예제 #1
0
    /// <summary> LMemLoopback on DFE </summary>
    /// <param name = "size"> Size of arrays </param>
    /// <param name = "inA"> First array </param>
    /// <param name = "inB"> Second array </param>
    /// <returns> Data output </returns>
    public static List<int> LMemLoopbackDFE(int size, List<int> inA, List<int> inB)
    {
        List<int> outData = new List<int>();
        int sizeBytes = size * 4;
        Stopwatch sw = new Stopwatch();

        try
        {
            // Make socket
            sw.Start();
            var transport = new TSocket("localhost", 9090);

            // Wrap in a protocol
            var protocol = new TBinaryProtocol(transport);

            // Create a client to use the protocol encoder
            var client = new LMemLoopbackService.Client(protocol);
            sw.Stop();
            Console.WriteLine("Creating a client:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000);

            // Connect!
            sw.Reset();
            sw.Start();
            transport.Open();
            sw.Stop();
            Console.WriteLine("Opening connection:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000);

            // Allocate and send input streams to server
            sw.Reset();
            sw.Start();
            var address_inA = client.malloc_int32_t(size);
            client.send_data_int32_t(address_inA, inA);

            var address_inB = client.malloc_int32_t(size);
            client.send_data_int32_t(address_inB, inB);
            sw.Stop();
            Console.WriteLine("Sending input data:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000);

            // Allocate memory for output stream on server
            sw.Reset();
            sw.Start();
            var address_outData = client.malloc_int32_t(size);
            sw.Stop();
            Console.WriteLine("Allocating memory for output stream on server:\t{0}s", sw.Elapsed.TotalMilliseconds / 1000);

            // Writing to LMem
            sw.Reset();
            sw.Start();
            client.LMemLoopback_writeLMem(0, sizeBytes, address_inA);
            client.LMemLoopback_writeLMem(sizeBytes, sizeBytes, address_inB);
            sw.Stop();
            Console.WriteLine("Writing to LMem:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000);

            // Action default
            sw.Reset();
            sw.Start();
            client.LMemLoopback(size);
            sw.Stop();
            Console.WriteLine("LMemLoopback time:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000);

            // Reading from LMem
            sw.Reset();
            sw.Start();
            client.LMemLoopback_readLMem(2 * sizeBytes, sizeBytes, address_outData);
            sw.Stop();
            Console.WriteLine("Reading from LMem:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000);

            // Get output stream from server
            sw.Reset();
            sw.Start();
            outData = client.receive_data_int32_t(address_outData, size);
            sw.Stop();
            Console.WriteLine("Getting output stream:\t(size = {0} bit)\t{1}s", size * 32, sw.Elapsed.TotalMilliseconds / 1000);

            // Free allocated memory for streams on server
            sw.Reset();
            sw.Start();
            client.free(address_inA);
            client.free(address_inB);
            client.free(address_outData);
            sw.Stop();
            Console.WriteLine("Freeing allocated memory for streams on server:\t{0}s", sw.Elapsed.TotalMilliseconds / 1000);

            // Close!
            sw.Reset();
            sw.Start();
            transport.Close();
            sw.Stop();
            Console.WriteLine("Closing connection:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000);
        }
        catch (SocketException e)
        {
            Console.WriteLine("Could not connect to the server: {0}.", e.Message);
            Environment.Exit(-1);
        }
        catch (Exception e)
        {
            Console.WriteLine("An error occured: {0}", e.Message);
            Environment.Exit(-1);
        }

        return outData;
    }
    /// <summary> LMemLoopback on DFE </summary>
    /// <param name = "size"> Size of arrays </param>
    /// <param name = "inA"> First array </param>
    /// <param name = "inB"> Second array </param>
    /// <returns> Data output </returns>
    public static List <int> LMemLoopbackDFE(int size, List <int> inA, List <int> inB)
    {
        List <int> outData   = new List <int>();
        int        sizeBytes = size * 4;
        Stopwatch  sw        = new Stopwatch();

        try
        {
            // Make socket
            sw.Start();
            var transport = new TSocket("localhost", 9090);

            // Wrap in a protocol
            var protocol = new TBinaryProtocol(transport);

            // Create a client to use the protocol encoder
            var client = new LMemLoopbackService.Client(protocol);
            sw.Stop();
            Console.WriteLine("Creating a client:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000);

            // Connect!
            sw.Reset();
            sw.Start();
            transport.Open();
            sw.Stop();
            Console.WriteLine("Opening connection:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000);

            // Allocate and send input streams to server
            sw.Reset();
            sw.Start();
            var address_inA = client.malloc_int32_t(size);
            client.send_data_int32_t(address_inA, inA);

            var address_inB = client.malloc_int32_t(size);
            client.send_data_int32_t(address_inB, inB);
            sw.Stop();
            Console.WriteLine("Sending input data:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000);

            // Allocate memory for output stream on server
            sw.Reset();
            sw.Start();
            var address_outData = client.malloc_int32_t(size);
            sw.Stop();
            Console.WriteLine("Allocating memory for output stream on server:\t{0}s", sw.Elapsed.TotalMilliseconds / 1000);

            // Writing to LMem
            sw.Reset();
            sw.Start();
            client.LMemLoopback_writeLMem(0, sizeBytes, address_inA);
            client.LMemLoopback_writeLMem(sizeBytes, sizeBytes, address_inB);
            sw.Stop();
            Console.WriteLine("Writing to LMem:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000);

            // Action default
            sw.Reset();
            sw.Start();
            client.LMemLoopback(size);
            sw.Stop();
            Console.WriteLine("LMemLoopback time:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000);

            // Reading from LMem
            sw.Reset();
            sw.Start();
            client.LMemLoopback_readLMem(2 * sizeBytes, sizeBytes, address_outData);
            sw.Stop();
            Console.WriteLine("Reading from LMem:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000);

            // Get output stream from server
            sw.Reset();
            sw.Start();
            outData = client.receive_data_int32_t(address_outData, size);
            sw.Stop();
            Console.WriteLine("Getting output stream:\t(size = {0} bit)\t{1}s", size * 32, sw.Elapsed.TotalMilliseconds / 1000);

            // Free allocated memory for streams on server
            sw.Reset();
            sw.Start();
            client.free(address_inA);
            client.free(address_inB);
            client.free(address_outData);
            sw.Stop();
            Console.WriteLine("Freeing allocated memory for streams on server:\t{0}s", sw.Elapsed.TotalMilliseconds / 1000);

            // Close!
            sw.Reset();
            sw.Start();
            transport.Close();
            sw.Stop();
            Console.WriteLine("Closing connection:\t\t\t\t{0}s", sw.Elapsed.TotalMilliseconds / 1000);
        }
        catch (SocketException e)
        {
            Console.WriteLine("Could not connect to the server: {0}.", e.Message);
            Environment.Exit(-1);
        }
        catch (Exception e)
        {
            Console.WriteLine("An error occured: {0}", e.Message);
            Environment.Exit(-1);
        }

        return(outData);
    }