public override void ResumeApp() { if (LSystem.isDestroy) { return; } if (suspend) { LSystem.isResume = true; if (m_process != null) { m_process.Resize(GL.device.PresentationParameters.BackBufferWidth, GL.device.PresentationParameters.BackBufferHeight); } Printf("resumeApp"); try { suspend = false; if (m_game != null) { m_game.OnGameResumed(); } } catch (Exception) { } } }