private void buildTween(LeanTweenItem item, float delayAdd, bool generateCode) { float delay = item.delay + delayAdd; bool code = generateCode; float d = item.duration; // Debug.Log("item:"+item.action); if (item.action == TweenAction.ALPHA) { tween = code ? append("alpha", item.to.x, d) : LeanTween.alpha(gameObject, item.to.x, d); } else if (item.action == TweenAction.ALPHA_VERTEX) { tween = code ? append("alphaVertex", item.to.x, d) : LeanTween.alphaVertex(gameObject, item.to.x, d); } else if (item.action == TweenAction.MOVE) { tween = code ? append("move", item.to, d) : LeanTween.move(gameObject, item.to, d); } else if (item.action == TweenAction.MOVE_LOCAL) { tween = code ? append("moveLocal", item.to, d) : LeanTween.moveLocal(gameObject, item.to, d); } else if (item.action == TweenAction.MOVE_LOCAL_X) { tween = code ? append("moveLocalX", item.to.x, d) : LeanTween.moveLocalX(gameObject, item.to.x, d); } else if (item.action == TweenAction.MOVE_LOCAL_Y) { tween = code ? append("moveLocalY", item.to.x, d) : LeanTween.moveLocalY(gameObject, item.to.x, d); } else if (item.action == TweenAction.MOVE_LOCAL_Z) { tween = code ? append("moveLocalZ", item.to.x, d) : LeanTween.moveLocalZ(gameObject, item.to.x, d); } else if (item.action == TweenAction.MOVE_X) { tween = code ? append("moveX", item.to.x, d) : LeanTween.moveX(gameObject, item.to.x, d); } else if (item.action == TweenAction.MOVE_Y) { tween = code ? append("moveY", item.to.x, d) : LeanTween.moveY(gameObject, item.to.x, d); } else if (item.action == TweenAction.MOVE_Z) { tween = code ? append("moveZ", item.to.x, d) : LeanTween.moveZ(gameObject, item.to.x, d); } else if (item.action == TweenAction.MOVE_CURVED) { tween = code ? append("move", item.bezierPath ? item.bezierPath.vec3 : null, d) : LeanTween.move(gameObject, item.bezierPath.vec3, d); if (item.orientToPath) { if (code) { codeBuild.Append(".setOrientToPath(" + item.orientToPath + ")"); } else { tween.setOrientToPath(item.orientToPath); } } if (item.isPath2d) { if (code) { codeBuild.Append(".setOrientToPath2d(true)"); } else { tween.setOrientToPath2d(item.isPath2d); } } } else if (item.action == TweenAction.MOVE_CURVED_LOCAL) { tween = code ? append("moveLocal", item.bezierPath ? item.bezierPath.vec3 : null, d) : LeanTween.moveLocal(gameObject, item.bezierPath.vec3, d); if (item.orientToPath) { if (code) { codeBuild.Append(".setOrientToPath(" + item.orientToPath + ")"); } else { tween.setOrientToPath(item.orientToPath); } } if (item.isPath2d) { if (code) { codeBuild.Append(".setOrientToPath2d(true)"); } else { tween.setOrientToPath2d(item.isPath2d); } } } else if (item.action == TweenAction.MOVE_SPLINE) { tween = code ? append("moveSpline", item.splinePath ? item.splinePath.splineVector() : null, d) : LeanTween.moveSpline(gameObject, item.splinePath.splineVector(), d); if (item.orientToPath) { if (code) { codeBuild.Append(".setOrientToPath(" + item.orientToPath + ")"); } else { tween.setOrientToPath(item.orientToPath); } } if (item.isPath2d) { if (code) { codeBuild.Append(".setOrientToPath2d(true)"); } else { tween.setOrientToPath2d(item.isPath2d); } } } else if (item.action == TweenAction.ROTATE) { tween = code ? append("rotate", item.to, d) : LeanTween.rotate(gameObject, item.to, d); } else if (item.action == TweenAction.ROTATE_AROUND) { if (generateCode) { codeBuild.Append(tabs + "LeanTween.rotateAround(gameObject, " + vecToStr(item.axis) + ", " + item.to.x + "f , " + d + "f)"); } else { tween = LeanTween.rotateAround(gameObject, item.axis, item.to.x, d); } } else if (item.action == TweenAction.ROTATE_AROUND_LOCAL) { if (generateCode) { codeBuild.Append(tabs + "LeanTween.rotateAroundLocal(gameObject, " + vecToStr(item.axis) + ", " + item.to.x + "f , " + d + "f)"); } else { tween = LeanTween.rotateAroundLocal(gameObject, item.axis, item.to.x, d); } } else if (item.action == TweenAction.ROTATE_LOCAL) { tween = code ? append("rotateLocal", item.to, d) : LeanTween.rotateLocal(gameObject, item.to, d); } else if (item.action == TweenAction.ROTATE_X) { tween = code ? append("rotateX", item.to.x, d) : LeanTween.rotateX(gameObject, item.to.x, d); } else if (item.action == TweenAction.ROTATE_Y) { tween = code ? append("rotateY", item.to.x, d) : LeanTween.rotateY(gameObject, item.to.x, d); } else if (item.action == TweenAction.ROTATE_Z) { tween = code ? append("rotateZ", item.to.x, d) : LeanTween.rotateZ(gameObject, item.to.x, d); } else if (item.action == TweenAction.SCALE) { tween = code ? append("scale", item.to, d) : LeanTween.scale(gameObject, item.to, d); } else if (item.action == TweenAction.SCALE_X) { tween = code ? append("scaleX", item.to.x, d) : LeanTween.scaleX(gameObject, item.to.x, d); } else if (item.action == TweenAction.SCALE_Y) { tween = code ? append("scaleY", item.to.x, d) : LeanTween.scaleY(gameObject, item.to.x, d); } else if (item.action == TweenAction.SCALE_Z) { tween = code ? append("scaleZ", item.to.x, d) : LeanTween.scaleZ(gameObject, item.to.x, d); } #if !UNITY_4_3 && !UNITY_4_5 else if (item.action == TweenAction.CANVAS_MOVE) { tween = code ? appendRect("move", item.to, d) : LeanTween.move(GetComponent <RectTransform>(), item.to, d); } else if (item.action == TweenAction.CANVAS_SCALE) { tween = code ? appendRect("scale", item.to, d) : LeanTween.scale(GetComponent <RectTransform>(), item.to, d); } else if (item.action == TweenAction.CANVAS_ROTATEAROUND) { if (generateCode) { codeBuild.Append(tabs + "LeanTween.rotateAround(rectTransform, " + vecToStr(item.axis) + ", " + item.to.x + "f , " + d + "f)"); } else { tween = LeanTween.rotateAround(GetComponent <RectTransform>(), item.axis, item.to.x, d); } } else if (item.action == TweenAction.CANVAS_ROTATEAROUND_LOCAL) { if (generateCode) { codeBuild.Append(tabs + "LeanTween.rotateAroundLocal(rectTransform, " + vecToStr(item.axis) + ", " + item.to.x + "f , " + d + "f)"); } else { tween = LeanTween.rotateAroundLocal(GetComponent <RectTransform>(), item.axis, item.to.x, d); } } else if (item.action == TweenAction.CANVAS_ALPHA) { tween = code ? appendRect("alpha", item.to.x, d) : LeanTween.alpha(GetComponent <RectTransform>(), item.to.x, d); } else if (item.action == TweenAction.CANVAS_COLOR) { tween = code ? appendRect("color", item.colorTo, d) : LeanTween.color(GetComponent <RectTransform>(), item.colorTo, d); } else if (item.action == TweenAction.TEXT_ALPHA) { tween = code ? appendRect("textAlpha", item.to.x, d) : LeanTween.textAlpha(GetComponent <RectTransform>(), item.to.x, d); } else if (item.action == TweenAction.TEXT_COLOR) { tween = code ? appendRect("textColor", item.colorTo, d) : LeanTween.textColor(GetComponent <RectTransform>(), item.colorTo, d); } else if (item.action == TweenAction.CANVAS_PLAYSPRITE) { if (generateCode) { codeBuild.Append(tabs + "LeanTween.play(rectTransform, sprites).setFrameRate(" + item.frameRate + "f)"); } else { tween = LeanTween.play(GetComponent <RectTransform>(), item.sprites).setFrameRate(item.frameRate); } } #endif else if (item.action == TweenAction.COLOR) { tween = code ? append("color", item.colorTo, d) : LeanTween.color(gameObject, item.colorTo, d); } else if (item.action == TweenAction.DELAYED_SOUND) { if (generateCode) { codeBuild.Append(tabs + "LeanTween.delayedSound(gameObject, passAudioClipHere, " + vecToStr(item.from) + ", " + d + "f)"); } else { tween = LeanTween.delayedSound(gameObject, item.audioClip, item.from, item.duration); } } else { tween = null; Debug.Log("The tween '" + item.action.ToString() + "' has not been implemented. info item:" + item); return; } // Append