void OnXiaoHuaPassGouTongBenToTeacher() { //2. 播放结束,提醒操作者点击教师的手,点击后触发接图卡的动作。播放结束,提醒操作者点击话筒,点击后话筒旁边显示“你要XXX呀” GameObject xiaohuaGo = PeopleManager.Instance.GetPeople("XH_BD"); xiaohuaAnim = xiaohuaGo.GetAnimatorOper(); xhctrl = xiaohuaGo.GetComponent <XHCtrl>(); gtbAnim = gtNotebook.GetAnimatorOper(); xhctrl.r_tuka.GetComponentInChildren <MeshRenderer>().materials[1].CopyPropertiesFromMaterial(qhwtks[2].GetComponentInChildren <MeshRenderer>().materials[1]); lsCtrl = teacherAnim.GetComponent <LSCtrl>(); lsCtrl.ls_tuka2.GetComponentInChildren <MeshRenderer>().materials[1].CopyPropertiesFromMaterial(qhwtks[2].GetComponentInChildren <MeshRenderer>().materials[1]); int start = 25; int end = 27; int st = 169; int et = 171; int start0 = 198; int end0 = 200; bool passA = false; bool passB = false; bool passC = false; bool passD = false; xiaohuaAnim.timePointEvent = (t) => { if (t > 15 && t < 18 && !passD) { passD = false; FanGTB(); } if (t >= start && t <= end && !passA) { passA = true; qhwtks[2].transform.localScale = Vector3.one * 0.6f; } if (t >= st && t <= et && !passB) { passB = true; xhctrl.r_tuka.SetActive(true); qhwtks[2].SetActive(false); qhwtks[2].transform.localPosition = new Vector3(-0.0726f, 0.00891f, -0.0313f); } if (t >= start0 && t <= end0 && !passC) { passC = true; xiaohuaAnim.timePointEvent = null; ProcessClickTeacherHandFirst(); } }; xiaohuaAnim.PlayForward("XH_C_3RD_FBFY"); }
void KJLsGiveObj() { CancelInvoke("KJClickLsGiveObjTip"); Debug.Log("教师给物品"); HighLightCtrl.GetInstance().FlashOff(jshand); ClickDispatcher.Inst.EnableClick = false; swapUI.SetButtonVisiable(SwapUI.BtnName.microButton, false); Transform qhw = transform.Find("QHW"); bool passXh = true; LS.timePointEvent = (a) => //老师递给物品 { if (a >= 25 && a <= 27) //挂载到老师手上强化物时间点 { LSCtrl lsctrl = LS.GetComponent <LSCtrl>(); //将当前强化物挂在老师手上 lsctrl.SetJoint(qhw.gameObject); //Debug.LogError("ls"); } if (a > 40 && a < 43 && passXh)//小华接卡动画播放延迟 { passXh = false; LS.timePointEvent = null; XH.timePointEvent = null; LegacyAnimationOper go = ResManager.GetPrefab("Prefabs/AnimationKa/TY_XH_JG_KA").GetLegacyAnimationOper(); go.name = "TY_XH_JG_KA"; go.transform.SetParent(transform); XH.timePointEvent = (b) =>//小华接过物品 挂载强化物 { //Debug.Log(b); if (b > 40 && b < 43)//卡在一帧,多帧updae -多次进入该方法-多次执行覆盖,B参数用的上一次 { XH.timePointEvent = null; //XHCtrl xhCtrl = XH.GetComponent<XHCtrl>(); //xhCtrl.SetJoint(qhw.gameObject); XhQHW xhqhw = go.GetComponent <XhQHW>(); string name = SentenceExpressionModel.GetInstance().CurReinforcement.pData.name; xhqhw.ShowObj(name); qhw.gameObject.SetActive(false); } }; XH.Complete += KJXHJiewuCallback; XH.PlayForward("TY_XH_JG"); go.PlayForward("TY_XH_JG_KA"); } }; LS.Complete += KJLsGiveObjCallback; LS.PlayForward("TY_LS_DW"); }
