUI normal color has an alpha of zero, and will not be rendered."); } if (rect != null && rect.relativeRect.width == float.PositiveInfinity) { rect.relativeRect = new Rect(0f, 0f, (float)Screen.width, (float)Screen.height); } for (int i = depth * LTGUI.RECTS_PER_LEVEL; i < num; i++) { LTGUI.r = LTGUI.levels[i]; if (LTGUI.r == null) { LTGUI.r = rect; if (LTGUI.r != null) { LTGUI.r.rotateEnabled = true; LTGUI.r.alphaEnabled = true; LTGUI.r.setId(i, LTGUI.global_counter); } LTGUI.levels[i] = LTGUI.r; if (num2 >= LTGUI.levelDepths[depth]) { LTGUI.levelDepths[depth] = num2 + 1; } LTGUI.global_counter++; return(LTGUI.r); } num2++; } Debug.LogError("You ran out of GUI Element spaces"); return(null); }
static public int texture_s(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 1, typeof(LTRect), typeof(UnityEngine.Texture), typeof(int))) { LTRect a1; checkType(l, 1, out a1); UnityEngine.Texture a2; checkType(l, 2, out a2); System.Int32 a3; checkType(l, 3, out a3); var ret = LTGUI.texture(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 1, typeof(UnityEngine.Rect), typeof(UnityEngine.Texture), typeof(int))) { UnityEngine.Rect a1; checkValueType(l, 1, out a1); UnityEngine.Texture a2; checkType(l, 2, out a2); System.Int32 a3; checkType(l, 3, out a3); var ret = LTGUI.texture(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
public static void update(int updateLevel) { Rect rect; Vector2 vector2; if (LTGUI.isGUIEnabled) { LTGUI.init(); if (LTGUI.levelDepths[updateLevel] > 0) { LTGUI.color = GUI.color; int num = updateLevel * LTGUI.RECTS_PER_LEVEL; int num1 = num + LTGUI.levelDepths[updateLevel]; for (int i = num; i < num1; i++) { LTGUI.r = LTGUI.levels[i]; if (LTGUI.r != null) { if (LTGUI.r.useColor) { GUI.color = LTGUI.r.color; } if (LTGUI.r.type == LTGUI.Element_Type.Label) { if (LTGUI.r.style != null) { GUI.skin.label = LTGUI.r.style; } if (!LTGUI.r.useSimpleScale) { rect = LTGUI.r.rect; float single = rect.x + LTGUI.r.margin.x; rect = LTGUI.r.rect; float single1 = rect.y + LTGUI.r.margin.y; float single2 = LTGUI.r.rect.width; rect = LTGUI.r.rect; GUI.Label(new Rect(single, single1, single2, rect.height), LTGUI.r.labelStr); } else { rect = LTGUI.r.rect; float single3 = (rect.x + LTGUI.r.margin.x + LTGUI.r.relativeRect.x) * LTGUI.r.relativeRect.width; rect = LTGUI.r.rect; float single4 = (rect.y + LTGUI.r.margin.y + LTGUI.r.relativeRect.y) * LTGUI.r.relativeRect.height; rect = LTGUI.r.rect; float single5 = rect.width * LTGUI.r.relativeRect.width; rect = LTGUI.r.rect; GUI.Label(new Rect(single3, single4, single5, rect.height * LTGUI.r.relativeRect.height), LTGUI.r.labelStr); } } else if (LTGUI.r.type == LTGUI.Element_Type.Texture && LTGUI.r.texture != null) { if (LTGUI.r.useSimpleScale) { rect = LTGUI.r.rect; vector2 = new Vector2(0f, rect.height * LTGUI.r.relativeRect.height); } else { float single6 = LTGUI.r.rect.width; rect = LTGUI.r.rect; vector2 = new Vector2(single6, rect.height); } Vector2 vector21 = vector2; if (LTGUI.r.sizeByHeight) { vector21.x = (float)LTGUI.r.texture.width / (float)LTGUI.r.texture.height * vector21.y; } if (!LTGUI.r.useSimpleScale) { rect = LTGUI.r.rect; float single7 = rect.x + LTGUI.r.margin.x; rect = LTGUI.r.rect; GUI.DrawTexture(new Rect(single7, rect.y + LTGUI.r.margin.y, vector21.x, vector21.y), LTGUI.r.texture); } else { rect = LTGUI.r.rect; float single8 = (rect.x + LTGUI.r.margin.x + LTGUI.r.relativeRect.x) * LTGUI.r.relativeRect.width; rect = LTGUI.r.rect; GUI.DrawTexture(new Rect(single8, (rect.y + LTGUI.r.margin.y + LTGUI.r.relativeRect.y) * LTGUI.r.relativeRect.height, vector21.x, vector21.y), LTGUI.r.texture); } } } } GUI.color = LTGUI.color; } } }
public static LTRect label(Rect rect, string label, int depth) { return(LTGUI.label(new LTRect(rect), label, depth)); }
public static LTRect texture(Rect rect, Texture texture, int depth) { return(LTGUI.texture(new LTRect(rect), texture, depth)); }
public static LTRect label(LTRect rect, string label, int depth) { rect.type = LTGUI.Element_Type.Label; rect.labelStr = label; return(LTGUI.element(rect, depth)); }
public static LTRect texture(LTRect rect, Texture texture, int depth) { rect.type = LTGUI.Element_Type.Texture; rect.texture = texture; return(LTGUI.element(rect, depth)); }