public RESULT loadBankFile(string name, LOAD_BANK_FLAGS flags, out Bank bank) { using (StringHelper.ThreadSafeEncoding threadSafeEncoding = StringHelper.GetFreeHelper()) { return(FMOD_Studio_System_LoadBankFile(handle, threadSafeEncoding.byteFromStringUTF8(name), flags, out bank.handle)); } }
public RESULT loadBankMemory(byte[] buffer, LOAD_BANK_FLAGS flags, out Bank bank) { GCHandle gCHandle = GCHandle.Alloc(buffer, GCHandleType.Pinned); IntPtr buffer2 = gCHandle.AddrOfPinnedObject(); RESULT result = FMOD_Studio_System_LoadBankMemory(handle, buffer2, buffer.Length, LOAD_MEMORY_MODE.LOAD_MEMORY, flags, out bank.handle); gCHandle.Free(); return(result); }
public RESULT loadBankFile(string name, LOAD_BANK_FLAGS flags, out Bank bank) { bank = null; IntPtr raw = 0; RESULT rESULT = System.FMOD_Studio_System_LoadBankFile(this.rawPtr, Encoding.UTF8.GetBytes(name + '\0'), flags, out raw); if (rESULT != RESULT.OK) { return(rESULT); } bank = new Bank(raw); return(rESULT); }
public RESULT loadBankMemory(byte[] buffer, LOAD_BANK_FLAGS flags, out Bank bank) { bank = null; IntPtr raw = 0; RESULT rESULT = System.FMOD_Studio_System_LoadBankMemory(this.rawPtr, buffer, buffer.Length, LOAD_MEMORY_MODE.LOAD_MEMORY, flags, out raw); if (rESULT != RESULT.OK) { return(rESULT); } bank = new Bank(raw); return(rESULT); }
public RESULT loadBankCustom(BANK_INFO info, LOAD_BANK_FLAGS flags, out Bank bank) { bank = null; info.size = Marshal.SizeOf(info); IntPtr raw = 0; RESULT rESULT = System.FMOD_Studio_System_LoadBankCustom(this.rawPtr, ref info, flags, out raw); if (rESULT != RESULT.OK) { return(rESULT); } bank = new Bank(raw); return(rESULT); }
public RESULT loadBankMemory(byte[] buffer, LOAD_BANK_FLAGS flags, out Bank bank) { bank = null; IntPtr raw = 0; GCHandle gCHandle = GCHandle.Alloc(buffer, GCHandleType.Pinned); IntPtr buffer2 = gCHandle.AddrOfPinnedObject(); RESULT rESULT = System.FMOD_Studio_System_LoadBankMemory(this.rawPtr, buffer2, buffer.Length, LOAD_MEMORY_MODE.LOAD_MEMORY, flags, out raw); gCHandle.Free(); if (rESULT != RESULT.OK) { return(rESULT); } bank = new Bank(raw); return(rESULT); }
public RESULT loadBankFile(string name, LOAD_BANK_FLAGS flags, out Bank bank) { bank = null; IntPtr newPtr = new IntPtr(); RESULT result = FMOD_Studio_System_LoadBankFile(rawPtr, Encoding.UTF8.GetBytes(name + Char.MinValue), flags, out newPtr); if (result != RESULT.OK) { return result; } bank = new Bank(newPtr); return result; }
private static extern RESULT FMOD_Studio_System_LoadBankCustom (IntPtr studiosystem, ref BANK_INFO info, LOAD_BANK_FLAGS flags, out IntPtr bank);
private static extern RESULT FMOD_Studio_System_LoadBankMemory(IntPtr studiosystem, IntPtr buffer, int length, LOAD_MEMORY_MODE mode, LOAD_BANK_FLAGS flags, out IntPtr bank);
private static extern RESULT FMOD_Studio_System_LoadBankFile (IntPtr studiosystem, byte[] filename, LOAD_BANK_FLAGS flags, out IntPtr bank);
public RESULT loadBankMemory(byte[] buffer, LOAD_BANK_FLAGS flags, out Bank bank) { bank = null; IntPtr newPtr = new IntPtr(); RESULT result = FMOD_Studio_System_LoadBankMemory(rawPtr, buffer, buffer.Length, LOAD_MEMORY_MODE.LOAD_MEMORY, flags, out newPtr); if (result != RESULT.OK) { return result; } bank = new Bank(newPtr); return result; }
private static extern RESULT FMOD_Studio_System_LoadBankCustom(IntPtr studiosystem, ref BANK_INFO info, LOAD_BANK_FLAGS flags, out IntPtr bank);
private static extern RESULT FMOD_Studio_System_LoadBankFile(IntPtr studiosystem, byte[] filename, LOAD_BANK_FLAGS flags, out IntPtr bank);
public RESULT loadBankCustom(BANK_INFO info, LOAD_BANK_FLAGS flags, out Bank bank) { info.size = Marshal.SizeOf(info); return(FMOD_Studio_System_LoadBankCustom(handle, ref info, flags, out bank.handle)); }
public RESULT loadBankMemory(byte[] buffer, LOAD_BANK_FLAGS flags, out Bank bank) { bank = null; IntPtr newPtr = new IntPtr(); // Manually pin the byte array. It's what the marshaller should do anyway but don't leave it to chance. GCHandle pinnedArray = GCHandle.Alloc(buffer, GCHandleType.Pinned); IntPtr pointer = pinnedArray.AddrOfPinnedObject(); RESULT result = FMOD_Studio_System_LoadBankMemory(rawPtr, pointer, buffer.Length, LOAD_MEMORY_MODE.LOAD_MEMORY, flags, out newPtr); pinnedArray.Free(); if (result != RESULT.OK) { return result; } bank = new Bank(newPtr); return result; }
public RESULT loadBankCustom(BANK_INFO info, LOAD_BANK_FLAGS flags, out Bank bank) { bank = null; info.size = Marshal.SizeOf(info); IntPtr newPtr = new IntPtr(); RESULT result = FMOD_Studio_System_LoadBankCustom(rawPtr, ref info, flags, out newPtr); if (result != RESULT.OK) { return result; } bank = new Bank(newPtr); return result; }
private static extern RESULT FMOD_Studio_System_LoadBankMemory(IntPtr studiosystem, IntPtr buffer, int length, LOAD_MEMORY_MODE mode, LOAD_BANK_FLAGS flags, out IntPtr bank);