public void Dispose() { //comUI.redoClickEvent -= OnReDo; //comUI.nextClickEvent -= OnNextDo; if (comUI == null) { comUI = UIManager.Instance.GetUI <CommonUI>("CommonUI"); } comUI.redoClickEvent -= OnReDo; comUI.nextClickEvent -= OnNextDo; if (xiaohuaAnim != null) { xiaohuaAnim.timePointEvent = null; xiaohuaAnim.OnContinue(); xiaohuaAnim.ClearCompleteEvent(); } if (fdlsAnim != null) { fdlsAnim.OnContinue(); fdlsAnim.timePointEvent = null; fdlsAnim.ClearCompleteEvent(); } if (LS != null) { LS.timePointEvent = null; LS.OnContinue(); LS.ClearCompleteEvent(); LSCtrl lsctrl = LS.GetComponent <LSCtrl>(); if (lsctrl != null) { lsctrl.DestroyGuadian(); } } XHCtrl xhctrl = xiaohuaAnim.GetComponent <XHCtrl>(); if (xhctrl != null) { xhctrl.DestroyGuadian(); } comUI = null; evtFinished = null; evtRedo = null; if (emptyRoot != null) { Destroy(emptyRoot); emptyRoot = null; } Destroy(gameObject); }
void LsGiveObj() { CancelInvoke("ClickLsGiveObjTip"); Debug.Log("教师给物品"); HighLightCtrl.GetInstance().FlashOff(jshand); ClickDispatcher.Inst.EnableClick = false; swapUI.SetButtonVisiable(SwapUI.BtnName.microButton, false); bool pass = true; bool pass1 = true; LS.timePointEvent = (a) => //老师递给物品 { if (a >= 25 && a <= 27 && pass1) //挂载到老师手上强化物时间点 { pass1 = false; LSCtrl lsctrl = LS.GetComponent <LSCtrl>();//将当前强化物挂在老师手上 lsctrl.SetJoint(qhwCtrl.gameObject); //qhwCtrl.SetPos(); //Debug.LogError("ls"); } if (a >= 42 && a < 46 && pass)//小华接卡动画播放延迟一边挂载强化物 { LS.timePointEvent = null; pass = false; LegacyAnimationOper go = ResManager.GetPrefab("Prefabs/AnimationKa/TY_XH_JG_KA").GetLegacyAnimationOper(); go.transform.SetParent(transform); XH.Complete += XHJiewuCallback; XH.timePointEvent = (b) =>//小华接过物品 { if (b >= 40 && b < 43) { XH.timePointEvent = null; //XHCtrl xhCtrl = XH.GetComponent<XHCtrl>(); //xhCtrl.SetJoint(qhwCtrl.gameObject); XhQHW xhqhw = go.GetComponent <XhQHW>(); string name = AcceptQuestionModel.GetInstance().CurReinforcement.pData.name; xhqhw.ShowObj(name); qhwCtrl.gameObject.gameObject.SetActive(false); } }; XH.PlayForward("TY_XH_JG"); go.PlayForward("TY_XH_JG_KA"); } }; LS.Complete += LsGiveObjCallback; LS.PlayForward("TY_LS_DW"); }
void ResetGuaDian() { if (XH != null) { XHCtrl xhctrl = XH.GetComponent <XHCtrl>(); xhctrl.DestroyGuadian(); } if (LS != null) { LSCtrl lsctrl = LS.GetComponent <LSCtrl>(); lsctrl.DestroyGuadian(); } }
void Finish() { ChooseDo.Instance.ResetAll(); UIManager.Instance.GetUI <CommonUI>("CommonUI").HideFinalUI(); HighLightCtrl.GetInstance().OffAllObjs(); if (XH != null) { XHCtrl xhctrl = XH.GetComponent <XHCtrl>(); xhctrl.DestroyGuadian(); } if (LS != null) { LSCtrl lsctrl = LS.GetComponent <LSCtrl>(); lsctrl.DestroyGuadian(); } RemoveAllListeners(); }