Extras if (generateCode) { if (delay > 0f) { codeBuild.Append(".setDelay(" + delay + "f)"); } } else { tween = tween.setDelay(delay); } if (item.ease == LeanTweenType.animationCurve) { if (generateCode) { codeBuild.Append(".setEase("); append(item.animationCurve); codeBuild.Append(")"); } else { tween.setEase(item.animationCurve); } } else { if (generateCode) { if (item.ease != LeanTweenType.linear) { codeBuild.Append(".setEase(LeanTweenType." + item.ease + ")"); } } else { tween.setEase(item.ease); } } // Debug.Log("curve:"+item.animationCurve+" item.ease:"+item.ease); if (item.between == LeanTweenBetween.FromTo) { if (generateCode) { codeBuild.Append(".setFrom(" + item.from + ")"); } else { tween.setFrom(item.from); } } if (item.doesLoop) { if (generateCode) { codeBuild.Append(".setRepeat(" + item.loopCount + ")"); } else { tween.setRepeat(item.loopCount); } if (item.loopType == LeanTweenType.pingPong) { if (generateCode) { codeBuild.Append(".setLoopPingPong()"); } else { tween.setLoopPingPong(); } } } if (generateCode) { codeBuild.Append(";\n"); } }
private void BuildTween(LeanTweenItem item, float delayAdd, bool generateCode, bool resetPath) { item.recursive = false; // Don't use recursive float delay = item.delay + delayAdd; bool code = generateCode; float d = item.duration; if (isSimulating) { code = false; if (item.loopCount < 1) { item.loopCount = defaultLoopCount; itensWithInfiniteLoops.Add(item); } } if (item.actionStr == null) { item.actionStr = "Move"; } item.action = (TweenAction)Enum.Parse(typeof(TweenAction), item.actionStr, true); // Debug.Log("item.gameObject:"+item.gameObject+" name:"+item.gameObject.transform.name); if (item.gameObject == null) { item.gameObject = gameObject; } switch (item.action) { case TweenAction.Move: tween = code ? Append("Move", item.to, d) : LeanTween.move(item.gameObject, item.to, d); break; case TweenAction.MoveX: tween = code ? Append("MoveX", item.to.x, d) : LeanTween.MoveX(item.gameObject, item.to.x, d); break; case TweenAction.MoveY: tween = code ? Append("MoveY", item.to.x, d) : LeanTween.moveY(item.gameObject, item.to.x, d); break; case TweenAction.MoveZ: tween = code ? Append("MoveZ", item.to.x, d) : LeanTween.moveZ(item.gameObject, item.to.x, d); break; case TweenAction.MoveLocal: tween = code ? Append("MoveLocal", item.to, d) : LeanTween.moveLocal(item.gameObject, item.to, d); break; case TweenAction.MoveLocalX: tween = code ? Append("MoveLocalX", item.to.x, d) : LeanTween.MoveLocalX(item.gameObject, item.to.x, d); break; case TweenAction.MoveLocalY: tween = code ? Append("MoveLocalY", item.to.x, d) : LeanTween.MoveLocalY(item.gameObject, item.to.x, d); break; case TweenAction.MoveLocalZ: tween = code ? Append("MoveLocalZ", item.to.x, d) : LeanTween.MoveLocalZ(item.gameObject, item.to.x, d); break; case TweenAction.MoveAdd: tween = code ? Append("MoveAdd", item.to, d) : LeanTween.MoveAdd(item.gameObject, item.to, d); break; case TweenAction.MoveBezier: tween = code ? append("Move", item.bezierPath ? item.bezierPath.vec3 : null, d) : LeanTween.Move(item.gameObject, item.bezierPath, d, resetPath); if (item.orientToPath) { if (code) { codeBuild.Append(".SetOrientToPath(" + item.orientToPath.ToString().ToLower() + ")"); } else { tween.SetOrientToPath(item.orientToPath); } } if (item.isPath2d) { if (code) { codeBuild.Append(".SetOrientToPath2d(true)"); } else { tween.setOrientToPath2d(item.isPath2d); } } break; case TweenAction.MoveBezierLocal: tween = code ? append("MoveLocal", item.bezierPath ? item.bezierPath.vec3 : null, d) : LeanTween.MoveLocal(item.gameObject, item.bezierPath, d, resetPath, item.alignToPath); if (item.orientToPath) { if (code) { codeBuild.Append(".SetOrientToPath(" + item.orientToPath + ")"); } else { tween.SetOrientToPath(item.orientToPath); } } if (item.isPath2d) { if (code) { codeBuild.Append(".SetOrientToPath2d(true)"); } else { tween.setOrientToPath2d(item.isPath2d); } } break; case TweenAction.MoveSpline: tween = code ? append("MoveSpline", item.splinePath ? item.splinePath.splineVector() : null, d) : LeanTween.MoveSpline(item.gameObject, item.splinePath, d, resetPath); if (item.orientToPath) { if (code) { codeBuild.Append(".SetOrientToPath(" + item.orientToPath + ")"); } else { tween.SetOrientToPath(item.orientToPath); } } if (item.isPath2d) { if (code) { codeBuild.Append(".SetOrientToPath2d(true)"); } else { tween.setOrientToPath2d(item.isPath2d); } } break; case TweenAction.MoveSplineLocal: tween = code ? append("MoveSplineLocal", item.splinePath ? item.splinePath.splineVector() : null, d) : LeanTween.MoveSplineLocal(item.gameObject, item.splinePath, d, resetPath, item.alignToPath); if (item.orientToPath) { if (code) { codeBuild.Append(".SetOrientToPath(" + item.orientToPath + ")"); } else { tween.SetOrientToPath(item.orientToPath); } } if (item.isPath2d) { if (code) { codeBuild.Append(".SetOrientToPath2d(true)"); } else { tween.setOrientToPath2d(item.isPath2d); } } break; case TweenAction.CanvasMove: tween = code ? AppendRect("Move", item.to, d) : LeanTween.Move(item.gameObject.GetComponent <RectTransform>(), item.to, d); break; case TweenAction.CanvasMoveX: tween = code ? AppendRect("MoveX", item.to.x, d) : LeanTween.MoveX(item.gameObject.GetComponent <RectTransform>(), item.to.x, d); break; case TweenAction.CanvasMoveY: tween = code ? AppendRect("MoveY", item.to.x, d) : LeanTween.MoveY(item.gameObject.GetComponent <RectTransform>(), item.to.x, d); break; case TweenAction.CanvasMoveZ: tween = code ? AppendRect("MoveZ", item.to.x, d) : LeanTween.MoveZ(item.gameObject.GetComponent <RectTransform>(), item.to.x, d); break; case TweenAction.CanvasMoveAdd: tween = code ? AppendRect("MoveAdd", item.to, d) : LeanTween.MoveAdd(item.gameObject.GetComponent <RectTransform>(), item.to, d); break; case TweenAction.CanvasMoveBezier: tween = code ? AppendRect("Move", item.bezierPath ? item.bezierPath.vec3 : null, d) : LeanTween.Move(item.gameObject.GetComponent <RectTransform>(), item.bezierPath, d, resetPath); if (item.orientToPath) { if (code) { codeBuild.Append(".SetOrientToPath(" + item.orientToPath.ToString().ToLower() + ")"); } else { tween.SetOrientToPath(item.orientToPath); } } if (item.isPath2d) { if (code) { codeBuild.Append(".SetOrientToPath2d(true)"); } else { tween.setOrientToPath2d(item.isPath2d); } } break; case TweenAction.CanvasMoveBezierLocal: tween = code ? AppendRect("MoveLocal", item.bezierPath ? item.bezierPath.vec3 : null, d) : LeanTween.MoveLocal(item.gameObject.GetComponent <RectTransform>(), item.bezierPath, d, resetPath, item.alignToPath); if (item.orientToPath) { if (code) { codeBuild.Append(".SetOrientToPath(" + item.orientToPath + ")"); } else { tween.SetOrientToPath(item.orientToPath); } } if (item.isPath2d) { if (code) { codeBuild.Append(".SetOrientToPath2d(true)"); } else { tween.setOrientToPath2d(item.isPath2d); } } break; case TweenAction.Rotate: tween = code ? Append("Rotate", item.to, d) : LeanTween.Rotate(item.gameObject, item.to, d); break; case TweenAction.RotateLocal: tween = code ? Append("RotateLocal", item.to, d) : LeanTween.RotateLocal(item.gameObject, item.to, d); break; case TweenAction.RotateX: tween = code ? Append("RotateX", item.to.x, d) : LeanTween.RotateX(item.gameObject, item.to.x, d); break; case TweenAction.RotateY: tween = code ? Append("RotateY", item.to.x, d) : LeanTween.RotateY(item.gameObject, item.to.x, d); break; case TweenAction.RotateZ: tween = code ? Append("RotateZ", item.to.x, d) : LeanTween.RotateZ(item.gameObject, item.to.x, d); break; case TweenAction.RotateAdd: