public void DeserializeUUID() { LLSD theLLSD = null; LLSDArray array = null; LLSDUUID tempUUID = null; String testLLSD = @"<?xml version='1.0' encoding='UTF-8'?> <llsd> <array> <uuid>d7f4aeca-88f1-42a1-b385-b9db18abb255</uuid> <uuid/> </array> </llsd>"; //Deserialize the string byte[] bytes = Encoding.UTF8.GetBytes(testLLSD); theLLSD = LLSDParser.DeserializeXml(bytes); Assert.IsTrue(theLLSD is LLSDArray); array = (LLSDArray)theLLSD; Assert.AreEqual(LLSDType.UUID, array[0].Type); tempUUID = (LLSDUUID)array[0]; Assert.AreEqual(new LLUUID("d7f4aeca-88f1-42a1-b385-b9db18abb255"), tempUUID.AsUUID()); Assert.AreEqual(LLSDType.UUID, array[1].Type); tempUUID = (LLSDUUID)array[1]; Assert.AreEqual(LLUUID.Zero, tempUUID.AsUUID()); }
public void DeserializeLLSDSample() { LLSD theLLSD = null; LLSDMap map = null; LLSD tempLLSD = null; LLSDUUID tempUUID = null; LLSDString tempStr = null; LLSDReal tempReal = null; String testLLSD = @"<?xml version='1.0' encoding='UTF-8'?> <llsd> <map> <key>region_id</key> <uuid>67153d5b-3659-afb4-8510-adda2c034649</uuid> <key>scale</key> <string>one minute</string> <key>simulator statistics</key> <map> <key>time dilation</key> <real>0.9878624</real> <key>sim fps</key> <real>44.38898</real> <key>agent updates per second</key> <real>nan</real> <key>total task count</key> <real>4</real> <key>active task count</key> <real>0</real> <key>pending uploads</key> <real>0.0001096525</real> </map> </map> </llsd>"; //Deserialize the string byte[] bytes = Encoding.UTF8.GetBytes(testLLSD); theLLSD = LLSDParser.DeserializeXml(bytes); //Confirm the contents Assert.IsNotNull(theLLSD); Assert.IsTrue(theLLSD is LLSDMap); Assert.IsTrue(theLLSD.Type == LLSDType.Map); map = (LLSDMap)theLLSD; tempLLSD = map["region_id"]; Assert.IsNotNull(tempLLSD); Assert.IsTrue(tempLLSD is LLSDUUID); Assert.IsTrue(tempLLSD.Type == LLSDType.UUID); tempUUID = (LLSDUUID)tempLLSD; Assert.AreEqual(new LLUUID("67153d5b-3659-afb4-8510-adda2c034649"), tempUUID.AsUUID()); tempLLSD = map["scale"]; Assert.IsNotNull(tempLLSD); Assert.IsTrue(tempLLSD is LLSDString); Assert.IsTrue(tempLLSD.Type == LLSDType.String); tempStr = (LLSDString)tempLLSD; Assert.AreEqual("one minute", tempStr.AsString()); tempLLSD = map["simulator statistics"]; Assert.IsNotNull(tempLLSD); Assert.IsTrue(tempLLSD is LLSDMap); Assert.IsTrue(tempLLSD.Type == LLSDType.Map); map = (LLSDMap)tempLLSD; tempLLSD = map["time dilation"]; Assert.IsNotNull(tempLLSD); Assert.IsTrue(tempLLSD is LLSDReal); Assert.IsTrue(tempLLSD.Type == LLSDType.Real); tempReal = (LLSDReal)tempLLSD; Assert.AreEqual(0.9878624d, tempReal.AsReal()); //TODO - figure out any relevant rounding variability for 64 bit reals tempLLSD = map["sim fps"]; Assert.IsNotNull(tempLLSD); Assert.IsTrue(tempLLSD is LLSDReal); Assert.IsTrue(tempLLSD.Type == LLSDType.Real); tempReal = (LLSDReal)tempLLSD; Assert.AreEqual(44.38898d, tempReal.AsReal()); tempLLSD = map["agent updates per second"]; Assert.IsNotNull(tempLLSD); Assert.IsTrue(tempLLSD is LLSDReal); Assert.IsTrue(tempLLSD.Type == LLSDType.Real); tempReal = (LLSDReal)tempLLSD; Assert.AreEqual(Double.NaN, tempLLSD.AsReal()); tempLLSD = map["total task count"]; Assert.IsNotNull(tempLLSD); Assert.IsTrue(tempLLSD is LLSDReal); Assert.IsTrue(tempLLSD.Type == LLSDType.Real); tempReal = (LLSDReal)tempLLSD; Assert.AreEqual(4.0d, tempReal.AsReal()); tempLLSD = map["active task count"]; Assert.IsNotNull(tempLLSD); Assert.IsTrue(tempLLSD is LLSDReal); Assert.IsTrue(tempLLSD.Type == LLSDType.Real); tempReal = (LLSDReal)tempLLSD; Assert.AreEqual(0.0d, tempReal.AsReal()); tempLLSD = map["pending uploads"]; Assert.IsNotNull(tempLLSD); Assert.IsTrue(tempLLSD is LLSDReal); Assert.IsTrue(tempLLSD.Type == LLSDType.Real); tempReal = (LLSDReal)tempLLSD; Assert.AreEqual(0.0001096525d, tempReal.AsReal()); }