/// <summary> /// 播放小华拿B卡递卡动画 /// </summary> void OnXiaoHuaBring() { GameObject xiaohuaGo = PeopleManager.Instance.GetPeople("XH_BD"); xiaohuaAnim = xiaohuaGo.GetAnimatorOper(); xhctrl = xiaohuaGo.GetComponent <XHCtrl>(); xhctrl.r_tuka2.GetComponentInChildren <MeshRenderer>().materials[1].CopyPropertiesFromMaterial(tukaB.GetComponentInChildren <MeshRenderer>().materials[1]); lsCtrl = teacherAnim.GetComponent <LSCtrl>(); lsCtrl.ls_tuka2.GetComponentInChildren <MeshRenderer>().materials[1].CopyPropertiesFromMaterial(tukaB.GetComponentInChildren <MeshRenderer>().materials[1]); int start = 24; int end = 26; int start0 = 44; int end0 = 46; bool passA = false; bool passB = false; xiaohuaAnim.timePointEvent = (t) => { if (t >= start && t <= end && !passA) { passA = true; xhctrl.r_tuka2.SetActive(true); tukaB.SetActive(false); tukaA.transform.parent.localPosition = new Vector3(2.277f, 0.5466f, 0.3855f); } if (t >= start0 && t <= end0 && !passB) { passB = true; xiaohuaAnim.timePointEvent = null; xiaohuaAnim.OnPause(); GameObject shou = PeopleManager.Instance.GetPeople("LS_BD").transform.Find("LSB_BD/shou").gameObject; Debug.Log("DistinguishPictureCtrlA.OnXiaoHuaBring(): 2. 播放结束,提醒操作者点击教师的手,点击后触发接图卡的动作"); HighLightCtrl.GetInstance().FlashOn(shou); shou.GetBoxCollider().size = new Vector3(1, 0.2f, 0.5f); GlobalEntity.GetInstance().AddListener <ClickedObj>(ClickDispatcher.mEvent.DoClick, OnClickTeacherHandFirst); ClickDispatcher.Inst.EnableClick = true; ChooseDo.Instance.DoWhat(5, RedoClickTeachersHandFirst, null); } }; xiaohuaAnim.PlayForward("TY_XH_NKDK"); }
/// <summary> /// 将人物状态全部初始化 /// </summary> public void Reset() { for (int i = 0; i < transform.childCount; i++) { Transform temp = transform.GetChild(i); temp.localPosition = posArr[i]; //temp.gameObject.SetActive(false); //if (temp.name == "FDLS_BD") //{ // temp.Find("Group3/Main").localPosition = Vector3.zero; //} //else if (temp.name == "LS_BD") //{ // temp.Find("Group2/Main").localPosition = Vector3.zero; //} //else //{ // temp.Find("Group/Main").localPosition = Vector3.zero; //} temp.gameObject.SetActive(true); AnimationOper ao = temp.gameObject.GetAnimatorOper(); ao.OnContinue(); ao.ClearCompleteEvent(); ao.timePointEvent = null; temp.gameObject.GetAnimatorOper().PlayForward("idle"); XHCtrl xhctrl = temp.GetComponent <XHCtrl>(); if (xhctrl != null) { xhctrl.DestroyGuadian(); } LSCtrl lsctrl = temp.GetComponent <LSCtrl>(); if (lsctrl != null) { lsctrl.DestroyGuadian(); } } }
private void OnClickTeacherHandFinal(ClickedObj cobj) { if (cobj.objname == "shou") { ChooseDo.Instance.Clicked(); CancelInvoke("ClickTeachersPromptFinal"); GlobalEntity.GetInstance().RemoveListener <ClickedObj>(ClickDispatcher.mEvent.DoClick, OnClickTeacherHandFinal); ClickDispatcher.Inst.EnableClick = false; HighLightCtrl.GetInstance().FlashOff(cobj.go); xiaohuaAnim.Complete += () => { //11. 播放结束,出现下一关和重做的按钮。 Debug.Log("DistinguishPictureCtrlA.OnClickTeacherHandFinal(): 11. 