tween = code ? Append("RotateAdd", item.to, d) : LeanTween.RotateAdd(item.gameObject, item.to, d); break; case TweenAction.CanvasRotate: tween = code ? AppendRect("Rotate", item.to, d) : LeanTween.Rotate(item.gameObject.GetComponent <RectTransform>(), item.to, d); break; case TweenAction.CanvasRotateLocal: tween = code ? AppendRect("RotateLocal", item.to, d) : LeanTween.RotateLocal(item.gameObject.GetComponent <RectTransform>(), item.to, d); break; case TweenAction.CanvasRotateAdd: tween = code ? AppendRect("RotateAdd", item.to, d) : LeanTween.RotateAdd(item.gameObject.GetComponent <RectTransform>(), item.to, d); break; case TweenAction.Scale: tween = code ? Append("Scale", item.to, d) : LeanTween.Scale(item.gameObject, item.to, d); break; case TweenAction.ScaleX: tween = code ? Append("ScaleX", item.to.x, d) : LeanTween.ScaleX(item.gameObject, item.to.x, d); break; case TweenAction.ScaleY: tween = code ? Append("ScaleY", item.to.x, d) : LeanTween.ScaleY(item.gameObject, item.to.x, d); break; case TweenAction.ScaleZ: tween = code ? Append("ScaleZ", item.to.x, d) : LeanTween.ScaleZ(item.gameObject, item.to.x, d); break; case TweenAction.ScaleAdd: tween = code ? Append("ScaleAdd", item.to, d) : LeanTween.ScaleAdd(item.gameObject, item.to, d); break; case TweenAction.CanvasScale: tween = code ? AppendRect("Scale", item.to, d) : LeanTween.Scale(item.gameObject.GetComponent <RectTransform>(), item.to, d); break; case TweenAction.CanvasScaleAdd: tween = code ? AppendRect("ScaleAdd", item.to, d) : LeanTween.ScaleAdd(item.gameObject.GetComponent <RectTransform>(), item.to, d); break; case TweenAction.CanvasSize: Vector2 to = new Vector2(item.to.x, item.to.y); tween = code ? appendRect("Size", to, d) : LeanTween.Size(item.gameObject.GetComponent <RectTransform>(), to, d); break; case TweenAction.CanvasSizeAdd: to = new Vector2(item.to.x, item.to.y); tween = code ? appendRect("SizeAdd", to, d) : LeanTween.SizeAdd(item.gameObject.GetComponent <RectTransform>(), to, d); break; case TweenAction.Color: tween = code ? Append("Color", item.colorTo, d, item.recursive) : LeanTween.Color(item.gameObject, item.colorTo, d, item.recursive); break; case TweenAction.ColorGroup: tween = code ? Append("ColorGroup", item.colorTo, d) : LeanTween.ColorGroup(item.gameObject, item.colorTo, d); break; case TweenAction.Alpha: tween = code ? Append("Alpha", item.to.x, d, item.recursive) : LeanTween.Alpha(item.gameObject, item.to.x, d, item.recursive); break; case TweenAction.AlphaGroup: tween = code ? Append("AlphaGroup", item.to.x, d) : LeanTween.AlphaGroup(item.gameObject, item.to.x, d); break; case TweenAction.AlphaVertex: tween = code ? Append("AlphaVertex", item.to.x, d, item.recursive) : LeanTween.AlphaVertex(item.gameObject, item.to.x, d, item.recursive); break; case TweenAction.CanvasPlaySprite: if (generateCode) { codeBuild.Append(tabs + "LeanTween.Play(GetComponent<RectTransform>(), new UnityEngine.Sprite[" + item.sprites.Length + "]).setFrameRate(" + item.frameRate + "f)"); } else if (item.sprites != null) { if (item.sprites.Length > 0) { tween = LeanTween.Play(item.gameObject.GetComponent <RectTransform>(), item.sprites).setFrameRate(item.frameRate); } else { Debug.LogError("Sprite list lenght == 0."); return; } } else { Debug.LogError("Sprite list == null."); return; } break; case TweenAction.CanvasAlpha: tween = code ? AppendRect("Alpha", item.to.x, d, item.recursive) : LeanTween.Alpha(item.gameObject.GetComponent <RectTransform>(), item.to.x, d, item.recursive); break; case TweenAction.CanvasTextAlpha: tween = code ? AppendRect("TextAlpha", item.to.x, d, item.recursive) : LeanTween.TextAlpha(item.gameObject.GetComponent <RectTransform>(), item.to.x, d, item.recursive); break; case TweenAction.CanvasGroupAlpha: tween = code ? AppendRect("CanvasGroup", item.to.x, d) : LeanTween.CanvasGroupAlpha(item.gameObject.GetComponent <RectTransform>(), item.to.x, d); break; case TweenAction.CanvasColor: tween = code ? AppendRect("Color", item.colorTo, d, item.recursive) : LeanTween.Color(item.gameObject.GetComponent <RectTransform>(), item.colorTo, d, item.recursive); break; case TweenAction.CanvasTextColor: tween = code ? AppendRect("TextColor", item.colorTo, d, item.recursive) : LeanTween.TextColor(item.gameObject.GetComponent <RectTransform>(), item.colorTo, d, item.recursive); break; case TweenAction.DelayedSound: if (generateCode) { codeBuild.Append(tabs + "LeanTween.DelayedSound(gameObject, passAudioClipHere, " + vecToStr(item.from) + ", " + d + "f)"); } else { tween = LeanTween.delayedSound(gameObject, item.audioClip, item.from, item.duration); } break; default: tween = null; Debug.Log("The tween '" + item.action.ToString() + "' has not been implemented. info item:" + item); return; } if (item.onCompleteItem.GetPersistentEventCount() > 0) { LeanTween.DelayedCall(gameObject, GetItemTotalTime(item), item.CallOnCompleteItem); } if (item.onCompleteLoop.GetPersistentEventCount() > 0) { float timeToWait = item.duration + item.delay; for (int i = 0; i < item.loopCount; i++) { LeanTween.DelayedCall(gameObject, timeToWait, item.CallOnCompleteLoop); timeToWait += item.loopDelay + item.duration; } } // Append Extras if (generateCode) { if (delay > 0f) { codeBuild.Append(".SetDelay(" + delay + "f)"); } } else { tween = tween.SetDelay(delay); } if (item.ease == LeanTweenType.AnimationCurve) { if (generateCode) { codeBuild.Append(".SetEase("); Append(item.animationCurve); codeBuild.Append(")"); } else { tween.SetEase(item.animationCurve); } } else { if (generateCode) { if (item.ease != LeanTweenType.Linear) { codeBuild.Append(".SetEase(LeanTweenType." + item.ease + ")"); } } else { tween.SetEase(item.ease); } } // Debug.Log("curve:"+item.animationCurve+" item.ease:"+item.ease); if (item.between == LeanTweenBetween.FromTo) { if (generateCode) { codeBuild.Append(".SetFrom(" + vecToStr(item.from) + ")"); } else { tween.SetFrom(item.from); } } if (item.doesLoop) { if (generateCode) { codeBuild.Append(".SetRepeat(" + item.loopCount + ")"); codeBuild.Append(".SetLoopDelay(" + item.loopDelay + "f)"); } else { tween.SetLoopDelay(item.loopDelay); tween.SetRepeat(item.loopCount); } if (item.loopType == LoopType.PingPong) { if (generateCode) { codeBuild.Append(".SetLoopPingPong()"); } else { tween.SetLoopPingPong(); } } else if (item.loopType == LoopType.Add) { if (generateCode) { codeBuild.Append(".SetLoopAdd()"); } else { tween.SetLoopAdd(); } } } if (generateCode) { if (item.useSpeed) { codeBuild.Append(".SetSpeed(" + item.speed + "f)"); } } else { if (item.useSpeed) { tween.SetSpeed(item.speed); } } if (generateCode) { codeBuild.Append(";\n"); } }
private void buildTween(LeanTweenItem item, float delayAdd, bool generateCode){ float delay = item.delay + delayAdd; bool code = generateCode; float d = item.duration; // Debug.Log("item:"+item.action); if(item.action == TweenAction.ALPHA) { tween = code ? append("alpha", item.to.x, d) : LeanTween.alpha(gameObject, item.to.x, d); } else if(item.action == TweenAction.ALPHA_VERTEX) { tween = code ? append("alphaVertex", item.to.x, d) : LeanTween.alphaVertex(gameObject, item.to.x, d); } else if(item.action == TweenAction.MOVE) { tween = code ? append("move", item.to, d) : LeanTween.move(gameObject, item.to, d); } else if(item.action == TweenAction.MOVE_LOCAL) { tween = code ? append("moveLocal", item.to, d) : LeanTween.moveLocal(gameObject, item.to, d); } else if(item.action == TweenAction.MOVE_LOCAL_X) { tween = code ? append("moveLocalX", item.to.x, d) : LeanTween.moveLocalX(gameObject, item.to.x, d); } else