public override void Init(LMBasePortInput _portInput) { base.Init(_portInput); var setupData = TGController.Instance.gameConfig.evalData; var currentValue = values[(int)setupData.valueAxis]; currentValue.reverse = setupData.reverse; }
public virtual void Init(LMBasePortInput _portInput) { m_solver = new TGExpressionParser(); m_portInput = _portInput; InitInputs(PortData.input); InitValues(PortData.value); }
public override void Init(LMBasePortInput input) { m_grindTable = input as LMGrindTable; m_rectTrans = GetComponent <RectTransform>(); column = LMGrindTable.ColumnCount; row = LMGrindTable.RowCount; CreateButtons(); }
public override void Init(LMBasePortInput _portInput) { base.Init(_portInput); inputTotalGap = _portInput.KeyportData.inputTotalGap; string txt = TGGameConfig.GetValue("校准", string.Empty); if (!string.IsNullOrEmpty(txt)) { SetBiases(txt); } }
public virtual void Init(LMBasePortInput _portInput) { m_solver = new TGExpressionParser(); m_portInput = _portInput; PortData = m_portInput.KeyportData; deviceType = PortData.type; InitInputs(PortData.input); InitValues(PortData.value); }
public virtual void Init(LMBasePortInput input) { PortInput = input; }