播放结束,出现下一关和重做的按钮。"); comUI = UIManager.Instance.GetUI <CommonUI>("CommonUI"); comUI.redoClickEvent += OnReDo; comUI.nextClickEvent += OnNextDo; comUI.ShowFinalUI(); }; int st = 30; int et = 33; int stm = 45; int etm = 47; int xhjgs = 22; int xhjge = 24; bool passA = false; bool passB = false; bool passD = false; teacherAnim.timePointEvent = (a) => //老师递给物品 { if (a > st && a < et && !passA) //挂载到老师手上强化物时间点 { passA = true; //将当前强化物挂在老师手上 //lsCtrl.SetJoint(RndReinforcementA.transform.parent.gameObject); //RndReinforcementA.transform.parent.localPosition = Vector3.zero; //RndReinforcementA.transform.localPosition = Vector3.zero; //RndReinforcementA.transform.parent.localRotation = Quaternion.Euler(Vector3.zero); RndReinforcementA.transform.parent.gameObject.SetActive(false); GameObject qhwm = ObjectsManager.instanse.GetQHW(); qhwm.transform.SetParent(emptyRoot.transform); qhwCtrl = qhwm.GetComponent <QHWCtrl>(); LSCtrl lsctrl = teacherAnim.GetComponent <LSCtrl>();//将当前强化物挂在老师手上 qhwCtrl.ShowObj(goodA.name); lsctrl.SetJoint(qhwCtrl.gameObject); } if (a > stm && a < etm && !passB)//小华接卡动画播放延迟一边挂载强化物 { passB = true; LegacyAnimationOper go = ResManager.GetPrefab("Prefabs/AnimationKa/TY_XH_JG_KA").GetLegacyAnimationOper(); go.transform.SetParent(transform, false); xiaohuaAnim.timePointEvent = (b) => { if (b > xhjgs && b < xhjge && !passD) { passD = true; RndReinforcementA.transform.parent.gameObject.SetActive(false); XhQHW xhqhw = go.GetComponent <XhQHW>(); xhqhw.ShowObj(goodA.name); qhwCtrl.gameObject.SetActive(false); } }; xiaohuaAnim.OnContinue(); xiaohuaAnim.PlayForward("TY_XH_JG"); go.PlayForward("TY_XH_JG_KA"); } }; teacherAnim.OnContinue(); teacherAnim.PlayForward("TY_LS_DW"); } }
void LsJieka() { CancelInvoke("ClickLsHandTip"); HighLightCtrl.GetInstance().FlashOff(jshand); ClickDispatcher.Inst.EnableClick = false; LS.Complete += LsGiveObjCallback; bool pause = true; bool pass1 = true; bool pass2 = true; bool pass3 = true; bool pass4 = true; bool pass5 = true; LS.timePointEvent = (a) => { if (a >= 51 && a <= 53 && pass1)//老师接卡 { pass1 = false; LSCtrl ctrl = LS.GetComponent <LSCtrl>(); string name = SwapModel.GetInstance().CurReinforcement.pData.name; Material matSource = SwapModel.GetInstance().GetTuKa("tuka_" + name).GetComponent <MeshRenderer>().materials[1]; Material matTar = ctrl.ls_tuka2.transform.Find("LS_tuka2 1").GetComponent <MeshRenderer>().materials[1]; matTar.CopyPropertiesFromMaterial(matSource); ctrl.ls_tuka2.gameObject.SetActive(true); XHCtrl xctrl = XH.GetComponent <XHCtrl>(); xctrl.r_tuka2.gameObject.SetActive(false); XH.OnContinue(); } if (a >= 81 && a <= 83 && pass2)//老师桌子放卡片 { pass2 = false; LSCtrl ctrl = LS.GetComponent <LSCtrl>();//手上卡隐藏,桌子上的卡显示 ctrl.ls_tuka2.gameObject.SetActive(false); lsTk.gameObject.SetActive(true); } if (a >= 94 && a <= 96 && pause) { pause = false; LS.OnPause(); //在某一帧停止时,下一次还会从该帧执行 