static int _s_set_LuaScript(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LQQ.LuaBehaviour gen_to_be_invoked = (LQQ.LuaBehaviour)translator.FastGetCSObj(L, 1); gen_to_be_invoked.LuaScript = (UnityEngine.TextAsset)translator.GetObject(L, 2, typeof(UnityEngine.TextAsset)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_Injections(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LQQ.LuaBehaviour gen_to_be_invoked = (LQQ.LuaBehaviour)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.Injections); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_Injections(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LQQ.LuaBehaviour gen_to_be_invoked = (LQQ.LuaBehaviour)translator.FastGetCSObj(L, 1); gen_to_be_invoked.Injections = (Injection[])translator.GetObject(L, 2, typeof(Injection[])); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { LQQ.LuaBehaviour gen_ret = new LQQ.LuaBehaviour(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to LQQ.LuaBehaviour constructor!")); }