if(item.action == TweenAction.MOVE_LOCAL_Y) { tween = code ? append("moveLocalY", item.to.x, d) : LeanTween.moveLocalY(gameObject, item.to.x, d); } else if(item.action == TweenAction.MOVE_LOCAL_Z) { tween = code ? append("moveLocalZ", item.to.x, d) : LeanTween.moveLocalZ(gameObject, item.to.x, d); } else if(item.action == TweenAction.MOVE_X) { tween = code ? append("moveX", item.to.x, d) : LeanTween.moveX(gameObject, item.to.x, d); } else if(item.action == TweenAction.MOVE_Y) { tween = code ? append("moveY", item.to.x, d) : LeanTween.moveY(gameObject, item.to.x, d); } else if(item.action == TweenAction.MOVE_Z) { tween = code ? append("moveZ", item.to.x, d) : LeanTween.moveZ(gameObject, item.to.x, d); } else if(item.action == TweenAction.MOVE_CURVED) { tween = code ? append("move", item.bezierPath ? item.bezierPath.vec3 : null, d) : LeanTween.move(gameObject, item.bezierPath.vec3, d); if(item.orientToPath){ if(code){ codeBuild.Append(".setOrientToPath("+item.orientToPath.ToString().ToLower()+")"); }else{ tween.setOrientToPath(item.orientToPath); } } if(item.isPath2d){ if(code){ codeBuild.Append(".setOrientToPath2d(true)"); }else{ tween.setOrientToPath2d(item.isPath2d); } } } else if(item.action == TweenAction.MOVE_CURVED_LOCAL) { tween = code ? append("moveLocal", item.bezierPath ? item.bezierPath.vec3 : null, d) : LeanTween.moveLocal(gameObject, item.bezierPath.vec3, d); if(item.orientToPath){ if(code){ codeBuild.Append(".setOrientToPath("+item.orientToPath+")"); }else{ tween.setOrientToPath(item.orientToPath); } } if(item.isPath2d){ if(code){ codeBuild.Append(".setOrientToPath2d(true)"); }else{ tween.setOrientToPath2d(item.isPath2d); } } } else if(item.action == TweenAction.MOVE_SPLINE) { tween = code ? append("moveSpline", item.splinePath ? item.splinePath.splineVector() : null, d) : LeanTween.moveSpline(gameObject, item.splinePath.splineVector(), d); if(item.orientToPath){ if(code){ codeBuild.Append(".setOrientToPath("+item.orientToPath+")"); }else{ tween.setOrientToPath(item.orientToPath); } } if(item.isPath2d){ if(code){ codeBuild.Append(".setOrientToPath2d(true)"); }else{ tween.setOrientToPath2d(item.isPath2d); } } } else if(item.action == TweenAction.ROTATE) { tween = code ? append("rotate", item.to, d) : LeanTween.rotate(gameObject, item.to, d); } else if(item.action == TweenAction.ROTATE_AROUND) { if(generateCode){ codeBuild.Append(tabs+"LeanTween.rotateAround(gameObject, "+vecToStr(item.axis)+", "+item.to.x+"f , "+d+"f)"); }else{ tween = LeanTween.rotateAround(gameObject, item.axis, item.to.x, d); } } else if(item.action == TweenAction.ROTATE_AROUND_LOCAL) { if(generateCode){ codeBuild.Append(tabs+"LeanTween.rotateAroundLocal(gameObject, "+vecToStr(item.axis)+", "+item.to.x+"f , "+d+"f)"); }else{ tween = LeanTween.rotateAroundLocal(gameObject, item.axis, item.to.x, d); } } else if(item.action == TweenAction.ROTATE_LOCAL) { tween = code ? append("rotateLocal", item.to, d) : LeanTween.rotateLocal(gameObject, item.to, d); } else if(item.action == TweenAction.ROTATE_X) { tween = code ? append("rotateX", item.to.x, d) : LeanTween.rotateX(gameObject, item.to.x, d); } else if(item.action == TweenAction.ROTATE_Y) { tween = code ? append("rotateY", item.to.x, d) : LeanTween.rotateY(gameObject, item.to.x, d); } else if(item.action == TweenAction.ROTATE_Z) { tween = code ? append("rotateZ", item.to.x, d) : LeanTween.rotateZ(gameObject, item.to.x, d); } else if(item.action == TweenAction.SCALE) { tween = code ? append("scale", item.to, d) : LeanTween.scale(gameObject, item.to, d); } else if(item.action == TweenAction.SCALE_X) { tween = code ? append("scaleX", item.to.x, d) : LeanTween.scaleX(gameObject, item.to.x, d); } else if(item.action == TweenAction.SCALE_Y) { tween = code ? append("scaleY", item.to.x, d) : LeanTween.scaleY(gameObject, item.to.x, d); } else if(item.action == TweenAction.SCALE_Z) { tween = code ? append("scaleZ", item.to.x, d) : LeanTween.scaleZ(gameObject, item.to.x, d); } #if !UNITY_4_3 && !UNITY_4_5 else if(item.action == TweenAction.CANVAS_MOVE) { tween = code ? appendRect("move", item.to, d) : LeanTween.move(GetComponent<RectTransform>(), item.to, d); } else if(item.action == TweenAction.CANVAS_SCALE) { tween = code ? appendRect("scale", item.to, d) : LeanTween.scale(GetComponent<RectTransform>(), item.to, d); } else if(item.action == TweenAction.CANVAS_ROTATEAROUND) { if(generateCode){ codeBuild.Append(tabs+"LeanTween.rotateAround(GetComponent<RectTransform>(), "+vecToStr(item.axis)+", "+item.to.x+"f , "+d+"f)"); }else{ tween = LeanTween.rotateAround(GetComponent<RectTransform>(), item.axis, item.to.x, d); } } else if(item.action == TweenAction.CANVAS_ROTATEAROUND_LOCAL) { if(generateCode){ codeBuild.Append(tabs+"LeanTween.rotateAroundLocal(GetComponent<RectTransform>(), "+vecToStr(item.axis)+", "+item.to.x+"f , "+d+"f)"); }else{ tween = LeanTween.rotateAroundLocal(GetComponent<RectTransform>(), item.axis, item.to.x, d); } } else if(item.action == TweenAction.CANVAS_ALPHA) { tween = code ? appendRect("alpha", item.to.x, d) : LeanTween.alpha(GetComponent<RectTransform>(), item.to.x, d); } else if(item.action == TweenAction.CANVAS_COLOR) { tween = code ? appendRect("color", item.colorTo, d) : LeanTween.color(GetComponent<RectTransform>(), item.colorTo, d); } else if(item.action == TweenAction.TEXT_ALPHA) { tween = code ? appendRect("textAlpha", item.to.x, d) : LeanTween.textAlpha(GetComponent<RectTransform>(), item.to.x, d); } else if(item.action == TweenAction.TEXT_COLOR) { tween = code ? appendRect("textColor", item.colorTo, d) : LeanTween.textColor(GetComponent<RectTransform>(), item.colorTo, d); }else if(item.action == TweenAction.CANVAS_PLAYSPRITE){ if(generateCode){ codeBuild.Append(tabs+"LeanTween.play(GetComponent<RectTransform>(), new UnityEngine.Sprite["+item.sprites.Length+"]).setFrameRate("+item.frameRate+"f)"); }else{ tween = LeanTween.play(GetComponent<RectTransform>(), item.sprites).setFrameRate(item.frameRate); } } #endif else if(item.action == TweenAction.COLOR) { tween = code ? append("color", item.colorTo, d) : LeanTween.color(gameObject, item.colorTo, d); } else if(item.action == TweenAction.DELAYED_SOUND) { if(generateCode){ codeBuild.Append(tabs+"LeanTween.delayedSound(gameObject, passAudioClipHere, "+vecToStr(item.from)+", "+d+"f)"); }else{ tween = LeanTween.delayedSound(gameObject, item.audioClip, item.from, item.duration); } } else { tween = null; Debug.Log("The tween '" + item.action.ToString() + "' has not been implemented. info item:"+item); return; } // Append Extras if(generateCode){ if(delay>0f) codeBuild.Append(".setDelay("+delay+"f)"); }else{ tween = tween.setDelay(delay); } if(item.ease == LeanTweenType.animationCurve){ if(generateCode){ codeBuild.Append(".setEase("); append( item.animationCurve ); codeBuild.Append(")"); }else{ tween.setEase(item.animationCurve); } }else{ if(generateCode){ if(item.ease!=LeanTweenType.linear) codeBuild.Append(".setEase(LeanTweenType."+item.ease+")"); }else{ tween.setEase(item.ease); } } // Debug.Log("curve:"+item.animationCurve+" item.ease:"+item.ease); if(item.between == LeanTweenBetween.FromTo) { if(generateCode) codeBuild.Append(".setFrom("+vecToStr(item.from)+")"); else tween.setFrom(item.from); } if(item.doesLoop){ if(generateCode) codeBuild.Append(".setRepeat("+item.loopCount+")"); else tween.setRepeat(item.loopCount); if(item.loopType==LeanTweenType.pingPong){ if(generateCode) codeBuild.Append(".setLoopPingPong()"); else tween.setLoopPingPong(); } } if(generateCode) codeBuild.Append(";\n"); }