LsJiekaCallback(); //提示 } if (a >= 122 && a <= 124 && pass3)//强化物挂到老师手上 { pass3 = false; LSCtrl ctrl = LS.GetComponent <LSCtrl>(); ctrl.SetJoint(qhw); } if (a >= 145 && a <= 147 && pass4)//小华接受物体时间点 { // LS.timePointEvent = null; //Debug.LogError("xh"); pass4 = false; LegacyAnimationOper go = ResManager.GetPrefab("Prefabs/AnimationKa/TY_XH_JG_KA").GetLegacyAnimationOper(); go.transform.SetParent(transform); XH.timePointEvent = (b) =>//小华接过物品 挂载强化物 { if (b >= 42 && b <= 44 && pass5) { pass5 = false; //XHCtrl xhCtrl = XH.GetComponent<XHCtrl>(); //xhCtrl.SetJoint(qhw); XhQHW xhqhw = go.GetComponent <XhQHW>(); xhqhw.ShowObj(qhw.name); qhw.gameObject.SetActive(false); //Debug.LogError("xh"); } }; XH.PlayForward("TY_XH_JG"); go.PlayForward("TY_XH_JG_KA"); } }; LS.PlayForward("TY_LS_JKDW");//LS_tuka/LS_tuka 1 //tuka2 }
public void Dispose() { if (comUI == null) { comUI = UIManager.Instance.GetUI <CommonUI>("CommonUI"); } comUI.redoClickEvent -= OnReDo; comUI.nextClickEvent -= OnNextDo; comUI = null; if (xiaohuaAnim != null) { xiaohuaAnim.timePointEvent = null; XHCtrl xhctrl = xiaohuaAnim.GetComponent <XHCtrl>(); if (xhctrl != null) { xhctrl.DestroyGuadian(); } xiaohuaAnim.gameObject.SetActive(false); xiaohuaAnim.transform.Find("Group/Main").localPosition = new Vector3(1.952808f, 0, 0.3788859f); xiaohuaAnim.gameObject.SetActive(true); xiaohuaAnim.OnContinue(); xiaohuaAnim.ClearCompleteEvent(); DestroyImmediate(xiaohuaAnim.gameObject); PeopleManager.Instance.GetNewXH(); //xiaohuaAnim.PlayForward("idle"); } Transform zhuozi2 = EnhanceCommunityModel.GetInstance().Jiaoshi().transform.Find("shinei/zhuozi2"); zhuozi2.transform.localPosition = zhuozi2Pos; if (LS != null) { LS.timePointEvent = null; LS.OnContinue(); LSCtrl lsctrl = LS.GetComponent <LSCtrl>(); if (lsctrl != null) { lsctrl.DestroyGuadian(); } } evtFinished = null; evtRedo = null; if (emptyRoot != null) { Destroy(emptyRoot); emptyRoot = null; } GlobalEntity.GetInstance().RemoveListener <ClickedObj>(ClickDispatcher.mEvent.DoClick, OnClickTeacherHandFirst); GlobalEntity.GetInstance().RemoveListener <ClickedObj>(ClickDispatcher.mEvent.DoClick, OnClickteacherHandSecond); //恢复老师位置和相机位置 PeopleManager.Instance.GetPeople("LS_BD").transform.localPosition = lsOldPos; GlobalDataManager.GetInstance().SetPcesCamera(); Destroy(gameObject); }
private void OnClickteacherHandSecond(ClickedObj cobj) { if (cobj.objname == "shou") { Dialog dialog = UIManager.Instance.GetUI <Dialog>("Dialog"); dialog.Show(false); ChooseDo.Instance.Clicked(); CancelInvoke("ClickTeachersPromptSecond"); GlobalEntity.GetInstance().RemoveListener <ClickedObj>(ClickDispatcher.mEvent.DoClick, OnClickteacherHandSecond); ClickDispatcher.Inst.EnableClick = false; HighLightCtrl.GetInstance().FlashOff(cobj.go); int st = 25; int et = 28; int xhst = 40; int xhet = 43; bool passA = false; bool passB = false; bool passC = false; GameObject qhwm = null; LS.timePointEvent = (a) => //老师递给物品 { if (a > st && a < et && !passB) //挂载到老师手上强化物时间点 { passB = true; LSCtrl lsctrl = LS.GetComponent <LSCtrl>();//将当前强化物挂在老师手上 qhwm = ObjectsManager.instanse.GetQHW(); qhwm.GetComponent <QHWCtrl>().ShowObj(goodA.name); qhwm.transform.localPosition = new Vector3(1.508f, 0, 0); //qhwm.transform.localPosition = Vector3.zero; lsctrl.SetJoint(qhwm); RndReinforcementA.transform.parent.gameObject.SetActive(false); } if (a > 45 && a < 48 && !passA)//小华接卡动画播放延迟一边挂载强化物 { passA = true; LegacyAnimationOper go = ResManager.GetPrefab("Prefabs/AnimationKa/XH_B_2ND_JG_KA").GetLegacyAnimationOper(); go.name = "XH_B_2ND_JG_KA"; go.transform.SetParent(transform); LS.timePointEvent = null; //播放结束,触发小华接过XXX。 xiaohuaAnim.timePointEvent = (aa) =>//小华接过物品 { if (aa > xhst && aa < xhet && !passC) { passC = true; xiaohuaAnim.timePointEvent = null; //XHCtrl xhCtrl = xiaohuaAnim.GetComponent<XHCtrl>(); //xhCtrl.SetJoint(RndReinforcementA.transform.parent.gameObject); qhwm.SetActive(false); XhQHW xhqhw = go.GetComponent <XhQHW>(); xhqhw.ShowObj(goodA.name); //8. 播放结束,出现下一关和重做的按钮。 Debug.Log("SpeakUpCtrlA.OnClickTeacherHandFinal(): 8. 播放结束,出现下一关和重做的按钮。"); comUI = UIManager.Instance.GetUI <CommonUI>("CommonUI"); comUI.redoClickEvent += OnReDo; comUI.nextClickEvent += OnNextDo; comUI.ShowFinalUI(); } }; go.PlayForward("XH_B_2ND_JG_KA"); xiaohuaAnim.PlayForward("TY_XH_JG_B2-3"); } }; LS.PlayForward("TY_LS_DW"); } }
private void OnClickTeacherHandFirst(ClickedObj cobj) { Debug.Log("SpeakUpCtrlC.OnClickTeacherHandFirst(): " + cobj.objname); if (cobj.objname == "shou") { ChooseDo.Instance.Clicked(); CancelInvoke("ClickTeachersPromptFirst"); GlobalEntity.GetInstance().RemoveListener <ClickedObj>(ClickDispatcher.mEvent.DoClick, OnClickTeacherHandFirst); ClickDispatcher.Inst.EnableClick = false; HighLightCtrl.GetInstance().FlashOff(cobj.go); LS = PeopleManager.Instance.GetPeople(PeopleTag.LS_BD).GetAnimatorOper(); LSCtrl lsCtrl = LS.GetComponent <LSCtrl>(); int st = 22; int et = 24; bool passA = false; bool passB = false; LS.timePointEvent = (a) =>//老师借卡时间点 { if (a >= st && a < et && !passA) { passA = true; UnityEngine.Debug.Log("SpeakUpCtrlA::OnClickTeacherHandFinal(): 隐藏沟通本句带"); xiaohuaAnim.OnContinue(); xhCtrl.r_judai2.SetActive(false); /* LS.OnPause(); */ //xiaohuaAnim.PlayForward("XH_D_1ST_BACK");//小华手收回 Transform jd1 = lsCtrl.ls_judai.transform.Find("ls_judai_1"); jd1.Find("ls_jd_tuka_1").gameObject.SetActive(false); jd1.Find("ls_jd_tuka_2").gameObject.SetActive(true); jd1.Find("ls_jd_tuka_3").gameObject.SetActive(true); jd1.Find("ls_jd_tuka_2").gameObject.GetComponent <MeshRenderer>().materials[1].CopyPropertiesFromMaterial(judaiGobj.GetComponent <MeshRenderer>().materials[1]); jd1.Find("ls_jd_tuka_3").gameObject.GetComponent <MeshRenderer>().materials[1].CopyPropertiesFromMaterial(tukaA.GetComponent <MeshRenderer>().materials[1]); lsCtrl.ls_judai.gameObject.SetActive(true); } if (a >= 35 && a <= 37 && !passB) { passB = true; LS.timePointEvent = null; lsCtrl.ls_judai.gameObject.SetActive(false); lsjudai.SetActive(true); //5. 播放结束,提醒操作者点击话筒,点击后话筒旁边显示“你要吃XXX呀” SwapUI swapui = UIManager.Instance.GetUI <SwapUI>("SwapUI"); swapui.SetButtonVisiable(SwapUI.BtnName.microButton, true); swapui.SetButtonVisiable(SwapUI.BtnName.chooseButton, false); swapui.GetMicroBtn.gameObject.GetUIFlash().StartFlash(); swapui.speakEvent = () => { CancelInvoke("ClickPromptMicoUI"); ChooseDo.Instance.Clicked(); swapui.GetMicroBtn.gameObject.GetUIFlash().StopFlash(); swapui.speakEvent = null; swapui.SetButtonVisiable(SwapUI.BtnName.microButton, false); Dialog dialog = UIManager.Instance.GetUI <Dialog>("Dialog"); string gift = goodA.GetComponent <PropsObject>().pData.name_cn; dialog.SetDialogMessage("小华要" + gift + "呀"); //6. 显示2秒,结束后,提醒操作者点击教师的手,点击后触发教师给小华的动画。 Invoke("ClickTeachersHandSecond", 2f); }; ChooseDo.Instance.DoWhat(5, RedoClickMicoUI, null); } }; LS.OnContinue(); LS.PlayForward("TY_LS_JTKJD_JG"); } }
private void OnClickteacherHandSecond(ClickedObj cobj) { if (cobj.objname == "shou") { Dialog dialog = UIManager.Instance.GetUI <Dialog>("Dialog"); dialog.Show(false); ChooseDo.Instance.Clicked(); CancelInvoke("ClickTeachersPromptSecond"); GlobalEntity.GetInstance().RemoveListener <ClickedObj>(ClickDispatcher.mEvent.DoClick, OnClickteacherHandSecond); ClickDispatcher.Inst.EnableClick = false; HighLightCtrl.GetInstance().FlashOff(cobj.go); xiaohuaAnim.Complete += () => { //8. 播放结束,出现下一关和重做的按钮。 Debug.Log("SpeakUpCtrlA.OnClickTeacherHandFinal(): 8. 播放结束,出现下一关和重做的按钮。"); comUI = UIManager.Instance.GetUI <CommonUI>("CommonUI"); comUI.redoClickEvent += OnReDo; comUI.nextClickEvent += OnNextDo; comUI.ShowFinalUI(); }; LegacyAnimationOper go = null; bool passA = false; bool passB = false; LS.timePointEvent = (a) => //老师递给物品 { if (a >= 25 && a <= 27 && !passA) //挂载到老师手上强化物时间点 { passA = true; LSCtrl lsctrl = LS.GetComponent <LSCtrl>();//将当前强化物挂在老师手上 lsctrl.SetJoint(qhwCtrl.gameObject); } if (a >= 45 && a < 47 && !passB)//小华接卡动画播放延迟一边挂载强化物 { passB = true; go = ResManager.GetPrefab("Prefabs/AnimationKa/TY_XH_JG_KA").GetLegacyAnimationOper(); go.transform.SetParent(transform); bool pass3 = false; xiaohuaAnim.timePointEvent = (b) =>//小华接过物品 挂载强化物 { if (b >= 42 && b <= 44 && !pass3) { pass3 = true; xiaohuaAnim.timePointEvent = null; qhwCtrl.gameObject.SetActive(false); XhQHW xhqhw = go.GetComponent <XhQHW>(); xhqhw.ShowObj(goodA.name); goodA.transform.parent.gameObject.SetActive(false); } }; xiaohuaAnim.PlayForward("TY_XH_JG"); go.PlayForward("TY_XH_JG_KA"); } }; LS.PlayForward("TY_LS_DW"); } }